Now Announcing Galactic Civilizations III: Intrigue!
Establish a reign that starts on a single homeworld and expands across the galaxy. Billions of citizens. Thousands of light years. One strong leader: you.
Assemble your cabinet of advisors, choose a form of government, and earn the trust and faith of your people in Intrigue!
Not ready to pre-order? Add it to your Steam Wishlist.
KEY FEATURES
Each style of governing has its own advantages and disadvantages and affect the way you'll run your civilization. Your technology, species, and cultural ideology will determine what types of governments are available to choose from. You'll also have the opportunity to appoint a cabinet comprised of your citizens to help customize your civilization and how it will operate. Some forms of government require elections, which means that you'll need to keep your populations happy in order to gain all the benefits and bonuses.
As your empire grows, worlds on the outskirts will want to become independent. By granting these worlds a status of commonwealth, they will be converted into an ally with a favorable disposition and will be inclined to implement your requests on the galactic scene. Thanks to the established AI, these civilizations will operate effectively without too much micromanagement or oversight required.
Well, maybe not always, but that’s what they’ll tell you, anyway. Previously, resources could only be obtained by trading with other civilizations, some of which might have been unwilling to make a deal. Now, you'll be able to purchase resources from a galactic market where the prices are determined completely by supply and demand.
Additional Features Include:
Awesome new ship modules and devastating weapons, unique planetary improvements, and technologies designed to improve your government are packed in Intrigue. All of these new additions will require galactic resources, which is what makes the Galactic Market so important!
Check the news to monitor who's allying with who, who's declared war on each other, and many other activities that are going on across the galaxy.
Galactic Civilizations III: Intrigue coming Spring 2018!Add it to your Steam Wishlist today. For more information, check out www.galciv3.com/intrigue.
Galactic Civilizations III is one of the largest strategy sandboxes ever made. Start with a single world and expand across the galaxy through diplomacy, trade, cultural hegemony, or military conquest in this single-player or multiplayer 4X strategy game. How will you rule your galaxy?
First! Can't wait for the update. Also Island Dog or Frogboy, can we get GalCivIII on GeForce Now?
Please, please, PLEASE add feature to Ship Designer and in the Civ Builder so players can make and chose their own custom ship colors and color schemes and be able to save them for future use? Also a way to share them among players?We have been asking for this for 3 years now.
Can we finally please get this feature in the upcoming new expansion?
Question: is there also espionage and UP vote lobbying mechanics being added/considered?
Questions about galactic market:
1) in times of scarcity it makes huge difference if an empire does not want to sell some resource to ME (but to others will). With the invention of Galactic market, will this important aspect of relationships-affects-trade-possibilities disappear?
2) Will the market sell only resources or perhaps also ships and even planets as well, as long as player wishes them to offer in market?
3) supply and demand do affect prices. But say I have a monopoly in some resource that other players cannot offer in a meaningful amount. Will I be able to set my own price, even if its ridiculous, or is the price somewhat pre-determined?
4) Will we see trading parties? Altarians may not want to sell to Drengin. But if the trade is anonymous, there is no way to know who is trading with whom.
Espionage was added with Crusade.
I am not sure I follow. You will still be able to trade resources with other civs.
As far as I know only resources.
I'm guessing that the only resources at 'the market' are those that some civ sells to the market. IE if it's demand driven in real-time then the inventory of 'the market' would simply be that sold by another player. Although, not sure how the bid/ask would work in this specific case.
As an aside, being able to seed the market with limited 3rd party (pirates, Korx traders, whatever) inventory may help alleviate odd stuff like maps spawning with no Durantium, or whatever..
As far as the espionage goes, I thought there was a desire to have a deeper espionage system?
+1 for UP vote buying and rigging. tid242, I seem to recall frogboy suggesting further improvements to espionage in this new expansion but can't swear to it.
Oh, and can we have cofveve? Gotta have that in any self-respecting political mechanic.
Custom colours etc would be cool but as I don't use the designers much it's not really on my radar.
I'm presuming the Galactic Market would be the place you'd sell your surplus of resources you didn't need but you didn't want to sell to any particular race because the price they're offering isn't as good...Which still means the only sure-fire way of making sure your enemies don't get any durantium is to grab all of it yourself. And the lack of supply, of course, drives the price up...
I'm interested in seeing just how the supply/demand will work in terms of pricing changes.
Looking forward to further news and Beta Day, if there's to be one...
Well, I think that these were just ideas that were being thrown around as intriguing, IIRC it wasn't like a "this is exactly what we're going to do" type of discussion. So it's fine if they're not in there or whatever, I was just curious was all.
As for Covfefe, I'd settle for a Hirambe political party..
hah
Looking good! And Looking Fun!
I imagine type of government will have an effect in diplomacy like ideology has now?
