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Optimization
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Improvements/Bugs Fixes
If you want to read my Dev Diary full of me complaining and whining and how I worked on the update visit here: https://forums.galciv3.com/480761/ and here: https://forums.galciv3.com/480723
1.9+ patch feedback (bug)
Please take a look at this. Thanks
Edit: This seemed to clear up upon reloading the game I was able to cancel the project so I don't know the specific cause.
My ships still skipping explored areas when traveling long distances. At least the survey ships do.
Please take a look at this. ThanksEdit: This seemed to clear up upon reloading the game I was able to cancel the project so I don't know the specific cause.
If nothing else, I can confirm this behavior. I had a Military Subsidies I could not cancel. I gave up and worked with a few other tiles and it suddenly allowed me to select the project and cancel it. I did not have to reload the game or even exit the planet management screen, just fiddle around frustrated for a while.
I can confirm the same behaviour as the previous 2 posts.
^^^^ And that is how you got it to work. As soon as it sensed 'inner frustration' it relented and though to itself, my job here is done!
<lol>...JK.. I went into and out of the screen and that seemed to do the trick.
I wish it was this easy for me, I tried that, adding other things to queue, going to other planets/ star bases. Nothing worked until I went back in later good to know I'm not alone.
1.9 Feedback on SP Game (normal AI, abundant everything, very slow tech rate and game pacing)
This may be old news, but I found a definitive work around until they fix this Whenever you have issues selecting the planet project in the queue, click on the planet capitol on the map. This will defocus the selection mechanism. That will allow you to select the project in the queue. Then you can do whatever it was you wanted to do in the first place, which usually is turn the project off.
What game speed is that Srykes? What size map? A winning strategy is to spam shipyards to build colonizers. While not optimum it will put pressure on the player to expand as the Ai will settle the planets.
I don't claim to know all the winning strategies, but I spam shipyards to build colonizers and then later make a constant slow stream of upgrade constructors with the low producing shipyards and warships with the big shipyards, but every planet is connected to a local shipyard. Nobody gets to claim conscientious objector and avoid the war effort. Some people seem to think this detracts from building up your planets, but I have not found it to be an issue in my games so far.
Another way to look at it is that the economy supports the military and the military then supports the economy. Production, wealth, and research make bigger and better warships. Shipyards building upgrade constructors for econ starbases make bigger and better planet economies with more production, wealth, and research. Done right, it's a great big feedback loop. It can be glacier-like slow to set up, but once it gets going, nothing successfully stands in front of a glacier.
This was the "AI" appearing to be spamming shipyards.
It was/is the largest size galaxy, with AI set on second to top setting.
Hmmm, haven't tried spamming shipyards early on, but by turn 100 or so, most of my worlds are feeding a shipyard, shared or singly. Production on most worlds is at the point when each shipyard can build a basic constructor in 2-3 turns.
This is not an unreasonable strategy for the AI.
I'm not sure if it's a 1.9 problem, but galaxy generation seems to be much worse. Loose clusters results in a galaxy with almost perfect spaced, ordered looking stars, and tight clusters results in literally just a few spots with stars and an almost entirely empty galaxy.
??
You don't need to reload the game, just leave the planet screen, re-enter the planet screen and delete the project (I use the delete key and it works.) Hope it helps. (But it is still a bug.)
Easier: Select the planet capitol in the planet screen. That will defocus the selection mechanism. Then you can select the planet project.
Tight clusters is my usual galaxy and now that we are thankfully back to 1.80 map sizes so I've played two games with usual Huge and all 12 AI's. I felt rusty as I hadn't played in months so I stepped back Incredible rather than Godlike.
Game 1 provided a great starting position and I felt that the galaxy was nicely spread out. My custom race is designed to attack very early and often. I killed 5 AI's quickly with little effort while remembering how to micro my planets and not forgetting to plan my attacks in different places at the same time and to have transports to finish the jobs. Luck was also with me with capsules for unfortunate geniuses. I then tech'ed and built up for a dozen or so turns, and decided that killing everyone was easier than a research win since relevant late game techs cost more now. Everyone was dead on T95 and I was so built up with so many planets that I was generating 20,000 RP/t with the slider near 6 o'clock.
This was an exceptional game and start and I felt that he galaxy was properly spread out as clusters were in several spots.
Game 2 with same settings. This time all 13 races are jammed together in half the galaxy and the other half has no stars! That can't be what is intended for a huge galaxy. As a result I have fewer planets to colonize as the AI's take them and bump into each other. I am lots slower and certainly won't be winning pre-T100. Yor were very close and found almost instantly. Killing their 2nd ship of colonists slowed them way down and I soon took both their planets.
This is a poor start and the tight clustered galaxy is basically one big cluster half the map with no stars in the other half. Of course there are some resources in the empty half.
Re: Incredible and Godlike. Incredible gives the AI's double production (+100%). Godlike gives the AI's quadruple production!!(+300%) and the human player is always FAR behind at the start. Why isn't there a level in between Incredible and Godlike with just triple production for the AI's (+200%)? The gap between Genius and Incredible is big but the gap between Incredible and Godlike is crazy. Please devs, make a level in between the two and no I don't want to mod it myself.
In closing I, as the OP does, urge the devs to take a look at galaxy generation and esp. Tight Clusters.
was this an official patch, or do you mean the mod?
Official patch, but only map sizes large and above have been reverted to their previous sizes.
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