Juggernauts and a Brand New Campaign Arrive in v2.3Dominate the battlefield with two brand new tier 4 warships and experience the fully voiced "Genesis" campaign
Let's take a Quick Look at these Terrifying Tier 4 units:
Brand new, fully voiced campaignIn "Genesis," a new entity born of hubris and malice appears to threaten Post-humanity and Substrate alike. You'll get to play as members of both the PHC and the Substrate in this 6-mission storyline that introduces the Juggernaut units and allies old enemies in order to take down the entity that threatens to tear the galaxy apart.
The existing campaign has also received some revisions You'll have access to ships and orbitals that you weren't able to access before in the older missions, and the maps have been adjusted to make more sense. If you thought that the higher level difficulties were too easy before, get ready for a challenge - the AI has been improved so that it's no walk in the park!
v2.3 is now available and waiting in your Steam client To see the full list of changes, please check the changelog below.
For more information on Ashes of the Singularity: Escalation, please visit www.ashesgame.com.
v2.3 Changelog:
Juggernauts
We are excited to launch our new class of units: The Juggernauts. The Substrate Nest of the Queen and PHC Leonidas bring destruction to a whole new level; Juggernauts will be many times more powerful than Dreadnoughts and will be the ultimate late game weapon. Don't expect to see Juggernauts in your average match as their cost is substantial, but when a Juggernaut is fielded, serious firepower is needed to stop them in their tracks.
The Leonidas is a heavy Dreadnought destroyer, boasting the most powerful weapon ever mounted on a construct. It can tear apart Dreadnoughts and has rail cannons and auto cannons for defense.
The Nest of the Queen summons an entire army of frigates to overwhelm the enemy with support of with assault drones, repair drones and a shield regenerator. Frigates and drones are rapidly replaced in combat, making the Queen truly terrifying to encounter.
Campaigns
Genesis
2.3 comes with Episode 3 of the story-driven campaign which introduces the Leonidas and Nest of the Queen. Genesis features 6 new fully voiced missions in what will be our most challenging campaign to date, we’ve put a great deal of effort to make sure "Much Harder" is no walk in the park, even despite having access to the two new Juggernauts.
Imminent Crisis & Memories
In preparation for the new Genesis campaign, the original campaigns have been adjusted to improve the user experience and update them for the additional units and buildings introduced in Escalation. For most new players, Imminent Crisis will be their introduction to Ashes of the Singularity so we wanted to improve the first impressions. The changes done to these campaigns is far too extensive to list here, but you can view the full campaign changelog here.
Maps
Ganymede
Ganymede had too little Radioactives which limited strategic diversity and unit flexibility. It also had a huge concentration of Metal in the corners which made the middle of the map less valuable and too pushing for a player who gets locked out of the corner. These changes will affect the Memories Campaign Mission.
Changes applied:
Seton
Seton was unfair for certain teams and players due to having access to different amounts of resources. Its pathways were also extremely narrow. We are adjusting it to make it fair for every player. Thanks to Luxlupus for his work updating Seton.
Bug Fixes
Quality of Life
Balance Changes
Intentions2.25 update has put balance and strategic diversity in a nice spot, and as a result balance changes was only a small focus for 2.3. The following balance changes are aimed at tweaking some of the under performing and over performing outliers.
Cruisers
Eradicator
Drone Hive
Sapper
Dreadnoughts
Dreadnoughts were the only PHC units to have an energy bar, yet only their special abilities required it. This was misleading as their main weapons didn’t require energy to fire, and created problems when Dreadnoughts ran out of energy since PHC have no tool to replenish it. We are removing the energy from PHC Dreadnoughts as it is unnecessary since the abilities already have long cooldowns.
The auto cannons on the PHC Dreadnought were under performing as they only had 300 range, which often was not enough to get within range of their targets. We are increasing the range of auto cannons so they can better contribute and make Dreadnoughts less vulnerable to mass Frigates.
Chronus
Overmind
Savager
The Savager had far too little shields at only 40% of the health, which could be frustrating as Substrate have no way to repair health. Giving the Savager more shields also improves the bonus that the Shield Regeneration upgrade provides.
Buildings
Exterminator Turret
Shredder Turret
Barrager Turret
The Sentinel and Oblivion turrets are supposed to be the long range defenses, it didn't make sense for the Barrager to have as much range as it did. We are removing the air attack from the Smarty and Barrager for mostly cosmetics reasons. Air units have much higher health pools than ground units, so the air damage on a Smarty was negligible, serving only to obscure where the real damage sources were coming from. This clouded the visual clarity, especially since Constables and Smarties used the same rocket projectile. There are plenty of methods to counter air units, Smarties and Barragers attacking air units is just superfluous.
Regenerator
The shield Regeneration rate was negligible and made it not worth the cost. We are increasing its regeneration rate to make it more desirable. This will also affect the Regeneration Projectors on the Overmind and Nest of the Queen
Repair Bay
Sweet! Going to try it out this weekend.
TX for the great work.
Nice work... But isn't some creditt given away to the creator of most of maps... Especially when most of them is made by a community member and not a stardock employe....
What can i say... Great work by stardock!
Just replayed first campaign, it is on a decent level now.
Keep up the good work guys, you still got my respect!
P.s. i really enjoyed how you present content now via video.
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