What I would like to see added to GC3 from a modding perspective:
These are bug fixes more than a wishlist:
Points one and two: In the base game these are not listed in the Governors.xml as buildable by the AI. As a modder I and maybe others have too, added these to the Governors.xml, this in its self seems to make the AI be able to build more than one of each on a single planet, or even faction wide.
Updated with other players suggestions. 25/8/16
I will update this when I think of more
Make it possible to deploy the following events by starbases/planets(/ships?) in their respective sphere of influence: <xs:enumeration value="ConvertDeadPlanet"/> <xs:enumeration value="ConvertDeadPlanetToThulium"/> <xs:enumeration value="ConvertAsteroidsToDurantium"/> <xs:enumeration value="ConvertGasGiantToPromethion"/> <xs:enumeration value="ConvertDeadPlanetProportional"/> <xs:enumeration value="ConvertDeadPlanetToThuliumProportional"/> <xs:enumeration value="ConvertAsteroidsToDurantiumProportional"/> <xs:enumeration value="ConvertGasGiantToPromethionProportional"/> <xs:enumeration value="TerraformTilesOnPlayerPlanets"/> <xs:enumeration value="TerraformTilesOnPlanet"/>
I would like to be to see multiple strats dependent on map sizes or commonality.
Multi layer filtering
automation. More governors of planets (Influence, Ideology) and the future admirals so managing large empires is not so time consuming.
Some of my own:
Ability to include more than one of ship/shipyard/starbase as a target
Similar to horemvore's suggestion with improvements, put (ship) or (starbase) in tooltips so players know what is effected, as well as tags like (fleet) or (enemy fleet).
Ability to create new artifacts and resources to be placed on the map.
Let us create abilities that do more than throw stats around, like Ancient. Even if a boolean toogle is the only thing, we can do a lot with that.
Let us append into existing entries(components/improvements/etc) for better compatibility.
Make <target> able to target individual items(components/improvements/etc) more specifically than it does. Manufacturing can be added to colonies, but I want to add more manufacting to improvements, more damage to lasers, etc.
The game not crashing when a tech has more than 8(or was it 7?) icons on it.
Updated with peoples suggestions an one of my own.
Add this to the list: fix custom heightmaps so we can use them again! This was a feature of my custom faction that worked at launch, and I spent weeks refining and perfecting, and it hasn't worked for at least 8 months.
I remember reading not so long ago there is a switch you have to add to the steam launch to get the game to re load textures and the likes on game start that will allow the use of custom height maps. Increases load times though. I think it was on the steam forum, but, could have been here too.
I think you are talking about the /atlasgen command line switch.
Yep that was the name of it!
Updated with two more.
Updated Tooltips entry.
Bugfix 1: it also breaks the rule for faction uniques. I ahve seen 3 hyperion matrices for example
addition: ability to set the game pacing vial the techinflation stats in the galciv3globaldefs.xml
+ something similar for manufacturing, maybe... its not that important
Added 20 and 21, updated 10.
Updated Bug list.
Added Points 22 and 23.
agree w this strongly
Added points 24 & 25.
I would like the ability to 'liberate' a planet rather than 'conquer'.
You see Snathi invade your allies planet. As a benevolent race you would liberate the planet and return it to it's rightful owners.
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I would like the ability to offer a 'membership' treaty to minor races.
You reach highest level of diplomacy with a minor race and then can apply to join your civ
Bump.
^^ That.
Add modifiers "Beam Evasion", "Missile Evasion", "Kinetic Evasion".
Add Best x and best x per y Qualifier to ship blueprints that will cause components to be selected on alternate basises.
Add a trigger that can add components to a ship or upgrade (with or without prerequisite tech) a ship's component(s) while ignoring mass cap.
If were compiling a list (rather than create my own similar thread) I would ask that you add.
The two things I'm waiting for mostly now is the ability to change faction/ship colors and an easier way to do custom ship styles, both would be cool in a similar way like it was doable in the last incarnations of GC2.
I know some of it is possible with modding right now, but the color stuff seems rather limited, and the method described in the modding forum for making a custom ship style is rather uncomfortable/error prone IMO so far.
As much as I like the game, but I'll probably not buy another DLC/XP before that is not available.
Another nice to have feature would be the ability to set the "hex" of starbase/shipyard exit.
Nothing worse than having to lose several movement just to get to the far side of the base....
Bump
Added point 26.
Enumerate all values for all .xsd files.
No more you can add this here but not that.
ex: I can mod Growth into GamePacingDefs.xsd, but not PopulationtoProductionMultiplier.
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