Hello,
We are happy to be releasing GC3 v3.9. We've included community inspired balance changes, made significant improvements to performance, and updated how the zone of control works. We're also launching the "Villians of Star Control" DLC which includes new playable races, traits, and ships. Read below for details.
The Villains of StarControl have invaded! New playable races, traits, and ships. Read about it here:
https://www.galciv3.com/article/496599/available-now-villains-of-star-control-origins-for-galactic-civilizations-i
Special thanks to Horemvore, Old Spider, and the modding community. Brad/Draginol reviewed his mods to evaluate whether some of those ideas should make them into the game. We love seeing players that are passionate about the game and it's great to see their work making the game better for everyone.
No more fog of war in your empire. All territory in your Zone of Control now is always visible. This helps you keep an eye on what other factions are doing in your backyard.
We've made a substantial improvement in performance. This boost is especially noticeable in the shipyard screen and in late-game turn times.
Balance
Fixes
UI
AI
Crusade and Beyond
Intrigue Only
Retribution Only
Hint: Don't ever auto-resolve an invasion. Place your legions yourself and put them all on the same hex, preferably the one closest to the colony capitol.
First AI to surrender in a war with the Drath killed 18 worlds.
The second was Snathi(?) who were at war with myself and a race I hadn't met irrc. They had 32 or 33 worlds including their capital. All dead now.
Third was the Torians. Don't recall who they were at war with but they surrendered and 22 worlds went to the void.
This was early in the game, excessive galaxy with normal AI.
Yeah, I do that.
Yeah, that's what I do. 5 Legions is generally not enough, often require two or three generals worth to take a major world. In a big galaxy with a number of worlds, that is a lot of waiting.
Could we also get a switch to disable the adjacency system please?
It can be removed via mod, but the mod has to touch so many things that a built-in toggle would be much preferable to avoid potential compatibility issues.
Unless I'm overlooking something, it's only the power plant and bureaucrat series of improvements that would require alternate bonuses for a no-adjacency game option.
(The pacing of the game is different without the megabonuses from adjacency clusters, but that's not a bad thing.)
I wouldn't mind seeing the various options mixed. Roll for the fate of each world.
I can definitely see e.g. Korath with a high % of scorched planets. A Pragmatic race would tend to leave their worlds intact, pouting for 20 turns. Maybe Benevolents would tend more to go back to nature.
I'll look forward to what you come up with. If it's just the options, I'll likely opt out of scorched earth.
Great set of updates. The Echoing HeartStone was the key to winning any game (yes, 10,000 influence was too much). It was de-stabilizing for both players and the AI. Now, how is it that you never fixed the "in-game event" where it would allow you to get 1000 influence if you chose the Benevolent choice. I have seen the event a half-dozen times, and tried Benevolent 1/2 dozen times (the other perks are not as good), and NEVER has it provided any additional influence, much less an additional 1000 influence. If you are going to fix the Echoing Heartstone, then please fix this also. Thanks!
I am sooooo happy to see that many of you are also disappointed with the AI Surrender - Dead World change. I have fingers crossed that some of your suggested changes may come to pass.
The first time I saw the dead world surrender happen, I was really upset. I had taken a huge number of turns to amass a fleet clear across the map to invade an AI civilization, and suddenly he surrendered and all the worlds became dead. What a collosal waste of time for me to put this invasion together.
Some might say "just turn off AI surrendering". Well, I don't like that because it makes the game drag on a lot longer.
I also want to report a crash situation I am having that is related to the dead worlds. Initially, my game was crashing when an AI with a bunch of worlds tried to surrender. I checked on Steam and saw that there was a "Opt In" patch to resolve this. The patch worked and I was able to finish that game.
In the next game, I got to a situation where an AI had only 1 world left and he was at war with another AI. He tried to surrender at that point and give his single world to me. The game crashes as soon as the surrender message pops up on the screen. This seems to be a use case that wasn't resolved by the Opt In patch.
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I realize that some of the suggestions people have made would be hard to incorporate into the user interface. Maybe an XML file with all the parameters. This would be nice since we could then mod the XML file if we still found it needed tweaking.
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