First off, I found out about GalCiv4 being in the works yesterday and have been watching the Q&As on the page and reading about it since then. I've played since GalCiv1 for Windows, many, many, many hours on 1, 2, and 3, so I'm really looking forward to GalCiv4 when it comes out.
Regarding my request, one of the things that keeps being mentioned is that research is going to be based on what the player "draws". Which is fantastic, I like a bit of randomization to navigating the tech tree. But there's something else that I like, too, and that's the "Skunkworks" method of researching something as demonstrated in the game Armada 2526.
In Armada 2526 the player could build "Skunkworks" instead of normal research laboratories (there were about seven total different laboratory types). The benefit of the skunkworks was that you got a huge research bonus (something like 50% more than one would get from any other laboratory), but you had no control over what was researched beyond, after about researching half the technology, finally learning what "the guys" were working on and deciding whether to permit it to continue or to scrap it and make them move on to something else (which you also had no control over picking and had to wait awhile to even know what it was).
The downside was that you could end up with no shields or weapons or otherwise having one part of your sciences be neglected. The upside was that you didn't have to manage those choices and got a very nice boost to research speed because your engineers and scientists preferred to work on their own pet projects rather than "for the man" (or something like that, I forget how it was explained in the game).
Regardless, on top of randomized tech choices, I would really like to have the option to pick a certain research policy or build certain research buildings that reduce my choice in what's researched while giving me an overall boost in total research. Would this sort of mechanic be something that could be incorporated into GalCiv4?
Some type of Blue Sky research mechanic is something I've always thought would be a nice addition to the GC franchise. I'd always thought of it being implemented as a "research whatever you want" button on the research screen rather than building a separate type of lab infrastructure like that of Skunkworks from Armada (the devs there loved Lockheed Martin or something?).
But building a set a alternative/parallel labs is an idea that gets around the balance problem of just researching stuff for really cheap most of the time, then switching to directed research when you go to war or whatever, because it locks you into this type of research paradigm (because your labs are designed for open-ended OR directed research, but not both).
Interesting idea.
I think research will be heavily debated here once the alpha drops as there's already a "want the whole tech tree" camp and a "the random 5 techs looks good" camp that seems to be forming..
TBH I don't think this is necessarily one or the other.
Why not both? Most of your scientists would be happily plugging along with whatever "normal" system they have, but the player has the option of building (a possibly expensive) building (or station or district) where the more -reality challenged, shall we say- scientists can congregate.
This option would probably be slower, expensive and with the scientists in question demanding the odd resource or two on occasion, but might end up with a system that is from much higher on the tree (although one possibly larger and resource-intensive than the original), that might be a game changer in a tight situation.
This sounds like something that could be fit into the "missions" system that the team has been mentioning frequently that they're looking to have be quite involved/extensive/etc by the sounds of it. It would be difficult to imagine that research-based missions won't be involved at all.
"this one crazy scientist has an idea for a better whatever-it-is, our experts have analyzed his blueprints and think it just might work. Crazy scientist needs XYZ and 200bc to get started" sort of thing.
I hope the missions are better then what they were on sins of a solar empire. The missions in sins of a solar empire were like give me resources or we go to war. Should be more like if you do this you will get this.
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