Having each players' "Military/Economic" Score updating live is not conducive to any type of "mystery" or "strategic" gameplay.
Opponents shouldn't be able to monitor each other's army size constantly throughout the match and know for a fact when to send in his armies because he knows he will win. This eliminates several strategies....as in now i can't send in a small or medium army that you defeat...meanwhile i have another force flanking...because with the players scores up there...you know if you have defeated some/all of my armies.
Please get rid of it.
Bump* if you agree!
Disagree.It is a very interesting aspect of the game and adds depth. I'd rather see it remain.
I agree with OP, you should get your knowledge through scouting. Scouting and scout prevention is an additional layer of strategy. One that's very crucial in most RTS games and should be greater part of Ashes as well. Which brings us to a design issue with Substrate factories. Scouting Substrate is massively less beneficial than scouting PHC, as the factory composition tells you almost nothing of the units you can expect to come against you within the next few minutes.
You should scout your opponent in order to get information but the creeps are a bit of a problem.
So I agree with getting that things out of the game in order to have deeper gameplay. It can even prevent some flaming in multiplayergames like we have in games like dota.
Agreed.
Have played multiple games where my opponents score was 2 or 3 times mine and I ended up trouncing them. Not that score needs to represent progress towards victory, but yah, it's free, artifical recon that makes the game feel unnecessarily "gamey."The score system seems like it can lead many a player down a blind alley.
I agree with OP. At the beginning of the game you can tell if they have gone air and later you can normally know when they have got Dreadnoughts from the numbers. But sometimes the numbers do seem out of wack with reality and much of how it is made up it still opaque. It is bugged too with sometimes giving a tiny number when it shouldn't.
For skirmish games vs AI there should be an option to keep it as lots of more casual players just play that mode and I imagine they like seeing those numbers.
As mentioned AA creep can be a problem for scouting. They are also incredibly tough early game and I even think they can imbalance the game a bit as if you have to kill several of them and your opponent doesn't they can spread faster.
I see the player score as accounting for things the game doesn't explicitly provide for. For example satellite surveillance and spying. Scouting is a high APM process. Especially e.g. since there is no reasonable mechanism to set up patrols or to keep units on task. I'd like to see more done to lower the APM rate. As it is one need merely watch the ranked game play of the higher level players to know what a click fest it is.
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