Maybe should have let us have our beta testing >.>Well I'll start this. So far I've noticed the following bugs. (others feel free to add)1. When making a custom race the "Warrior" trait is listed 2 times2. Set my habitabel planet option to rare (as well as extreme) and there are planets everywhere to colonize.
Not sure if this has been mentioned. The Dreadnought is listed under Kinetic ships, but only has Missile attacks.
These are in the 2.140 Opt-In.
1. In the colony screen, the Sort by Research doesn't do anything.
2. When meeting someone in mid-move, the "moves left" information in the info box in the lower-left of the galaxy screen doesn't get updated, so it shows more moves than are actually left.
3. The icons on the top row of the galaxy screen are strange at times. One time I couldn't find how many Administrators I had left until I found the icon far to the right of where it usually is. Another time the food icon showed I had 2, but I couldn't build a city. The tool tip for food showed I had zero. When I built a farm, the food icon still showed 2, the tool tip also showed two, and I could build a city. When I built the city, the food icon showed I had none.
4. Despite what I reported in a ticket I submitted about it, the notification about Administrators in the notification list on the left of the galaxy screen is still messed up. It will show I need Administrators when I have plenty.
5. When the BRAINY' AK event occurs, the notifications are messed up. Why does the BRAINY' AK event occur? It is useless now.
When you destroy a faction, their mining bases remain theirs and you can destroy them, to where the field says build mining base, but also says "Faction Mining Base" with faction the faction's name that died. Can't build over since it still keeps their influence somehow.
Playing multiplayer in the latest 2.1.4 opt in released on 5/16, and my friend playing the Yor doesn't get colonization events in order to receive ideology points. As the linked screenshot shows, he had colonized 4 non-precursor worlds, but since no colonization event occurred, he could not pick an ideology as indicated by it being greyed out.
http://imgur.com/a/BTPSy
Edit: After further testing, it seems I too won't get colonizing events on non-precursor worlds.
AI offers me to pay 140 000 billion credits if I agree to declare a war on his rival.
Since it is possible to declare a formal war but do not act on it, the offer is a nobrainer - would gladly take such offers, rush build my empire and conquer em all.
140 000 offer technically may not be a bug, but its a helluwa out of any balance whatsoever. Had 2 such offers in 1st attempt to play crusade, mid game. Having 250 000 from thin air, I didnt play much further because even before that I saw Crusade currently is too damn buggy to play.
So did a bit of digging, we can add our own Starategic and Trade resources via the xml's. However we CAN NOT actually apply these resources to anything in game due to SD linking them into the StatTypes table (Scheme file which is not moddable), oversight, intentional or bug, either or all make this system completly unmoddable. 1 step forward and 5 steps backwards, sigh. Atleast prior to Crusade we could add trade goods
Confirmed.
Leftover mining bases create a zombie faction. You cannot destroy or reclaim these mining bases and they continue to emit influence under the destroyed faction's name.
This is a very annoying bug.
You cannot utilize the +25% logistics bonus from having a commander in a fleet.
When a command ship is in a fleet, the popup display shows that the logistics cap has gone up, but you cannot add more ships to the fleet. It appears that the increased capacity is factored into the display but not the actual fleet management calculation.
This is true on version <= 2.14 (opt-in) as of May 16, 2017
Don't know if anyone posted this already, but when I build a ship in the shipyard, it always tells me that the maintenance is 0. But in the economy screen there still is a position "ship maintenance", so is this a display bug?
Mercenary "The Auspicious Start" is supposed to give 150 points to base influence of any colony while ship is stationed there. Did that and don't see any increase in influence though ...
Right, I had another mercenary that was supposed to give base influence points and a percentage increase. The percentage increase was applied, but the base points were not.
I have also seen this in the current opt-in.
I have found that some the increased logistics can be used if the fleet and a single ship are moved together in the right way. It doesn't always work. I can get a 15% increase and sometimes a 20% increase if I do it the right way. I never get the full 25%. The right way seems to be moving the large fleet with the commander onto a tile containing a single ship. If that works, try it again with another ship until it fails. Trying to combine with 2-logistics ships first then with 1-logistics ships seems to get closer to the 25%.
In the fleet management screen there is no way to use the 25% bonus.
Navigator, Martyr, Sovereign and Intimidator all have missing Strategic icons, they point to a blank space in the Atlas:
<StrategicIcon> <UniqueID>Navigator</UniqueID> <ImageLocation> <X>3.0</X> <Y>3.0</Y> </ImageLocation> <Intensity>1.0</Intensity> <ZoomCategory>Ship</ZoomCategory> </StrategicIcon> <StrategicIcon> <UniqueID>Martyr</UniqueID> <ImageLocation> <X>3.0</X> <Y>3.0</Y> </ImageLocation> <Intensity>1.0</Intensity> <ZoomCategory>Ship</ZoomCategory> </StrategicIcon>
<StrategicIcon> <UniqueID>Sovereign</UniqueID> <ImageLocation> <X>3.0</X> <Y>3.0</Y> </ImageLocation> <Intensity>1.0</Intensity> <ZoomCategory>Ship</ZoomCategory> </StrategicIcon> <StrategicIcon> <UniqueID>Intimidator</UniqueID> <ImageLocation> <X>3.0</X> <Y>3.0</Y> </ImageLocation> <Intensity>1.0</Intensity> <ZoomCategory>Ship</ZoomCategory> </StrategicIcon>
<X> Should be 4 not 3.
Beta-opt-in 2.14 of 5/16: "eyes of the universe" improvement appears to be bugged. Supposed to show only the AI homeworlds, but instead shows many other AI colonies as well.
These forums are bugged. This topic says last reply was 23hours ago, yet I go to the last page and see the last post was several months ago. I got bugs to contribute but I'm not sure where to post them now. Did someone post and delete their message or something?
There are many great features available to you once you register, including:
Sign in or Create Account