I've read that with Escalation, Stardock is trying to appeal to the more hardcore RTS market and follow in the footsteps of Supreme Commander FA. Here are some initial remarks of me after playing the Imminent Crisis campaign. I'm keeping it mainly to UX concerns since I suspect I've not seen all the gameplay yet (since this campaign was present in the base game and it is a campaign).For context, I played a bit under 2000 games of FA(F) in the last 3 years and am on the lower end of the pro range.* The hotkeys are lacking. For placing buildings I need to tab though sections of the UI. If I want to build in the order "mex mex radar radioactive aa", I need to hit so many tabs. And the amount of tabs depends on from which type of building to which other type I go. Much worse, the initial position depends on where you left it per engineer (or globally, idk) so you need to remember this piece of state as well. I don't remember this and am thus forced to look at the UI every time I want to build something. That just does not work. In ways it is worse than the default SupCom hotkey mechanism (it is easier to learn though), though it in no way compares to hotbuild.* No hotkey for factory repeat as far as I can tell. Wasting so much time clicking this thing... no hotkey for pause either* No way to remove an order from a command queue as far as I can tell* If I tell engi 1 to build A and engi 2 to build B and then select both and queue up C, fail happens* No way to see range (weapons, healing, anti orbital, ...) of structures/units. You can press alt or something and see it for one unit. And I found that sometimes when I tab out off the game and back in I see the ranges of a bunch of stuff, though I've not found how to reproduce this. Is this a glitch or am I failing to find how to do this? Anyway, SupCom got this right, so all you have to do is copy* The resource indication is weird. Why does it not show income and expense? Again, you can just copy what SupCom does and have something better.
Ashes has some cool features and it certainly looks fancier than FA. Even if the gameplay was on the same level, this amount of UX issues makes it so there is no chance I will switch from FA to Ashes as long as they remain. It is my hope they won't, and that Ashes will become the second awesome RTS on the market.
All good points. I think many of these should be a major priority. If they want a MP community with gamers playing several times a week then these and other control issues needed to be added/fixed asap. Playing regularly can get frustrating as you continuously bump against these kinds of limitations and issues. I do think many will be addressed in time but the devs have to know what that means in losing players in the meantime.
Regarding ranges. They only show up on the selected building/unit. So select the units or builds you want to see the ranges of and hit Alt.
You can get a more detailed eco breakdown if you mouse over the economy box, though I don't think Escalation currently does as good a break down as Ashes did, some things are missing.
Hello jeroendedauw Happy to see you here.
Has a FAF player , your points are my view.
In future i think many things will be fix but all will take time.
But the good thing its that this team will always listen to you and improve this game in next years.
They have make the engine that was the important, ashes was a good test like the new expansion Escalation..
Now its just improve the game in next months.
I completely agree with the OP. Very well written.
Those will be nice additions to the game, i hope the Dev's will do something about that.
Points provided are still nowhere to be listed as potential improvements and the bugs such as engineer building and repeat queue multiple factories at the same time still are issues.
You say that you don't want to get poor reviews on standard game because you care about it and will support it for a long time, yet there is no response for over a month. Should all this be pointed out on Steam instead? Where do you guys watch posts really?
We watch the internal forums much more closely.
See the February update to see what we are working on.
EVERYONE has their own list of what features they want. But there is only a finite number of engineers to go around.
Also, re reviews. Escalation has an 81 metacritic and a Very Positive user score on Steam.
Lastly, I do agree with what the OP said and that feedback was added (back in December) into the to-do list. But remember, a post on Dec 24 doesn't translate into a new build a month later. It all has to be reviewed by the producer, scheduled and assigned to an engineer.
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