This mod is my second complete modification for the Sins of a Solar Empire Rebellion game and I have choosen the Wing Commander universe because never a mod from this universe was finished before. It is not a proyect from few days ago, I have been thinking about it more of one year. It is not a proyect started without any chance, I have the skills, the time and the stuff for to complete it at a small amount of time.
If you liked the Worm, perhaps you will like the Shark. The new design and model from today. Similar a size to the Tallahassee Cruiser. I have made this unit thinking a one ship mainly with anti-fighter weapons but without lose the anti-ship capabilities. It would be some as a support cruiser for heavier ships. By the moment I have not worked too much in the weapons and I use the stuff from the original SOASE. But it looks fun.
About the name, if anybody have some better. I have not problems at change it. Easily I could name it Tiny Orca.
A Washington Heavy Cruiser under attack.
Here I have other new addition for the Nephilim. The Echinus, a small boarding ship. After this, I will continue adding the second group of frigates.
Well, I have started the second group of frigates. This is the Nephilim light carrier. I given to it the name of Whale. A mix between the Leviathan, the Orca and the previous Shark. Similar at size to the Shark but without too offensive weapons. Have fun.
Today I have two new more units added. One is the Barracuda y the other is the Angler. The Angler is a ugly modification from the Barracuda. I have named it Angler because the Angler is a fish very ugly. This is a angler fish.
And this is the Angler frigate.
And this is clearly the Barracuda.
More additions and changes. At first place, I have made a small edit in the Angler. Now it is more different from other units.
These are the news from today. Perhaps I need some new names for these ships, I have a lot of imagination but I can not make miracles.
More news. I have added the first capital ship, the Orca and the frigate shipyard. Other addition are the icons, it took me a lot of time today but I made the icons for all the last units added in the mod.
Looks awesome. Let me know if you want any voice files for this project.
After a small weekend delay. I have continued with the mod. Today I have a new unit for the Nephilim. This time the Hydra, a capital ship. It will be as a heavy cruiser, very powerful. Crealy this week will finish the capital ships and Titan from this race and I will continue replacing space structures. It will be fast with most of them but I will continue with my plan from one or two models per day.
Today I have added two new capital ships, the Leviathan and the Kraken. The first is a heavy carrier without any anti-ship weapon and only anti-fighter weapons. The second is a big ship with a very powerful plasma gun which it can destroy any ship with one shot. Clearly the moment that you see one of these, you should destroy it with all your forces or only a group of bombers and trying put your capital ships far from this monster.
The Nephilim space units, without count the fighters are finished. Lately I added the 5º capital ship and the Titan. The 5º capital ship is named Quimera and it is a less powerful version from the Tiamat. Both of 3200 meters of lenght.
In the video, you can watch most of the units from the Nephilim. Now I will continue adding the fighters and structures from all factions.
https://youtu.be/zgw76aK-VAw
After resolve some strange problems thanks to Blair Fraser from IronClad who he checks some minidumps (game errors which only him can read), I will continue the work with this mod. Mostly adding the fighters from the Nephilim and the structures from all factions. Probably the next week because I must finish other things from other mods.
This help from Blair Fraser is one of the good things because I like edit this game. The modding support is very good and they have not forgotten the game, the players and the modders after release it.
Here you can see one good feature from this game, you can set a friendly faction controlled by the AI and you can improve your relations with these factions with the diplomacy.
I have added to the mod the last fighters from the Nephilim. The screenshots speak by themselves.
I have added more space structures from the Nephilim.
The Military Research.
The Civilian Research.
The Defense Station
The Repair Station.
I will add more the next days, probably this week the Nephilim structures will be finished and with them all the race. The Nephilim and Confederation are easy thanks to the Star Trek Armada Wing Commander mod from Miklosgo because there are a lot of stations but there are not anything from Kilrathi and I will need to create new models. However, it will not be too difficult. I made similar things with other models before.
Another new space structure. This will be the communications satellite which it spreads the Nephilim culture around the planets.
I have made some additional new structures from the Nephilim. By the moment, I go to show you two more. The Hangar bay and the Hangar Bay upgrade. The upgrade version adds weapons.
Really I made four new structures today, one of them is the space cannon, I have made it as if it was a damaged Tiamat rebuilded as a orbital cannon. It is the super orbital weapon from the Nephilim.
The other is the Antimatter-recharger, the name says clearly what it makes.
I will add the starbase one day of these, this is another special structure builded into the game, and very probably I will finish all the structures from the Nephilim this week, starting the Confederation structures the next week.
wrong account lol
Woah... that was weird, I somehow ended up logged into an account I didn't even know existed... woops? Anyway, that post was me =P"Nice work! I had considered making a Wing Commander mod a while back (but settled on Freelancer) but it's good to see someone doing one!I actually ported a Vesuvius carrier model for the TCA to use as a super carrier in the 7DS mod several years back, was also pushing for Makon to use a few Wing Commander fighter models like the Thunderbolt and the Arrow, but that didn't stick =PThen we also used a few Nephilim models for the TOC.Will give this mod a try later on when I have the time, keep up the good work man! "
Thanls.
Here you can see all the units added by the moment, starships, fighters and space structures.
More news. These are the last two structures, the Jump Blocker and the Starbase. The Starbase can be upgrade with additional weapon modules and it adds some changes in the design. Just look the Starbase from the EAW mod from MayorAPayne and you will understand how it can be.
I have uploaded the first part video where you can see all the structures from the Nephilim. The most new, the Starbase, it was the last from this race. Now I will continue adding structures from the Confederation. Other thing which you can notice, it is how I have replace all the music.
Time now for the Confederation space structures. This is the frigates shipyard from the Confederation. Imported from the Wing Commander mod for Star Trek Armada made by miklosgo.
These are the Confederation capital and titan shipyards. Again other model imported from the Wing Commander mod for Star Trek Armada made by miklosgo.
When I find some of time, probably I will update the textures with more resolution. But by the moment, it works.
More new additions and some changes. I made a mistake before with the shipyards from the Confederation. They were others. But I could replace them easily and I will use the previous models with the Union of Border Worlds.
Looks great!
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