My first impression about VGM was good, with a friendly and well-distributed interface it proved to be very functional.
I know that the project is still in the ALHA phase and that at the moment it only has the Platform and JRPG game styles, but I started trying to recreate a classic game that I really like, Space Invaders, in order to evaluate the features beyond that proposed in Edit Mode then I saw that the options and functionalities of the existing objects are still very limited, for example, I can not direct the shot of a weapon up or down, it is not possible to determine a fixed movement for an enemy, it is not possible to decrease the size of the level area.
I will continue to explore new possibilities and try to apply ideas that fit existing objects, but I hope that in the future the options will be much larger and more customizable, in order not to limit the creativity of the designer.
Hey BadJack!I got to play your game today (thanks for uploading it) and I can see exactly the functionality you're looking for. We have a Rule planned for "Firing Angles" where you'd have the following options...- Left & Right Only (ala Mega Man - the current setup)- All Directions (ala Contra)- Force Direction (where you could force a firing direction - in Space Invaders this would be "Up")We also have code for Flocking Patterns (where enemies stay in a set pattern as them move towards the player) but no way for the player to access them. I'll think about the best way to set those up.Thanks again for playing, and for the feedback. Got lots of rough spots to fix, but we'll be updating the game on a regular basis, so we'll let you know as these features get implemented.
Glad you understood my build and I will follow up future updates and make new tests and considerations.
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