Hello,
last month I complained somewhat about the campaigns becoming quite unbalanced since 2.6.
Since you modified them in 2.65 I tried them again.
In general I got much fun, so great job.
Yet, there are still many issues.
I'm mostly getting in the feet of a new player, keep that in mind. Deneb, for example, is the 4th mission of a game he completely discovers !
As a general rule: I noticed the maps are started in "fast" speed. I think some of the issues could be alleviated if they are started in normal speed.
Imminent Crisis:
Deneb: Mac advises to go to the north/slightly north-west. This is an advice, why not do that ? Wrong: if you follow this advice (yes I repeat myself on this), this makes this map more difficult than it actually is. There is no way you can have a big enough army by the time the "whale" is on range, and then the army can't reach the second plateau on time.
Generic note: wrong advices is very recurrent on lots of maps in Imminent Crisis and Escalation.
Calethaon: it starts slow and becomes quite punitive towards the end. While the original advice to build a factory is not bad, this mission is, in the end, won by defenses. Building units is a loss of time and ressources. Also if I remember well, you get repair bay in this mission. They come quite close to the first plane attack. Some more delay would not be bad. In general: building units slows down terribly the building of air defenses and repair bays, and makes the mission more difficult.
Roceda: the 7th mission for our poor inexperienced guy. You have to be very very fast. I systematically have to try it several times before managing it.
Decanus: while Mac is talking to you and moving the map everywhere, preventing the player to do anything, the starting defenses are crushed. If you take the time to listen to Mac: you are good to restart the map. You should make the defenses a bit better to at least repel the 1st 2 attacks.
This is where I saw the maps are started in "fast speed". Setting it in normal speeds helps a bit.
Artorius: again a map where you have to be very fast. Mac advises you to build an orbital fabricator and a sky factory, for the pan. Well, the sky factory is not any more necessary, for this at least.
Also the new player will again, follow the advice and build those 2 as fast as possible. Again wrong, as you should 1st build defenses, factories etc. Once you capture the Turinium generator the game becomes quite punitive and you do not have the resources to build defenses there if you go too fast.
Silgul: I had to do this map twice. The 1st time time the ennemy crushed the defenses I built close to Mac ... who left his army in his base. He had lots of units which he did not move while my defenses and army I placed there were crushed. On the second trial I went faster, took more regions and made a better job blocking the ennemy.
Drengi: Mac and Myself are connected. I know the ressources he earns, we earn the same amount. Then, how come he gets crushed ? While I understand you want to give some challenges, this is the last mission after all, giving a bad AI as an ally, is not the good way to do it. Note: I could save him, but his should not have happened.
Escalation:
In general I found it a bit easier than Imminent Crisis. I do not know if it is thanks to experience, or unit balance or scripts. Yet, there are flaws.
Leo: one of the best examples of a good idea gone wrong.
Lagoan: do we really need this rampager at the very start ?
Polaris: Haalee warns you to build air defenses: for once nice advice. Yet if you focus on air defenses, as advised: game over. Also, being scripted, if you do not build air defenses to match the script: game over. After 2-3 restarts, when you know how to deal with the ground and air attacks (oh yes: you are told to focus air-defense, but ... yeah, ground is not to be ignored ...).
At the end of the mission, Haalee tells that Archimedes did not care about you and relied on the auto factories. Hum .. So why did he come crush my forward defense on the west with an army, with at least one Dreadnought ?
The last 3 missions: are quite nice. Some challenge, but more logical.
Genesis
Hopefully you will take time to review this campaign in the next patches
Cassiopea: quite nice. Some challenges, but again "logical".
Bug: at one point Samuel tells you the communication or whatever is jammed. If you save and reload, the jamming sub-objective disappears. By the way, I did not get what is the consequence. Both ennemies already were attacking me on the 2 fronts and so knew I was there. And reaching (100 or 0, I do not remember) did not prevent from winning the map. This part is very strange.
Glarus: another good idea gone wrong, very very wrong.
[Edit]
Griffinclaw: very very nice mission. A bit hard early in the beginning, almost as usual, and then it is ok.
Only, I had one bug: Haalee could bring an avenger and a destructor right above the middle radioactive area. I can provide a save if you need.
I have yet to play the other missions.
Ah yes, and not related to campaigns: I saw other posts about this: army formation just do not work.
Imarion
Nice list. I've put a link to this post in my own list here: https://forums.ashesofthesingularity.com/486771/page/1/
There are many great features available to you once you register, including:
Sign in or Create Account