We are pleased to unveil the first major update to Galactic Civilizations III: Crusade (Crusade being based on version 2.1 of the base game, we now unveil version 2.2).
Release date: May 24, 2017.
Below is the change log:
New Map Size: Ludicrous
Map sizes made bigger.
== AI ==
== Gameplay ==
== Multiplayer ==
== User Experience ==
== Balance ==
== Performance ==
== Bug Fixing ==
Have fun!
+200% = x3
Multi-player still crashes consistently - the larger the map, the quicker the crash, and the save game is still not recoverable (instant disconnect) Same issues as pre-patch that I submitted to support.
Here's hoping you guys give some love to MP one of these days.
Also, you should be able to buy any resource from a Merc Bazaar at outrageously high prices - had a small map game where a few critical resources were almost non-existent - created some balance issues.
@tad any theories on why that is?
We play in e large maps here but we tend to have good net connections.
we have theorized that larger maps encounter some sort of steamworks time out due to the data size if it's transferring over a slower connection.
Can you add me as a friend in Steam? I'll try playing with you.
I never play MP so I have no dog in this hunt, but I am gob-smacked (British term) to hear the CEO of a company asking to play a customer in a game to debug a problem. Frogboy, you and Stardock are amazing. Godspeed, and may you quickly find this bug.
It`s not completely unheard of. I had the CEO of a flight sim company phone me to talk about Flight sims once- That had me gobsmacked (I am British). Never expected that. It can happen if you come across guys who really are passionate about the subject and don`t have a Firewall of marketting/propaganda suits infront of them.
I play on GoG (same id tad10 ) - so unfortunately can't add you on Steam but my friend and I would happily play you on the GoG client. It's very consistent - we played on three map sizes, Huge, Medium and Small. Huge blew up immediately on us. Medium lasted a fair amount before blowing up. Small lasted several hours before blowing up. These were all two player games and both of us have broadband > 1Mbit connections.
I submitted tickets with save games to Stardock in the prior patch but both tickets were closed as the only suggestion was to use the opt-in patch which is not accessible to GoG client.
Anyway, at a certain point map redraw starts getting fairly slow and if you click too fast or too much a crash is certain.
Possible Issues: I run an older machine: Win7 w/ 6 GB memory 1GB GPU (i7 two cores), He is Win10 12 GB also 1 GB GPU, not sure on processor. I would say that 75% of the crashes are mine.
The thing is we can deal with memory leak crashes (which seems to be the issue given the straight line correlation between size of map and speed to crash) and having to restart our respective copies of the game. The real problem is the inability to recover from the autosave - or any save for that matter. Any attempt to recover never gets past the GoG client MP player re-join screen: from the 8 May MP issue post by some other guy it seems we're not the only ones having issues with recover from an autosave. In our case: the person trying to join the game just gives a disconnect error and never sees the Ready screen, the player who loaded the autosave just sees the player trying to join as 'exiting' even though he never was shown as entering. Fix that and we're happy to ignore the memleak crashes for months.
Cheers
Okay - I played around with firewall settings (I noted that Steam is setup properly on firewall but GoG isn't) but that did nothing. However, I did notice a strange bug - when you are in the MP setup screen (after you have reloaded the game) it sets you up auto-magically with the race you played in the game. When the other player tries to login it always shows him as 'exiting' though he never connects (he just sees a disconnect error and forum closed error). What seems to be a bug is that the back button does not return you to the initial MP forum screen (with a list of games - or rather with a list showing no games occurring whatsoever) - instead it backs you out of the initial 'restart' screen where your race is selected to a screen where you are no longer assigned to your race - since this is not the initial screen you see when re-starting the game the Back button should not send you there. This could be related to the unable to restart from autosave bug on GoG MP>
Still unable to start an MP game at all, although there is only one person I've ever tried playing with (another friend of mine with the GOG version).
If I host, he crashes. If he hosts, I crash. Not quite instantly; game setup gets to "waiting for other player to receive data" and then boom.
Now, I have an excellent and stable net connection. My friend... does not. However, we've been able to play all kinds of other MP games together in the past, allowing for the odd hiccup due to his low/laggy bandwidth.
Wait, WHAT? Duplicate? Where in this screen does it show what resources I will need to build this ship? Hmm?
That WAS NOT DUPLICATE. It was in the wrong place. Don't remove things that give players information, you just needed to move it over about 200 pixels to the left.
A small investment in a new concept called DOCUMENTATION could help. They have these things called Tech Writers who can do that. (I used t be one and I'm sure they aren't extinct yet.)
The game is completely different than it was when it was released, so I think it may be time for what seems a small investment to give people a chance to understand the newest version.
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