And.. can we see this developer make a game in VR with Asychronous Shading??
I think they should tie up with Oculus.
Thoughts?
I understand that async compute is on, but what about the asynchronous shading?
That is have you set up the shaders to behave this way or is it just mainly access to all the GPU cores?
I thought that were going to have a copy of this game free with every AMD card sold?
My conspiracy is that AMD will enable Async Shading with the new XBOX as it is a closed system/games and they dont have to fold to Nvidia and turn this system off like they do in the open gaming markets.
I suspect they will go for 4K gaming and it should work well with Asynch Shading.
I think you are all very brave to take on DX12.. as people seem resistant to windows 10. That is a shame and this is why I suspect they will go for enabling it in XBOX because they could produce games there and then sell them on the MS store with cross platform to PC. This would also show the power of AMD gpus when these games hit the cross platforms, my understanding is MS probably doesnt care about Nvidia and why would you when AMD is superior with this tech.
I think the gaming consoles will take off. I feel that there is a little too much garbage games getting into steam also and this is frustrating some people. But.. 4K gaming will be a reality.
Any thoughts on this too?
Some of your phrasing looks like you think I might be a dev, but I am not, just to clarify things.
You may find the following articles interesting if you've not read them yet:
https://www.anandtech.com/show/9124/amd-dives-deep-on-asynchronous-shading
https://www.anandtech.com/show/10067/ashes-of-the-singularity-revisited-beta
http://developer.amd.com/wordpress/media/2012/10/Asynchronous-Shaders-White-Paper-FINAL.pdf
From what I have read the XBox One X's GPU is like a 580+ some Vega features. (Though it doesn't support mixed precision GPU compute like the PS4 pro does).
It is up to the developers, and the degree of implementation will no doubt very, but I expect you are right that those trying to get the max out of the new xbox will use asynchronous shading (some on ps4 pro). They are pushing 4k as much as possible, the extra memory and memory bandwidth no doubt helping a lot in this regard, along with the more powerful GPU of course.
There are more titles in the wings with dx12 or Vulkan support. Too early to say if one API will emerge to rule them all.
Outside of consoles MS of course supports Nvidia GPUs as many users on Windows are using Nvidia.
New Xbox will help sell a number of 4k TVs for sure. Over the next year or 2 as the new console gets cheaper no doubt more will make the move. When the true next gen consoles come, probably around 2019/2020 no doubt they will both target 4k as the norm I would think. The CPUs should be a lot stronger too so they might even make 60fps the new console standard. Time will tell.
But the Xbox one X is really only have a GPU.
I think these people should have just shoved and RX 64 in there.
No point in 12gb, better with 4gb and a SSD.
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