This mod trys to improve the AI in regards to Colonization through out the timeline, better ship loadouts, limit the crazy AI Surrender routine and increased awareness to danger towards its colonies and Starbases.
Requires 1.82 Patch, Snathi DLC and Mercenary DLC (Can be used without if you remove the TechDefs.xml associated with the races you do not have, not that I think it makes a difference but a warning is always wise)
Changes
Battle Behaviors
Some other things that I have no doubt tweaked but forgotten about.
DOWNLOAD
Credits
Go4Celebrity for Battle Behaviors.
rog214 for some excellent Feedback from testing!zuPloed for Additions/Changes to some of the code.
Improved AI
All in one mod consisting of AI Tweaks 1.4, Informative Diplomacy Cosmetic and Gameplay 1.8, Two Way Alliances 1.1 and ESL 1.2.
Available as an optional download on the AI Tweaks Nexus link. (1.82)
Install
Install either AI Tweaks or Improved AI to your ....Documents/My Games/GalCiv3/Mods folder.
Re. Improved Diplomacy:
Does having a greater range of moods mean the AI declares war on you less often? What moods are required for the AI to declare war? Thanks.
Cosmetic ID - Its pretty much uneffected. (-6 is the initial trigger, but this depends on other factors too)
Gameplay ID - It can be worse or better, all depends on what Diplomacy you have and what Ideology path you have chosen (most points in). ideology plays a big part now, since this modifier can now end up -15 or +15.
If you are using Improved AI or ID - Gameplay, you will have to re-learn the diplomacy system. Its nothing like vanilla anymore.
Horemvore, Is this Updated for 1.82?
Also I am in a game now but I am prolly gonna re download GST if its all ready to go and fire up a new game with it. Did you keep the 'difficulty' changes in there as previously discussed?
For example 'Gifted' is now ...???
Yep updated for 1.82. Yes I kept the adjusted difficulty levels in GST, Gifted = Easy.
One thing I notice, is when you conquer a new planet you have the ability to build One per emprire buildings such as Capitals a second time.
After invasion, I notice you have the ability to build the capital on a world always belonging to you as well.
Enabling you to have two manufacturing capitals for example.
Yeah see this thread.
Updated IAI version to include TWA.
I am about 160 turns into my first game with this mod. It is looking good. So far, the most pleasant surprise was the new ship blueprints being applied to my new ship set. I really approve of the new equipment choices. It has been a peaceful game, though I get threatened a lot. That means I haven't seen what the AI does with these blueprints, but I am looking forward to it!
I would love my custom designs to upgrade to M1/M2/M3 like the core ships
Anyone know how to do that?
Ships created with a Ship Set xml will auto upgrade with techs through out the game.
If you mean Designs you create in the designer as you gain techs, no they can not be upgraded unless you do it manually.
hmm so I guess I must make my own Ship xml and it will auto upgrade ?
More or less,
What you want to do is formulate your ship as a blueprint in the ShipBlueprintDefs.xml
Then you have the blueprint you made in the ShipClassDefs.xml
By doing so you lose the ability to decide where your components get attached to the model.
They are hidden.
Perfect, so you wont see the componants visually? thats not a problem.
It would be a small bit of work to save myself alot of time in the future.
Ok , anyone able to point me to a how-to file on how to do that? Im pretty good at techie stuff if i got instruction to follow
Thanks again guys, you really helpful making me enjoy the game more and more!
I can upload and share once finished.
It'll be a very good Battlestar ship set
Notepad for text editing. Paint for ship making in the windows asessories.
WTF?
You need to look in ShipBlueprintDefs.xml. Find the Hull Size/Ship Type you want to make into your Battleship, edit the Components listed to suit you. They go by component types for placement, of which you can find a list in ...Data/Schema/Enums/ShipComponentTypes.xsd.
Really, WTF!? Im boggled by this statement.
Can you post a ship you made with paint please, I really want to see it.
I think the paint thing is about the displayed ship icon.
But if you are looking for proper programs, do yourself a favor and use: notepad++ (automaticly colors xmls and other code, so much more readable) and paint.net.
Ok I just rethought my paint answer, not sure what I was thinking at the moment. I'm seeing why it wouldn't work, but besides paint is good for resizing icons. Paint is good for changing files like jiff to png. My bad maybe i was tired. I really didn't understand the question. Wouldn't you make ship hulls on the game. Besides the only reason I ever recommend paint, or notepad for everything is because without doing anything, but searching your computer everyone has it. Years ago they had recommended using photoshop over paint.
Yeah, if you are modding like one thing in your lifetime, notepad is fine. If you can see yourself doing it often... get used to notepad++ early, it's free and really makes things a lot more confortable.
Paint is good, but it only gets you so far. As soon as you need .tga or .dds or transparencies (unless win 8 or 10 lets paint do that), you need something more advanced. Gimp and paint.net are two free alternatives to photoshop. But I suppose the applications for this are limited in gc3.
I have been playing further in my game with Improved AI package. The ship blueprints are fantastic and I really love that. Thanks!
I see a pattern where the AI is not actively seeking out and claiming Relics. I don't know if anyone else sees this. I can offer you a save game showing what I am talking about.
I noticed this with GST. I will look at IAI and AIT.
I am back playing again after a break. Is this mod compatible with the 1.83 patch? I need a stronger AI than stock as I still am easily crushing it.
Thx .. neilkaz ..
It should be. 1.83 was more a internal patch than actual xml edits. If, big if, you see or notice something strange let me know and I will fix it asap.
I myself are ona bit of a GC3 break atm, Civ6 just came out after all
Playing it on 1.83 now and no problems.
There are many great features available to you once you register, including:
Sign in or Create Account