With the minor factions update, galaxy forge maps automatically set the initial players and any players added to the map to playerType "NPCOccupationVictory" rather than "Normal". Fixing this manually work fine but the moment the game is saved in galaxy forge afterward, all the regular players get reverted back to the occupation player type.Tested on steam rebellion version 1.93 with all DLCs installed.
Currently experiencing this issue myself. I created a 2-star system with 4 players for a 2v2 and am trying to set the team spawns so that team 1 spawns in one system and team 2 spawns in the other, but when I use GF it sets max players to 0.
I've spent the last 3 hours googling and found the "Manual fix" by opening notepad and setting playertype to "Normal" but when I did that, and tried to even load sins of a Solar Empire to select the map it instantly crashed and would not function until i went to the save folder and deleted all my maps. Now i can select maps and even play the one i made using the In Game map designer, but I can't set fixed team spawns and no matter how many times i try to restart the game it seams to guarantee my team mate to spawn in the opposite star system.
What do I do?
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