I have been delving in the code of this game for the last weeks, and I have read all discussion about this topic for the last week.
I have come with the following suggestions. If the devs want to steal some of theses ideas, I am ok with it!
Note: I am currently trying these ideas in a unpublished mod.
Problem : By the time an AI player has all the prerequisite for building a city (tech, food,monsatium), all the tiles in his planets are already occupied.
Solution #1: Add a Town building that need less food than city, and is available sooner in the tech tree.
Solution #2: Make City an upgrade from Town (and Megalopolis an upgrade from City), so that the tile occupied by the town will be a way to reserve the space for later upgrades.
Solution #3: Split the Food production in two lines:
Problem: The AI does not build enough farms and cities on his planets.
Solution: Add new entries in the file GovernorDefs.xml, for Food and Population.
Problem: The AI does not put enough focus on research that improve it’s food production.
Solution: In the file MasterTechDefs.xml, increase the weight of all techs that lead to food increases. (and city and Megalopolis).
Problem : The populationCap of 3 could be increased for planet of class 12+ to give more time before cities are needed.
Solution: Create a new PlanetTrait That increase PopulationCap by +2 for planet of class 12+. (in PlanetTraitDefs.xml).
Problem: The current growth is much too high with the limited PopulationCap.
Solution: Decrease the current growth of 0.1 to 0.05 in the file GalCiv3GlobalDefs.xml
Problem: The ProlificAbility of the Thorian is not very usefull because of the low PopulationCap. All planets reach their PopulationCap and the growth is useless.
Solution: Change the ProlificAbility to increase the PopulationCap by +1 instead of giving 50% population. (reduce bonus to growth to 25%).
good job on researching this and all the testing. I plan to implement this in my mods
A mod like this might convince me to return to this game.
This is great feedback. Thank you!
This sounds so good. I especially like the idea of town->city->megatropolis. Farms, factories, labs, etc already work this way, why population shouldn't?
Please share your mod whenever you can
I absolutely love the idea of upgradable cities. There was a mod a while back that tried this, but haven't used it in a while (not sure it even still works with the new updates to the game).
The Future Worlds GC2 mod takes this approach to ensure that there is space for later, powerful buildings. Works a treat. I look forward to seeing it here.
You could probably begin with the capital building of each colony as your starting town, which could be upgraded later.
Sounds good, at the moment there seems to be no real need to invest any reaserch into growth.
There's going to be a 2.7 opt-in going up. It won't have the changes in this particular post in it but I intend to implement a few during the Thanksgiving break.
That's a great news!.
My mod "Pop rebalance" already implement all of theses ideas and a lot more.
My latest addition is really interesting: i have added upgradable Capitals and a new garrisons building that cost 3 legions and add 3 garrisons to the planet. It's a way to force the AI to build garrisons. I find that except for it's capital, the AI don't put enough garrison on it's planet!
But I saw without mod already planets with 30 defending legions on them (and not just home planets) ...
Apart from that, the AI seems good enough (at gifted) to garrison planets with 1 to 5 legions quite fast. Not always and not all planets, but still.
Anyway, the garrison building of yours is not a bad idea. But I would prefer that stationing garrisons would cost more resources, but no legions. I modded my own game in such a way, but had no time to play it yet.
A compromise might be to station a garrison at the cost of PopCap
Too bad that we can't pay with Population.
Note: In fact we could, but i don't think the Ai would understand it, and we could have planet with negative population !
Count always mod certain buildings to come with its own garrison. Starport give x while military academy gives y. Cities give another z while every new colony starts with 1 or 2 standard.
I really think part of the AIs problem is the lack of citizens in some regards and it lack of understanding of other aspects as well as certain civ priorities pushing the AI in directions it shouldn't be headed just yet. Though I don't have a complete grasp on the xml so could be entirely wrong on some, or all of it.
So. . .would that planet turn into Ghost Planet. . .?
I'll go sit in the corner of galaxy now . _ .
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