Hello,
just as the title says. I have a huge penalty on Moral on my worlds due to Unrest, but I have found (nearly) no clue neither on the official wiki nor these forums on how Unrest is really generated! What determines this value? Why is it larger on some worlds, and smaller on others? For the record, the number of colonies is still below the colony limit of my government.
For non-synthetic races, unrest is strongly affected by the tax rate. I think distance from the homeworld and planet quality also factor in, but I'm not completely sure about those. But you can decrease your unrest by decreasing your tax rate.
I wonder if influence affecting that world would also have an impact.
There may also be some pressure by population limits - as you get closer to the planetary limits, the amount of unrest increases.
Simple fixes to address the issues
Oh yeah, one other easy method to deal with morale issues - play as the Yor or one of the other synthetics- they have no morale issues as they have a base approval rate for their race at 100.
Yes I always operate at a deficit in the opening with the tax rate near zero and make up the shortfall through anomalies and more important selling techs to the other races - which I admittedly make much easier by disabling tech brokering.
In the middlegame, the best morale boosting effect is achieved by Virtual Vacation- which is unlocked by Interstellar Trade. With this in place you can often go to 75% tax or more without upsetting the darlings at all.
Cheers,
Jon
I've checked into it. Since this is the first google hit when searching for unrest in gal civ, I'll write what I figured out. (all non-synthetic races). In this text, im simplifying text, for example using = when the correct sign would be <, > or =< etc). This is so more people can grasp the idea of unrest. These tests were done on DLC Retribution.
Tax is the major unrest generator. How much depends on your current population on the planet (not max, not planet class). Also, unrest increases more per percent at high taxes. An example with terran Earth, 5 pop.
[tax rate = unrest (increased unrest from 10% less than this)]
0% tax = 0 unrest.
10% tax = 0.8 unrest (+0.8 unrest)
20% tax = 1.69 unrest (+0.89 unrest)
...
50% tax = 4.79 unrest (+1.12 unrest)
90 % tax = 10 unrest (+1.41 unrest)
100% tax = 11.5 unrest (+1.5 unrest)
So as you can see, the first 10% tax increase unrest by 0.8 for a 5-pop planet. But the last 10 % (90 to 100%) increase unrest by almost the double!
But wait, there is more.
The ratio between population and unrest is not linear. Let me explain with a short example, setting tax = 100%.
Planet with 3 pop = 9.24 unrest
Planet with 5 pop = 11.5 unrest (planet earth from example above)
Planet with 10 pop = 19.85 unrest
Planet with 19 pop = 28.37 unrest
As you can see, a 3-pop planet has more than triple its pop in unrest (ratio unrest/pop = 9/3 = 3). But the largest planet has less than 1.5 ratio (28/19 = 1.5). At 10 pop, the ratio is almost double (10 pop, 20 unrest for 100% tax). As mentioned before, taxes scale this down non-linearly, so the 10 pop-planet with 50% tax gets 8.27 unrest instead. To clarify: if you cut your taxes in half, you also cut unrest MORE than half. It's like people dislike the first penny you take, but the f***ing hate when you steal their last penny.
As a last note, distance from home planet affects unrest but its small. I checked two planets, one next to home (distance = 1 parsec), and another at a distance of approx. 90 parsecs (both pop=4.4). At 100% tax, the difference was 1 unrest. At 50% -> 0.4 unrest. So maybe this is important on huge or larger maps when your empire is spread, but you can relocate your home planet so its more central to your planets. Just remember that the old home planet no longer enjoys its free extra morale from being the "real" home.
I hope this helps anybody who, like me, googled like a madman for how unrest works. Also, If you figure out how to calculate sums and percentages for unrest please let me know. I currently have -28 unrest on a planet, and when I try and calculate my approval I get 18. So I should have -10 morale, but I have 2.7. I guess world-wide buffs like xeno artifacts should not be mixed with planet-specific percentages or something. I hope the devs just release their damn formulas some day.
Just find planets with the Empathy Engine artifacts. Those things are broken. Build them up with the precursor techs and you get 10 turns per charge where you can tax your population at 100% and have morale stay at or close to 100%. And with up to 7 charges per artifact, you can spend a lot of time at this rate and have more credits than you can spend.
For that matter, just go with Devout as a trait. It gives the best happiness building (multiple per planet) in the game, and produces up to 40 influence/turn. Also gives access to extra tourism buildings. Tourism is the only income you'll need once they are built and upgraded.
But sometimes you have to use what the default races give you- gotta get those Steam accomplishments from completion-ism...
I hear you, and understand. I haven't played a default race for a while, I really enjoy making my own.
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