It has been awhile since we’ve visited the world of Elemental. The last update to the expansion to Fallen Enchantress (AKA: Legendary Heroes) was in 2019. Hardware has continued to evolve, and with that comes the opportunity to further improve the game.
Our story so far…
Elemental: Fallen Enchantress – Legendary Heroes is a fantasy strategy game in which the player builds a civilization in the world of Elemental. This world was nearly destroyed by the War of Magic, and it is up to you to rebuild it.
Unlike most civilization games, the Elemental games put you into the game directly as a character.
The beginning
When the game begins, it’s just your character. You are greeted with land tile information that displays the food, material and essence of that tile. Food determines how fast the city built there will grow, Material determines how fast it can build things, and Essence determines how many magical spells can be placed on the city.
In version 2.6 we have added a new faction structure called the Tower of Knowledge. It generates 1 knowledge per essence and can help jump start research.
The Tower of Knowledge is above for reference.
To be honest, most of the work in this update has been in fixing bugs. Players have graciously sent us saved games over the past year and we’ve used them to find lots of edge case crash situations or stuck turns. Of course, when it happens to you while playing it doesn’t feel like an edge case, so it’s nice to get these found and fixed.
I have always loved how you can zoom in and see the people working on your cities. It helps explain what’s going on and fleshes out the world.
We also made a number of unit AI improvements, which should make tactical battles even more interesting.
We also wrote some new code that should improve the turn times pretty substantially, especially on larger maps.
The performance gains we had combined with the greater stability made us decide to increase the map sizes a bit as well.
Changelog
Screenshots
Amazing game but sure does crash a lot so this is hopeful.
Fantastic!
Love the continued support!
Holy crap, was not expecting this. Can't wait for 2.6!
EDIT: I forgot to add, I've always loved zooming in to watch the people in my cities as well. I've always found that to be a very nice touch, and is one of the many reason FE:LH has such a great sense of atmosphere & immersion.
I was pleasantly surprised to see a new update coming!
When can we expect the update?
As was I. Currently playing AoW3 to get my fantasy 4X fix, but would like to try FE again.
Btw, is this 2.6 build already in your QA pipeline, or is this something you are still working on?
Awesome. Had this game sitting in my library going back to pre-ordering the 1st elemental so many years ago. Finally gave it a real try earlier this year and couldn't stop playing it. Just went to fire it up again after a break and see this! Great news - thanks!
I purchased the 3 DLC that I didn't already have and started a new game. Besides my own ineptitude (mostly from not playing the game for years) the only oddity I've noticed is that I was supposed to receive a new hero at 50 fame, and I didn't. I'm at 55 fame now and the tooltip says I'll get my next one at 100 fame. I currently have my sovereign and 2 heroes. I have trained a couple of henchmen, do they count against the count of heroes? Is that a bug? Thanks.
Henchmen do not count. I grind out a ton of governor henchmen and it doesn't change the fame needed.
Guess I don't need this answered, game just updated!
To version 3.00?!?
Guess I don't need this answered, game just updated! To version 3.00?!?
Huh? Not here...
Hmm, possibly because I was still opted in to the beta for 2.51* from a couple years ago?
*I think it was 2.51, my memory may be off on that number.
Ooh! I'm showing there is now an opt-in beta under "v3.0 Preview"...
Sweet! Thanks for the heads up!!
The space bar is not acting as "Pass" like it's supposed to. If there are more fixes going in, perhaps someone could take a look? Thanks.
Edit: Please ignore this. I was seeing that the space bar did not reduce the unit's movement to 0, but had not noticed that the turn button does turn green. So it does work, just not like I thought.
I would love a button to delete the custom factions I've made - reminders of my shameful powergaming attempts. I know you can go in to the files and delete them but would be nice to have a button in the UI.
Is an army's strength calculated relative to other armies' strength? A couple of my armies that were showing as Deadly are now, a few turns later, showing as Strong. This is on the 3.0 beta, although the game was started on the prior version.
I could be wrong, but I do think that is how it has always worked.
Thanks, that could well be, it's been years and years since I played.
Well I guess 3.0 sounds better than 2.6 cause it implies that more things are addressed in the release
Good news and thanks to SD and Brad personally. It just so happened that I've recently watched his interview about the development of the Elemental series and the battle against memory fragmentation. An interesting and cautionary tale about small things that can change the fate of your project.
p.s. I was wondering if the issue with tactical summons is going to be solved? I did not notice it in the notes.
It started as 2.6 and then I added a ton of new quests.
Ha, I was coming here to request this as well. I happened to notice my old shame factions in the game's encyclopedia while playing last night. I was suddenly filled with a desperate wish that I could simply delete them from the face of existence.
Oh, sweet! I love the quests.
Forgot to add: It would be really nice if we could go back and delete custom-created characters (Sovereigns) in addition to custom factions. Pretty please?
Ah-ha! I had a quest the other night that I didn't have any recollection of seeing long ago. That explains that, it was new!
Damn, I love this game.
Thanks a huge bundle for still putting some effort into the game! I really appreciate it, being a fan since times immemorial
*warms up a new map to check out some of the new quests*
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