It has been awhile since we’ve visited the world of Elemental. The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.
Our story so far…
Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental. This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.
Unlike most civilization games, the Elemental games put you into the game directly as a character.
The beginning
When the game begins, it’s just your character. You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city.
In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.
The Tower of Knowledge is above for reference.
To be honest, most of the work in this update has been in fixing bugs. Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns. Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.
I have always loved how you can zoom in and see the people working on your cities. It helps explain what’s going on and fleshes out the world.
We also made a number of unit AI improvements, which should make tactical battles even more interesting.
We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps.
The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.
Changelog
Screenshots
Fantastic! One of my all time favorites and I always seem to go back to it. This looks like another good reason to do so once again. MUCH appreciated!
Finished the game I had started before the update, managed to grab that one last Steam achievement I was missing. Now I'm starting a new game to see all the new quests.
I've completed 2 games, no new quests. Yes, I'm running 3.0.
Did a new battle map get added to the 3.0 update as well? I've literally never seen this one before.
I've honestly forgotten how much I enjoy playing this game... shame on me for shelving it for so long and thanks to the team for bringing it to the forefront of my mind! I have recommended it again to some of my friends who never bought it... keep up the good work!
Cool! I've never seen that one before. I only have about 80 hours logged so maybe I just missed it over the years
I saw that map for the first time on 3.0 as well, but I can't say whether it's from 3.0 because I also installed the Battlegrounds, Dead World, and Leader DLCs before starting that game.
Heh, glad it's not just me.
FWIW, I have 700+ hours in FE:LH, with most of those hours coming after I picked up the Battlegrounds DLC back in 2015. Ergo, if that battle map *isn't* new, then I've somehow managed to not run into it all this time (which I'm sure isn't impossible, though unlikely).
So in the absence of further info, I'm currently leaning towards Brad having snuck in another feature under the radar.
I'm pretty sure that battle map has been in the game for a while. Though I do not think it was from the original launch. It got added later I believe, but not recent.
I can confirm that I've seen this before the update. I have all DLCs, so I don't know which one it's from. From experience, I have gotten this map pretty often when I do battle in the swamp wilderness area (the one with NPC city "Deorcnysse").
Ah, DLC's, right! For some reason I was thinking it may have just been a regular update that added it, but now that you mention DLCs, I bet it was the Battlegrounds DLC that added that map:
https://store.steampowered.com/app/333040/Fallen_Enchantress_Legendary_Heroes__Battlegrounds_DLC/
The new game I started on beta 3.0 is getting non-repeatable CTD, always when I hit the turn button. The last few lines of the latest crash's degug.err are as follows:
Debug Message: - Ending Turn 174 -Debug Message: Current Memory Usage: 1466744 KBDebug Message: Cities in World: 28Debug Message: Units in World: 1895Debug Message: Warning, tile design K_Conclave_02 now has 107 objects when it used to have 100DebugMessage: Error. String Not Found. Table: General String Name: OutpostModuleDebugMessage: AI: Has chosen not to train any units.
The full debug.err can be found here.
Edit: When I said non-repeatable CTD above, I meant that after the crash, I load the latest autosave file and can play for a few more turns before crashing again.
Still crashing today. Messages in debug.err are different though, so maybe there's no clues there. Is there any automated crash reporting?
Debug Message: -------------------------Debug Message: - Ending Turn 227 -Debug Message: Current Memory Usage: 1654324 KBDebug Message: Cities in World: 42Debug Message: Units in World: 2136Debug Message: Warning, tile design K_Bazar_02 now has 146 objects when it used to have 100Debug Message: Warning, tile design K_Great_Mill_01 now has 142 objects when it used to have 100
Twice now I've had battles against haunter's armies, where on turn one the haunter has prepared to cast a spell, and then none of my units can cast spells against him because they get a "Cannot hit friendly targets with this ability" message.
Again, on the 3.0 beta, Vetrar wandered out of his wasteland and I defeated him inside my territory. The quest to defeat him did not complete, and I am now not able to build anything inside his wasteland.
The magic tech that you can research for Henchmen lists available henchmen types as Bard, Shieldman, Torch Bearer, and Candle Bearer. In my current game, playing as Shirayn, I can train the first 3 types but not the Candle Bearer.
Happy to see that this is still alive (sort of) I still think from time to time about how much unfulfilled potential this game has. I hope that some day we get what originally Elemental War of Magic was intended to be.
Anyway, thank you for the continued support!
Is 3.0 officially released? Has anyone looked at my bug reports?
Yes, 3.0 has officially dropped.
https://forums.elementalgame.com/506493/page/1/
Thanks. although I was hoping someone would look into the crashes I'm seeing.
Damn, that is one of the bugs that's been in the game since day one that I was hoping would get fixed. Maybe, someday.
A bypass to try here: assign your interrupt spell to a hotkey and select the spell using the number key rather than clicking on it. That usually clears the issue for me (and I see it frequently).
Thanks, I'll have to remember to give that a try.
The Curgen's Tomb wasteland quest is not completing either. I've killed all of the monsters in it, which is exactly what the quest tells me to do, but the quest is still active and the wasteland cannot be built on. This quest worked correctly in the game that I had started before installing 3.0, but not on this game that I started on 3.0, so 3.0 may have broken it.
The saved game that I've encountered all of these bugs on can be found here.
The mana cost of enchantments on champion units is now being deducted from your mana pool at the end of the turn rather than being taken from your mana income at the beginning of the turn. The result is that if you spend all of your mana you go mana-deficient and the enchantments start dropping off, rather than the previous behavior of your enchantments being maintained and your available mana pool being smaller the next turn.
It's not documented so I'm not sure if this is intended behavior or not.
Found another problem with 3.0:
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