I am creating a new adventure a little complex, to test all the features of the VGM and report all the problems encountered and suggest new features, soon I will be sharing to evaluate my design and gameplay.
So far, some suggestions that have emerged were:
Since when it began to be inserted achievements in the games, I was very encouraged by the fact that you have goals to be completed beyond the end of the game, extending the life of the game and challenging the player beyond his abilities.
In the future the achievements may be incorporated into a VGM user account and accumulating the APs to define a ranking of the players.
Hey BJD,Let me answer some of these real quick...
I've noted all other bits of feedback. Thanks again for the notes - keep 'em coming!
After the last update I re-created the gates and it seems that there were no more problems, but the automatic tags still have messy names. If I continue to have problems I will send the game.
As soon as I finish I will post it to be played and evaluated.
Thank you!!
While I understand the usage/need for GUIDs, most users that aren't used to those will probably be taken aback.
I'd say the easiest/friendliest "default" name would likely be "Level #" "Gate #". So like, if this is level 2, and it's the first gate I've added, the default name would be "Level 2 - Gate 1".
Agreed - will hook that up for Alpha 2!
You can rename the gate to anything. I find something simple is best.
seems like l found the answer for a couple of my questions
There are many great features available to you once you register, including:
Sign in or Create Account