Assassination of Cabinet Ministers Possible now with espionage? Or save that for the Subterfuge DLC?
Perhaps I need to paraphrase the question:
will the trade be between the parties (galactic civilizations) (they meet in the market) or does the market act as independent buyer/seller?
In the first case the relationships between the trading parties may still affect trade, some not willing to trade with each other at all. In second case exchanges between resources are actually anonymous, the trading parties do not meet each other and the price is dictated by supply and demand only partially, as the market acts as intermediary.
I do wonder about espionage too. I mean, what kind of INTRIGUE it is, with no good espionage information, spies, black ops and so on...?
Hoorah, exciting news,
looks great! Thx for the hard work.
P.S.: I trust Prince and Prime minister will be special citizens rather than ship. And spacebases overhaul, to keep with late game fleets, would be nice as well
Espionage, as it is, is rather a shallow feature. For example we still cannot find race´s favourite combo of weapons/defenses on the surveillance screen. And number of missions is still bit... limited.
Already ordered. Looks really cool, guys!
I'm curious to know how the new government types work with the established ideology choices. Has anything changed/been updated with them?
Also, do races dislike government choices that they don't agree with (democratic/republic vs. authoritarian/police state, for example) or does it still boil down to the ideology choices (benevolent, pragmatic, malevolent)?
Keep up the good work!
Sweet!
Looking forward to treading that fine line betwixt a Star Ship Troopers type Federation and Star Trek type Federation...
luceo non uro
So if I'm reading this correctly, the Apocalypse story is NOT being told in this expansion, correct?
Can we also request the Technology tree to have zoom option as per GC2 - is has been requested by others over the last 2 plus years !!!
Looks good. Nay, grand!
Happy to see the Bazaar getting some more flexibility, as it was like "grab some early ships and then largely forget about it", on my part.... ( Well, the past tense is a bit premature, but still... ! )
Will there be beta for founders ?
As far as the black market in sins of a solar empire there were two. One made the other useless. One was where you could buy resources, or trade resources for cash. The other you could offer, or buy resources someone was offering. The second made no sense why would i help the other guy with the other option in place. The second choice would be nice by itself. The ais with a lot could offer resources at a higher price when they have a lot. I would say the market should be at a higher price so as not to discourage trading.
I would like to see a leveling system where mercenaries, and lost treasures start out weaker, and you work to those cool features you get. As far as lost treasures the level could be based on the influence of the planet it was found at. The mercenaries that are not fighters, or survey ships could be based on turns. While the fighters could be based on battles won where survey ships could be based on anomolies discovered.
Is the ideology system going to get any refinement? We're two expansions in and its still more or less the same primitive colonization event dependent system that it was at launch.
Yeah, kinda weird that this only happens upon colonization. A simple idea for how to do this would just be to make it so that that these random events can trigger for already colonized planets, including the home planet, but with the stat boosting events being limited to the first 5 events for a given planet (7 if a home planet), and having diminishing returns. After that, only the ones that award BC and stuff can trigger. And of course, only one event per turn.
This would be a simple way to do it, as it wouldn't require a whole list of new events.
If anomalies could also trigger event choices that would greatly enhance things.
Right now I've made anomalies that reward ideology points, but I haven't seen how to trigger an event.
If stardock has the time and the will, I don't see why not, it's a lot more work than just allowing colonizing events to trigger post-colonization, though, so pragmatically speaking, I suggested the latter.
Though if they make anomaly events, they may as well also do straight up random events too. Stuff like, maybe:"An asteroid is crashing into <planet name>, how do you respond?:
Benevolent - Destroy it, of course - +5 planetary moralPragmatic - Destroy it, but let our people stew over it first, to get their creative juices flowing in a haste to survive - advance 25% to next tech
Malevolent - Let it crash down, destroy our weakest, so that only the strongest breed their genes in the future - +10% planetary defense -50%population"
You could award ideology points for trading, war, goingtowarupon request, not colonising a planet, surveying an anomoly thats in some one elses territory...
I still would prefer ideologies that were ideologies, not fancy names for good vs. Evil. Instead of having points in all three ideologies pick the ideology based on your average choice.
If there is a tie here, there are two ways to handle this. The first i wouldnt do is let you choose which one out of the tie. The second i would do is choose randomly which one out of a tie.
and arguably the ideology you are currently at would lock/unlock what governments you are allowed.
I like it in theory, in practice though, it would mean Good/Benevolent couldn't declare war much, and Neutral/Pragmatic would have to do so moderately at most. And that's just the most obvious problem. The overall effect is that it becomes less a game about building and strategizing, and more about making sure you fall within your alignment. Other games have forced alignment based on playstyle, but keep in mind that they are built around this and GC3 is not, nor are 4X games in general. This is not to say it hasn't been done, but I can't think of a way that 4X or RTS games could possibly do this without crippling the strategy aspects.
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