...
Sounds great but...
Dare I ask...
What does all the temporal stuff do?
Horem
I hope the new changes coming do not break UCP and all mods
why does SD have to do that to modders ? it hurts the players very much as well c uz guys dont update or cant keep up with the constant changes as Gauntlet mentioned..
UGH !!! SD needs to STOP screwing over the modders we only really have 2 good active mods as far as I know
UCP and GRM
JJ
You can ask.
I will do what I always do, test and rebuild
My guess is that they build on the time traveler ability.
is 1.24 ready ?
thanks
Deleted
Hey Horemvore, first of all thank your work! I can't wait to play as the Romulans Unfortunately Romulan and Klingon Ship Styles are disabled. I clicked on the link you provided for a fix but it's dead. Could you provide it again?Also and more importantly: I'm getting this when starting up the game:
Could not open the schema file "BattleDefs.xsd" in the following locations:
C:\Games\Galactic Civilizations III\Data\Schema/C:\Games\Galactic Civilizations III\Data\Schema\Enums/C:\Games\Galactic Civilizations III\Data\Schema\Lib/C:\Games\Galactic Civilizations III\Data\Schema\Lib\Enums/
I figured out this could be related to the combat segment in the mod folder and when i remove it, the game starts again. Any ideas on how to fix this? I don't really want to play without the combat mod...
Your missing a DLC or 2 by the looks of it.
Hi Horemvore,
There seems to be a bug with the anomalies that provide +1 resource, such as Durantium and Promethion-- they aren't being added to my current resource count. Nothing happens.
Just FYI, and thanks for a great Mod!
Richard
This
another 2 points to 100 here is 1
Is this mod for the old game ? not new release right ? roles fixed on gov ships ? they are all support and I want to use them as capital , I changed some myself but is this because of AI weakness ?
Thanks Buddy
Its for 3.2 Intrigue.
Thanks for the DL link. I'm planning on getting Retribution when it comes out. Do you plan to upgrade your Mod to comply? I hope so
If SD hasn't fixed that damn planet auto-upgrade button, I will probably lose my mind. Is there any way to mod that, or is it hard-coded?
I would pay somebody real money to fix that damnable annoyance. I want it to be global and not a per planet choice. I don't always remember to switch it off when colonizing a new planet.
Thanks,
TBH, doubtfull. I did not, still do not, like the sound of the next expansion pack one bit. (So much so I have not played a single game of GC3 since they announced it).
Yup hardcode.
TBH, doubtful. I did not, still do not, like the sound of the next expansion pack one bit. (So much so I have not played a single game of GC3 since they announced it).
Why do you not like the new expansion? It sounds like they've changed a lot of things including balancing and mechanics.
Is there something in particular that you don't like the sound of?
Everything bah Hypergates (Not overly keen on them either tbh, feels to ES2)
I was going to go buy the expac (So i can see for myself), but for some reason its still locked even though its 3.25pm.
it really does not sound good to me either , but I wont stop playing because of it and I likely wont upgrade ... is there a way to let the synthetics increase their population alot more , they used to be formidable now they stink and all their planets are stuck at 1 pop.
65 moves in and the Yor and Dalek only have 12 planets each on Incredible level and are stuck at 1 pop on each ..weak
thanks Horemvore !!!
As of the 3.5 Patch mods are no longer working, the game fails to load them. Stardock are looking into the issue, hopefully a fix will not take long.
Horemvore
Did you make the precursor planet that connects to other planets instantly ?
do these planets , if you have 2, actually allow ships to instantly travel between ? and how would I set that up ?
I am no longer updating, supporting or checking on this mod.
Had enough of SD's antic's in regards to modding and flatly refusing to fix a broken game. Time to move on.
Let me just ask a fair question here, do you think the fact that you have been modding an unfinished game (since the last expansion wasn't out until yesterday) might just have a LOT to do with that?
I'm a little confused... Are you implying he should have waited until the game was "finished" or that his efforts somehow made it less likely that SD would work to fix their own issues/etc.?
Or something else?
I think your name fits you. (The first 4 letters atleast)
I'm sorry to hear this but I do understand your frustration.
You've done some great work with your mods and I, for one, appreciate it. They enhanced the game in countless ways.
Thank you,
I think he might be trying to say that SD unfairly relied on modders to "fix" their game and thus ignore basic problems. This is a common refrain from fans of Bethesda games (where, due to their sheer scale of modding community, they may have a point) and is perceived to be particularly bad with Fallout 4 and 76.
Whilst I think I would disagree with such a sentiment... if that is what he is implying its really a compliment to you.
But yeah... his statement is... ambiguous.
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