How To Handle Space Bugs
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055 Patchnotes
The commander's ship Slip's Comet that I get as the Mimot says it gives +1 moves per level, but does not gain any moves when it levels up.
This is happening on my home planet, so it's a core world and not a colony. Perhaps colony should be changed to planet.
had should be has. percaution should be precaution.
No not probably should be No. Do not
Not a huge deal, but I'm still getting these black rectangles intermittently:
Some more information about combat that doesn't cause damage
Combat that doesn't produce damage has been observed by many players. There has been some recent thought and evidence that it might be caused by a ship being captured/scavenged in an earlier battle. I have seen some evidence for this.
I have now seen some evidence that this is not the cause. I sent a fleet to destroy the three pirate ships at a shipyard. On the first turn after the fleet got to the shipyard, the pirate ship that was attacked was scavenged. I thought that combat would no longer produce damage, but the second pirate ship was destroyed the next turn. The final pirate ship was destroyed the turn after that. After the scavenging, there was no problem destroying ships.
I'm now back to having no idea what is causing the problem.
Another typo, should be "assigned"
Below are a few suggestions and text issues.
Tool tip exists for abilities when hovering over the abilities after selected, however, while selecting them, you don't know what the abilities description is when you are going through them. There needs to be tool tips with the abilities while choose them, so you know what your choosing.
This also includes the Ideology options.
We also still need the ability to copy/paste in the customized fields for faction description ect... Also we need a quick way to delete any text currently in there versus pressing and holding the delete button, either a delete all or let us highlight the text needed to be deleted and press the delete button.
Some text issues with the abilities descriptions
Devout - homeworld is spelled incorrect as "homewolrd".
Xenophobic - The second sentence starts with a conjunction "And". The description should be changed to the following. "Researched doubled, -90% Influence, and the ability to build the Dream Conclave achievement."
Continuity Issues -
Ravenous - lists 1,000 credits (with comma)
Wealthy - lists 2000 credits (without comma)
They both should be one way or the other, not one with the comma and one without.
Other Bugs -
Text wrapping/cut off issues still in opening screens.
Faction description put in the customize screen does not save to the start screen in the game. I put in a customized faction description yet it still puts in the generic one.
Govenor still shows DL Bradley even though I changed my faction picture to the above. see picture below to see DL Bradley.
Text on planet description with icons running into each other.
I do not do auto movements of my fleets to attack Lightly Defended or Heavily Defended Precursor locations. I will give them orders to move next to those locations, but I leave the actual battles to being ordered by me manually during my turn, which they get resolved and reported immediately to me then in the middle of my turn.
That way I can save the game before any problems happen as a result of the battle. It also prevents problems like you just experienced that get tangled up in the results of the normal end of turn surveying, that get reported at the start of the next turn, which could cause problems.It also gives me the ability to order additional last minute additions to the equipment of the fleet before entering battle, particularly of any recently added/discovered equipment (since you ordered the fleet to that movement+attack). It also gives me a chance to make changes or delay or cancel the attack, as a result of things that happened since I ordered that movement+attack, quite possibly several turns ago.
I would strongly suggest you do the same, particularly when playing the Test Branch, or in general while playing the GC IV Alpha.
In a game I started yesterday, before this morning's update, I'm hitting a hang on next turn. I have a saved game that reliably reproduces the hang, at least for me. The game can be found here: https://www.dropbox.com/s/dbsd2hyan8ypqgu/Alpha55Hang.GC4Sav?dl=1
To reproduce, just load the game and hit tab/enter. It hangs while Unknown Civilization 6 is moving.
The Intelligent Radiation colonization event, the second choice, says it gives +1 innovation and +1 research. It gives the innovation ideology, but not the colony research.
I find the sector map view where we spend 90+% percent of our time really awkward unless I am zoomed out far further than I'd like normally. It was immediately off-putting when I started playing and now after like 10 hours in, it still bothers me. I think I know what the main problems are.
Switch to icons at a much earlier zoom level
When you zoom out the 3d models should be switched to icons much much earlier. Now at a medium zoom level, you can barely tell what's what because the tiny 3d models are shown. Those should be shown only at a really close zoom level. Just look at GC3, it's done very well there. I would prefer playing most of the time at a medium zoom level but can't right now.
This impacts clarity, having always a clear view of the "lay of the land" as you are directing ships and scrolling around.
