Starting Shipyard - Just take my money and give me a starting shipyard. I am never not going to rush buy the first one, then rush buy a survey ship. If I were to build the first Shipyard, that would be a mistake. If i were to try to build anything before the Shipyard, that would be a huge mistake. I don't know what the AIs are doing, but apparently they're not trying to colonize the galaxy. Citizens - It makes no sense for Leaders to give +6% to any ability, while specialists only give 3%. I think both should give 5%.Citizens on planets are also a bit weak. Promotions, I've never used any, maybe they're too expensive.+% Improvements- I think you nerfed them a bit too much. Factories are just useless now. The only things worth building now are Farms and Cities.
I stopped rush buying ships and shipyards. A little patience goes a long way and I do not find myself regretting saving the money for later purchases. The ships I then put out may have an enhanced engine or something. I expect that different map types make a difference here. I have sparsely populated galaxies and the rush for things is less immediate, or seems so at least.
Two factories next to each other are +7.5% manufacturing in two separate categories. Three in a triad will give you 15% A quad is 22.5%. It is not great, but it is significant. I think you underestimate how much little things like that can stack up into consequential advantages.
I'm not sure if this is different between all the game versions, but I found that if I rush-buy a ship, that it loses 1 movement. So if I build a ship straight up with no hyperdrives and it is 3 moves, I could rush-buy that same ship and it will have only 2 moves. I found rush-buying ships only to be good to buy the colony ship for Mars.
I never rush buy either. That money could buy asteroids and mercs.
Some of the mercs are still ridiculous for exploration
I always rush buy both a shipyard and my first colony ship which I design called 'cheap' which is a hull+module, for about 150cr.
I will promote scientist to rush techs like plasma or Huge hulls.
I will promote generals for the extra troops.
I always put an entrepreneur on my banking planets to boost income.
I never get engineers or workers.
I do get spies and now we get a free diplomat...yay!
I have never needed an entertainer <, this should give larger global benefits to justify getting one.
I will caveat the above with the fact my galaxy settings are not like others. I want space to feel vast and dead like it really is. Thus I run Ludicrous with rare/rare on hab/habextreme and even go in and reduce the total number of hab planets on that map from 650 DOWN to 480. Thus the need to rush out and find hab planets before others get them and the journey can take a bit searching for them. On ludicrous with 30 ai I will end up with about 30-50 planets per empire. I am also playing on genius.
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