Hi,
my current game is at turn 366, GalCiv 3 + Crusade+Intrigue+all DLC + GRM 8.5.
I have 31 colonies at the moment.
My question is about the Port of Call... I built them 10 to 15 times in the current game but now it is gone.
Its not possible to build it on Planets which don't have it yet. It is not grayed out as it is not in the list where you choose what you want to build.
Is there a cap ? What happens here?
Thank you in advance for your help
It is definitely a bug with some improvements not appearing in the action list. I cannot build ANY culture improvements even after having researched them on the vanilla game in 3.0
Yes,
i notice that a couple of things are missing.
I researched all governments in the tech tree but got only the half of it to choose from.
The whole other i researched are still grayed out...
Something went wrong there...
Its been reported that building Extravaganza causes Port of Call to not be shown in build list anymore.
Happens with both culture and tourism buildings. Once you research and build the high level buildings, inferior/lower level buildings no longer appear in the construction list.
Happened to me with the Finance buildings. Building the Financial Sector removed the Colonial Bank from the build list. If you build the Colonial Bank first, Financial Sector is still okay to build.
(The "preclusions" aren't correct in the Improvement.xml file.)
Good catch, I hadn't realised about the finance buildings. With tourism so powerful I have not been temped to build them lately
Looking through the latest ImprovementDefs.xml, there are quite a few improvements that simply can't show up. I don't think the code editor understood how some commands, such as IsPlayerWonder, IsColonyUnique, UpgradesFrom, Unavailable or Preclusions, all function together. They're fairly obvious mistakes.
They're mostly Tourism, Cultural and Financial upgrade buildings. Some of them were working fine before, but stopped functioning with 3.0 and 3.01 Preview.
Hopefully they get addressed with next patch.
Was it fixed in 3.01?
No! In my current 3.01 game the port of call is allrady gone after turn 150...
I just want to point out that the Embassy's "One Per Player" is broken because when you upgrade it to Diplomatic Ministry, it becomes a "one per planet" improvement. When an Embassy is built, the improvement disappears from the action list for all other colonies like it should, but once you fully upgrade it to its final form, the Embassy improvement reappears on the build list again. This way, you can rinse and repeat until you have one on every planet.
Cannot tell if it should be one per player or one per planet, but definitely very bugged.
Thank you for this feedback. I just checked in fixes for:
+ Fixed an issue keeping the Quantum Power Plant form being buildable+ Fixed an issue blockign the Embassy if you built another Diplomatic Building+ Fixed an issue blocking the bank if you built another financial building+ Fixed an issue blocking the Labor Mission if you built another labor building+ Fixed an issue causing the Tourist Haven to block other tourism improvements
Great!!! Wow! Thank you!
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