Do not hide icons when scrolling around
Now when I play really zoomed out and scroll around, often icons that are further away (but not outside the screen) are automatically hidden. That's not good, again it impacts a clear view of the "lay of the land".
This clarity is really crucial in a 4X game, that's why it feels so awkward to me when it's impacted.
Probably I would prefer a more top-down view like in GC3 but maybe with these adjustments, the current approach would be good too. Since I know you want things to feel different in GC4.
I like to play looking straight down like a board game. I hit the "4" key to change the map view, then hold down the middle mouse button while dragging to finish the job.
Try "5".
Thanks... "4" does the trick in GC3 and I never tried others in GC4.
Comments on bug fixes in Alpha 0.55.194342a released Wednesday afternoonThe changes in the xml files indicated there were a lot of fixes for problems with the minor races. I have met and interacted with two of them. This is what I learned.I met the Kaxx Collective and agreed to do research for them. A tech to research Kaxx Cryptography appeared in the techs I could research. After I did the research, they were happy and offered me some choices. I chose to receive 1 xanthium deposit from them each turn. I am receiving the xanthium deposit, and it appears on the top bar with my other inventory. It shows as coming in trade from a diplomatic agreement.I also met the Orphica Enclave and agreed to destroy 7 precursor sentinels so they could get the parts. After I destroyed the seven, they were happy and offered me some choices. I chose to receive 1 thulium from them each turn. I am receiving the thulium, and it appears on the top bar with my other inventory. It shows as coming in trade from a diplomatic agreement.There is still a problem. I am able to talk to both of them again and repeat the quest I just finished. It was this way when 0.55 was first released, then an update removed the ability to do the quest more than once. Now that ability is back.When I chose to do the Kaxx quest again, Kaxx Cryptography did not appear as a tech I can research again, so that part is correct. Thus, I'm not able to complete the quest a second time. I’m not sure about the precursor sentinels because there aren’t any left in my starting sector that I can destroy, and I haven’t researched enough techs to be able to leave the sector.After I started the quests a second time, there was no longer an option to start the quest again. The quests seem to be aware when they are active, so they can’t be started, but they are not aware when they have been completed.I don’t have a save before I completed the Kaxx research mission, but I do have a save one turn before completing the Orphica Enclave precursor sentinel mission. It is available here.
Text Wrap problem:
The second "of" is redundant.
"Adversities"? I'm not sure how that fits here.
Thank you
Ideology "Planning" should grant +10 logistics. Activated It and no increase to logistics in the running game or after a save and reload. Ideology screen shows that "you have purchased this already". Running 0.55...342a with a game started on the original 0.55 drop.
Save game here: https://drive.google.com/file/d/1iFhYTAO3vmaxRnLlc2ozKGBKfy38L2B9/view?usp=sharing
I gained the ideology point through an event, don't remember which one but it had 3 options and was about my legacy (one of the option was "graves of my enemies" )
Thank you for all of your great feedback everyone!0.55 is now live and the latest version's feedback thread can be found here:
GC4 EA Feedback Live Branch | VERSION 0.55.194342a
This will be fixed in the next update. Thank you.
You are right. If you select the first option it works correctly, but if you pick the 2nd or third it doesn't correctly forward the event chain and you can restart it.
Im checking out the fix now.
Too many dialogs.
It is REALLY weird running into events that involve aliens when we don’t even know those aliens. Events should have tech prereqs and other prereqs to not wreck immersion.
When meeting a new alien, you need to bring up their theme music. IN fact, any time we talk to a particular alien their music should come up, not the generic event music.
Every type of event music should have its own music also. These endless dialogs just suck the fun out of the game.
Please don’t require special resources for basic, low level, upgrades.
See I'm helpening!
stuck turn on AI movement - not consistent on replay- followed a prestige victory and continuation - Turn stuck at the Festron AI move
https://drive.google.com/file/d/1Lfn9fYIXdLdufLWOZYX7bcinckR5E2MN/view?usp=sharing
Unable to eject a colony ship - Won't launch with "Unreserved colony Population is less than the minimum ship load". That might have been true on build, but now the colony has 4 native population . Not sure if the colony ship launch check retests for current population.
Saved game
https://drive.google.com/file/d/1iRCaEhwir-3pe24XFvSiJk95W1dCIjvs/view?usp=sharing
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