I am having the same issue this person is having..... so glad I found someone having same/similar issue I thought it was just me..... Click here to view other thread
(FYI link above is not me just another person with similar issue (Links to a diff website))
Except my issue occurs with any grouped windows.... I have tried new mice, new usb ports, new drivers, uninstalling/reinstalling, rebooting ect. with no luck. For my job my windows have to be locked in a particular spot on the screen, but since sometimes clicking on grouped tab moves the whole window it messes everything up. It does not do this on windows not grouped.
I really need a fix for this badly....
Extra note: The main windows/groups having issues are windows not set to full maximize, and i can't just set them to that as it would mess up my job.... And it will sometimes drag the whole window, or just the tab itself even if my finger is off the mouse button.
Same, i don't move the windows that often.... Still... Happy that the tab sticky is gone, this new bug i can completely live with ....
But if you guys fix it.... I be even happier!!
Hello,Sorry to hear you are having issues. I don't see it. Could you please post a video on what you're seeing on your system. Below is what I have on my system. Tested on V1.48 and V1.49 Beta
Basj,Stardock Community Assistant.
Thanks for the video. May I know more on your system.
Thank you,
Basj,Stardock Community Assistant
1. Windows 10 Pro Version 20H2 (OS Build19042.985)
2. Groupy Version 1.49
3. 4 Monitors All 1920 x 1080 (native). No scaling.
4. I have Wallpaper Engine. Paused while making this video. I have the same drag effect if I shut it down.
5. Asus Rox Strix RTX3070. Single card. My NVIDIA Settings are all default.
Hello,Thanks for the information, I have forward your problem/question to Stardock Support Team for their assistance. Please keep an eye on this thread for any updates. We appreciate your feedback and patience.
I think that the issue is not related to the brand of mouse that is being used. I hope that the issue is resolved now.
The lag issue is due to a tweak in how movement was handled as part of the testing in 1.49. This bit will be reverted in future updates as clearly in some circumstances it causes noticeable lag.
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