Hey guys, Draginol posted a Dev Diary last night and there's a few things I'd like to add!The massive 2.2 update, one of our biggest to date, launched a week ago and this sets the precedent for the momentum we want to maintain moving forward in 2017 and beyond. Unlike Draginol before me, I'm not a CEO and head of multiple projects, so with me at the helm of balance and the design direction for Ashes we'll be getting more done in a shorter amount of time and with more community interaction.
##REPLAYS##
While replays are now fully functional, we aren't done working on them and down the line we want to give players more tools to extract important information out of the match. This would involve being able to open up different panels to compare different values such as the upgrade disparity or what is currently being produced by each player. We have made a new section on the forums for people to share their replays
As an example, here's a mock image I made up in Photoshop to demonstrate what I'm hoping we can get with the Production tab.
##2.21 Patch##
We have a small patch coming out next week to fix some issues which were causing crashes. The Gunships are also receiving a cost increase as they are over performing in 2.2
##Gameplay Intentions For Next Major Update##
With 2.2 launched, we'll begin gathering feedback and getting to work on continuing to improve the game in next patch. As 2.2 was the first major update I had been a part of, the primary concern for the gameplay changes was to address the urgent and unfair balance problems while making the game more intuitive and welcoming for new players. With those out of the way, we can focus on some more fundamental reworks to really shake things up for the better. On top of general balance changes, these are we have our eyes on for the next major update.
##UPCOMING DLC##
Co-Op Map Pack:
This DLC adds 8 new maps specifically designed for playing cooperatively, whether it's against AI or against players. Players spawn right next to their team mates and many of the maps have shared pathways to allow for combined attacks and strategies.
Neat! Most excited for the co-op maps, might have to pick up a copy for the younger brother now.
Those maps sound like a really good idea, there's definitely a good audience for something like them.
Slightly off topic but have saves been fixed? They always worked for me before but wouldn't at all in multiplayer last time I was playing.
Looks like the save was fixed. Was having problems in skirmish mode saving also.. last large map, vs 4 AI it saved up to the end so I think its good.
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