Having a blast playing this after a long time away. I played a few games with the AI set to gifted, and found that pretty comfortable, so I figured I'd step it up to Genius. Well, holy moly, Immense Galaxy with 9 opponents, I'm just barely keeping my nose above water, and only doing that by being a real kiss-a$$ to my vastly more powerful galactic neighbours. I'm the Iridium, and the Krynn are causing me all sorts of grief, taking planets and destroying starbases, and even though I've bribed other races to go to war against them they show no signs of weakening or slowing down.
I'm just about at turn 300, and my power is about 1500 - (dead last) while the top two, Altarians and Torians, are both 6000+, and the gap between us is growing, not closing. I have the most planets, and influence is OK(second), and my economy is second or third thanks to trade, but my military/research & production are really lagging.
Should I be concerned about the power rankings and numbers, or are they a bit meaningless? I suspect that I don't have enough population on my planets, which are typically 3 farms - but when I build more, approval becomes an issue. Any general tips to improve my situation, or, having gone this far and being stuck in this bad a position am I doomed to defeat?
I'd be OK with being doomed, actually, I enjoy playing rogue-likes and hardcore modes in other games, and I'd grind this out to the last ship and last planet. But, at the same time, I'd prefer to win (if possible!).
Nope. I have seen Trade Resources doubled up on planets.
Thanks very much for reporting the bug and helping to get it fixed!
Crap. That was the original post, at the top of the second page. Nevermind. Except on the Ideology strategy.
On ideology.... i always go for pragmatic first up in order to get the three free constructors.
Two go on finding thalium and promethium which i then use for my second survey ship of the game... nice and fast with promethium, brilliant ship to have early game! Then the third constructor i send out for range extension.
After that i go for the benevolent and pragmatic Ideology structures.... i make sure i get those structures to ensure ideology does not end up stalling at any future point.
Then i go for benevolent up to getting the extra tile for every planet, then i do pragmatic starbases tree. Then once i get the double constructor module, there are pretty much no more interesting ideology i want after that.
I usually get all Idiology-Point-Improvements in Benevolent first,
and after that get the Malevolent ones.
Then I can pretty much take everything in both trees
Well I think the ideology system needs tweaked in that the tree selection should be based on average selection instead of picking all three ideologies.
Mystikmind: Interesting that you see no value in the Malevolent tree. The Benevolent path that gives an extra tile is my fifth focus, if I get that far.
I think it is odd that if you set up your custom race as "Benevolent", you are still able to get the other ideologies with no penalty. It makes more sense that the Benevolent techs would be cheaper for that race, Pragmatic maybe 50% more and Malevolent 100% more.
Has anyone completely filled up all the trees? That sounds like you'd need abundant habitable planets to do that. Or do you build the ideology point producing buildings on every planet?
Actually i never tried Malevolent ideology yet. I assume it has advantages but i like to stay true to my imaginary 'lore' as an enemy of the Drengin, lol... indeed always put the Drengin one or two dificulty levels higher than all the others just for this purpose
Why do you mention 'abundant' habitable planets? Do you always play smaller sized maps? Just wondering since abundant habitable planets is broken on larger maps.
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