Map editor issues:
-No exit or go back button at map selection menu
-Flickering relays and computronium (turinium) generators
-Crash when adding computronium (turinium) generator when no relays are present
-Crash when adding scale unit
-Crash when attempting to open a map that crashed when adding a scale unit (map opened in skirmish, then was able to be reopened in editor)
-Crash when rebuilding in some cases, unknown cause, possibly editor disliking user's stupid map design (I wouldn't blame it)
-Crash when rebuilding map in v. high detail (RAM at 100% usage)
-Symmetry using cosmetic changes terrain instead of cosmetic at symmetry points
-Map generating broken regions in some cases at higher quality settings (see examples below)
-Exiting map editor sometimes takes a while for steam to detect AotS as closed, possibly caused an unexpected closure and is auto-submitting a crash report
-DX12: Brush overlay missing
-Horizontal triangular glitch on 48km maps
-Outline between terrain types sometimes missing
-Show help dialogue obscures file menu if enabled
Feature request wish-list:
-Buildings snap to grid (prevent issues with metal extractors spawning at same spot as seed in some cases)
-Edit seed player numbers
-Advanced/manual control over node links (dead zones don't always work as intended)
-Advanced/manual control over node regions
-Rendered map preview thumbnail generation with start locations
-Painting cosmetic objects such as trees
-Map render progress bar and/or time remaining estimation
-Warnings/recommendations for RAM requirements for large map sizes and higher quality rendering
-Close map button (exit to menu rather than desktop)
-Standalone map editor (to run on a dedicated system for map generation)
-Test map button, to directly load map as skirmish in AotS, completion/exit of test returns to editor
System Specs:
Underclocked i7 3930K, 16GB RAM, GTX970
Example map generation failure:
Successful generation at build quality 3:
Failed generation at build quality 4:
Two sections were broken with incorrect altitude and impassable terrain.
Three sections were broken.
Excellent feedback as usual.
I have added a few minor bugs to the list.
Examples.
Horizontal triangular glitch on observed 48km maps:
Missing outlines between terrain on right hand side of map (48km):
Great feedback OP. Many of these issues still persist with the map flickering and corrupt artefacts appearing especially on large map creation. This makes it extremely frustrating to create maps to the point I'm ready to walk away from it and I'm a patient person until it's fixed and usable.
- Radioactives & metals Do not Appearing when placed on plateaus
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