One year ago I wrote the September 2015 update. You can read that here.
A lot has happened in the past year. So let's get right to it!
Greetings!
With Offworld Trading Company now released as well as Ashes of the Singularity released, the Star Control team has gotten reinforcements. The team is now a who's-who of some of the most experienced game developers in the industry.
Broadly speaking, the Star Control team is made up of the leads of Civilization IV, Civilization V, Galactic Civilizations and numerous other classics. Never before have I worked with a team with this much experience. So many people love Star Control and want to bring it back.
Challenge #1: The technical challenge
Star Control is an immensely difficult technical challenge to do today. You really wouldn't think that given that 24 years ago, Star Control 2 was done as a DOS game. How hard could it be?
The challenge is that Star Control is really five games. Let's walk through that:
Game #1: A planet exploration game. You could make an entire game around Star Control's planet exploration concept.
Game #2: A galaxy exploration game. Space is big. In fact, some say the universe has hundreds, perhaps even thousands of stars. In Star Control's case, the galaxy has over ten-thousand planets out there.
Game #3: An adventure game. This is the meat of the game. Going on quests, getting an interesting story to drive you to new objectives is what, ultimately, ties the game together. Without the alien adventure game, Star Control would just be some game where you explore a big galaxy full of planets to land on to get resources to upgrade your ship to get to the next planet. And who would want that? ...
Game #4: The combat game. Super Melee. This is where you battle with other ships that have unique weapons and defenses. It's an action game.
Game #5: It's an RPG. You are the captain. You have a ship. The ship is, ultimately, your character. Your allies are your party. You level up, get equipment to upgrade your ship so it's better and more interesting.
It's a big project and one we're happy to tackle. But it won't be easy.
Challenge #2: The budget
The new Star Control game is the biggest game we've ever made. Its budget is bigger than the combined budgets of all the games we've released in the past few years. Stardock is the oldest independent game studio left in the industry and this game is a huge challenge for us budget-wise. When people get excited about this game or that game, it's easy to forget that most of those games are from publicly traded companies or are funded by a publicly traded company. The new Star Control is not. It's directly funded by the individual sales of our games by you guys.
Challenge #3: The Setting
Star Control takes place in 2085. The humans are about to discover that the galaxy has been busy for a long long time.
Challenge #4: Hardware requirements
Star Control uses the Nitrous engine. For those of you not familiar with it, it's a next-generation 3D engine that can handle CGI like visuals in real-time. However, that comes at a price: Hardware. We are working hard to make sure Star Control will run on almost any system that supports DirectX 11, DirectX 12, or Vulkan.
Founders and setting up canon
A year ago, we let in a tiny tiny number of people into the Founders program.
We needed the thoughts and feedback of some die hard fans of the classic Star Control series that featured the Ur-Quan story line. It is not commonly known but the full name of Star Control 1 back in 1991 was Star Control: Famous Battles of the Ur-Quan conflict Volume IV.
Star Control 1 and 2 deal with the Ur-Quan conflict.
And there's also...Star Control 3.
We've now had almost a year of listening to their thoughts and their ideas on all this. The biggest challenge we had was determining what is and isn't canon and how to have new adventures without overwriting what came before.
Most people who get into the new Star Control will never have played or even heard of the classic series from the early 1990s. But for those, like me, who have, it has a very special place in our hearts. So the challenge has been, how do you support both groups?
So to that end, we have concluded (this is only of interest to super fans of the original)
There is a single Star Control multiverse. Star Control 1 and 2, the Ur-Quan conflict epic, takes place on the universe we designate as Earth-UrQuan. Star Control 3, however, takes place on Earth-Crux. Earth-Crux is similar to Earth-UrQuan but is not the same universe. Thus, if Paul Reiche and Fred Ford, who today work for Activision working on Skylanders are able to return to their Ur-Quan stories, we presume they'd continue from the events in Earth-UrQuan (or whatever designation they'd prefer).
The new Star Control prequel also takes place in its own universe. That doesn't mean it's a universe without the Spathi and Ur-Quan and so forth. But if you run into them, it won't be until at least 2122 (after this prequel takes place and only if Paul and Fred are involved in that story).
For all players, the new Star Control prequel is a clean slate.
For people who aren't familiar with all this lore, we still sell Star Control 1/2/3 from the 90s so you can get into that lore.
Founders: Phase 2
This Fall we anticipate starting up Founders phase 2. This will be a much larger group that will continue to help provided feedback and ideas and this Winter begin testing out builds of the game with a select few being given the multiplayer Melee build to help us with multiplayer testing.
More to come this Fall.
For other Star Control community sites including Ur-Quan masters, visit: https://www.starcontrol.com/community
I'm very excited for this next Stardock adventure! That and a HUGE Star Control 1/2 fan, so I'm definitely paying attention.
Let's all put in our effort to make sure this does well, the word gets out, the game is good, it sells well, and then the original creators decide to come play with us and bring their spathi with them!
This could go very well, folks!
Thanks for the help guys, I'll have to think on it for a bit. I'd still like to know, since I've not participated in a Stardock founders program before:
I know it says 'fall' and 'winter' respectively, but that's fairly vague (for example, December 21st is the last day of fall. Will founders packs be available until that date?
All I want is Star Control and Spore to have a baby. I know Origins is not it, but I can continue to hope that one day someone will give us both.
Could you imagine playing a space game where multiple species evolved per planet and only one became dominant, making each universe completely different?
Gotta say I'm excited to see how the game pans out & sadly like many I have just now found out about Origins "Yes I would have LOVED to have been an early founder"Fun quick questions
Are we going to run across artifacts of long dead civilizations such as the Taalo or other Minor races?https://en.wikipedia.org/wiki/List_of_Star_Control_races#Minor_races
How about the Androsynth? Clones of humans, if some wikis are correct came into play in 2019 after the human Genome was completely mapped. -- Lore wise it'd be horrible to leave them out... maybe refer to them as some generic slave race manufactured by humanity.
Note: Due to research done by the Androsynth the Orz came into our reality, rumored to have eaten the Androsynth shortly thereafter.
Not to paint a bullseye on my back & make development even more complex but a feature as follows would be wonderful.
Research & Development:
Improvements to the Androsynth, maybe with the following
- Greater intelligence
- Physical superiority
Improvements to Human designed ships
Let's face it, anyone who played SC:2 "Possibly 1 but I can't remember" the Human ship had a massive punch via it's heat seeking missiles but it was slow, had poor power generation, and it's maneuverability was atrocious
Now a fun thing could be... maybe a hard to find route of flags... a method to spawn rogue scientists who improve the Androsynth followed by giving them their reproductive capabilities back & re-integrating them into human culture to vastly catapult humanity's evolution & progress to space travel.
Now to find $100 & become a founder
P.S. For the love of, please no intergalactic planet building space cows, evolved fungal spores from spores left on precursor weapons, or space slugs. However seeing as you're shunting 3 off into a different timeline all is well here
A note about setting:
The original Star Control was awesome because it was similar to Firefly.
They were great for the same reason - It was you against the galaxy!
You didn't have a secure, certain home or base to go to for resupply - You were on your own scavenging to get by or even ahead.
There was a large and looming empire bent on galactic domination.
It wasn't just you and a crew exploring the galaxy, it was you and a crew fighting to get by with no certainties.
You were a motley crew of guerilla rebels!
Do this.
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