Maybe should have let us have our beta testing >.>Well I'll start this. So far I've noticed the following bugs. (others feel free to add)1. When making a custom race the "Warrior" trait is listed 2 times2. Set my habitabel planet option to rare (as well as extreme) and there are planets everywhere to colonize.
Yup, lots of bugs. I figured it would be that way and just think of it as a beta still. Loving the changes and improved AI. SD is good at releasing frequent fixes. Can't blame folks for being disappointed after buying with so many easy to fix issues but it should improve quickly. Lots of new things to learn so try to ignore the issues and look at this as training.
All of the ship templates seem to have changed from Base, but their descriptions haven't. There are numerous cases where the description says something like "equipped with a Rapid Recharger for faster firing Beam weapons", yet the ship doesn't have one.
When trading for the "free agent" tech, it has no effect.
Also confirm the tech trading exploitation with respect to credit amounts, as well as a lack of automatically adding the correct amount required to balance (it tends to be about 30 credits low).
Built a starbase and can't uprade it by ordering constuctors or even taking one to the base.
Constructors are no longer needed to upgrade starbases...only for the initial build.
So how do you upgrade them?
You need to have the resources. Threw me for a loop at first as well, until I realized that it required certain resources.
You open the gestion window of the station and chose the module you want (but you have to be able to pay the cost).
My bug found: having 2 time a unique ressource on the same planet, and be able to get resource from only one (at last can I get my money from the lost planet hex? ).
Was it Snuggler's Colony? That was the one and only times that I've seen it. I had two on the same colony.
1. Memory error on Insane by about 50 turns in - and now it has a popup and just CTDs when you click it.
2. Habitable planets set to abundant and there are almost no planets to colonize. I found one star with seven dead worlds around it.
I'm not sure that this is a bug or not, but the cost for ship components has increased dramatically. There was a custom ship that I frequently used that cost me two elerium/thulium and one antimatter. Now it costs ten elerium, ninety thulium, and eighty-eight antimatter. It also requires an administrator. All of my large/huge scale ships have seen similar increases. Every single upgrade for the space station requires resources as well. Also, I need to use an administrator for construction, survey, or colony modules.
Is this balanced? I’ve been playing Galciv3 from the beginning and I’ve never felt this frustrated with resource management. So is this just a bug, or is this the game now?
This isn't a gripe, I really want to know.
Got the Byainy'ak Collective event just now.
Which if you're unable to trade with minor races anymore is a wholly pointless event, outside of just invading it for another planet.
I need the auto survey splash screens back. Anomalies are too rare now and I need to keep track of my investment in survey ships.
My own report: In the CivBuilder's ship design screen, on the Starbase tab, the "Drengin Mining Level 05" entry has no model, it just comes up empty. I don't know if this is just a display bug with the CivBuilder or an actual missing model or broken link, but if it's the latter it will definitely cause late-game crashes, sigh.
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As macrossVFX222 said in his own thread, there are several Balanced and Carrier designs missing from the CivBuilder. I would also really like to know what happened to them.
This is very disturbing, since my friend and I will only play on Insane!!!
-The Embassy and all its upgrades seem to EACH give +5 influence--at least for the Terran Alliance (yes, that's plus 5 with no % sign).
Think I just found one.
Built a second survey ship, which cost me an Administrator. However, later it was blown up by pirates. Yet the administrator resource still claims I have two survey ships. Did the administrator get blown up with the ship?
It would be nice if that was still an option though.
Now this makes Money more of a resource, when I can pump out constructors. I should be able to upgrade with EITHER way(money/constructor).
1. Duplicate resources on the same planet do nothing. (Snuggler Colonies, Hyper Silicates, etc)
2. Artifact Anomolies do nothing but flavor text for research. (Capsules give 15% tech)
3. Resource hexes with special abilities spawn too random (like +3 social manufacture on Homeworld) but you can't build anything on it (Except Deep Core Mining) but you can't build Deep Core on your homeworld. (And it does NOT apply to Space Elevator) Very frustrating.
4. Random techs (Like Specialization for Hull Capactity) are 70 turns to research where the others in its group are like 26 and 56. Why?
5. AI techs seem out of control. Trading with Alterians and Iconians and they are like 30 techs ahead of me at turn 60 in the game. What?
7. Colonizing seems out of control. Focusing a game purely on colony ships (about 5 turns to build) I managed to get 10 planets. Snathi and Thalan and Drengin all had 15+. What?
8. All generic ships in shipyard all cost resources to build. No option for non-resource (Antimatter/Elerium etc) ships. You -have- to custom make them at the beginning.
9. Always around turn 50 I get 2-3 AI races declaring war on me. Even with diplomacy feats and diplomacy techs taken. Never had this issue in v2.0 did they tweak the angry UI?
10. Anomolies and planets and resources seem way too random. 1 game I have 50 anomolies around my capitol the next I have 5. One game I have 50 duratanium/thulium/promethium around my area, the next I have maybe 5. One game I have 10 level 15+ planets (5 of them non-radiation Precurser worlds immediately habitable) the next I have a total of 6 worlds around me all less than 11. I have no idea what dice rolls are being used for map generation, but for the love of god.. please normalize this.
11. Some AI are super colonize-y and will spam planets and have 20. The next AI i meet have maybe 3, even with worlds around them. What is going on with this?
Not only is "warrior" repeated, so are "vigilant" and "discreet."
Has anyone else had all their minor races be exterminated on the first turn?
The Acquisitions tech for the Iridium which is supposed to give a star-base range of plus 3 does nothing. It's not just a visual bug either, I tested it and resources that are supposed to be in range after I get the tech aren't, even on newly built star-bases.
Stardock, I'm loving the direction of the game, especially what you are doing with resource requirements, but this really needed a good polish pass or two before it was released.
I cannot access all ship designs from the ship designer, even when I have the "show all ship designs" option selected.
For that matter, why does it make me pick a ship style to begin with? I thought the point was to design your own...
EDIT: The designer is (seemingly randomly) assigning custom parts and ships from modded ship styles to ship styles already in the game. Weird...
Slave camp generate social construction. It only available if you pick Slavers trait for your race. So that tile has it's use.
Decommissioning a star-base doesn't give you back the administration point, as far as i can tell.
Update:Just decommissioned most of my star-bases, they do NOT give you administration points back after they are decommissioned. The resource income from mining starbases seems to go down appropriately however.
Yes, these are exactly the 3 traits from the Mercenaries expansion. I mentioned this yesterday in the "Unofficial User Patch" thread.
Someone earlier in this thread said this was "already fixed internally" though, so we just have to wait, sigh.
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