I have played several rounds of Ashes, and while I love the concept of "zones of control", there needs to be a sort of exploration function of some kind for scouts. They don't have to uncover EVERY dark area, but at least follow the lines of power to generators. That way, while I'm capturing a few generators and setting up a few defenses, my scouts can be getting the general lay of the land. I like that this is not meant to be a micromanagement game, but I still feel like I'm micromanaging my scouts when I have to tell them where to go constantly. In the super early game, the engineers serve as primitive scouts and the same problem occurs. It wasn't like that so much in supreme commander, since you could see where resources where, (I know you can change the fog of war settings in Ashes) but if you are going to go full-dark with the vision obscuring, at least have some automated way of units exploring please.
Good idea!
I support this idea!
-pac
This would be nice
Excellent proposition
I would like to see scouts extract materials. So, you may have a radioactive metal deposit somewhere randomly. At the top of a mountain or something
This would be a T3 unit.
Eeehhh, I doubt that would be something that could be balanced. I don't really like the idea that an enemy could just cluster resources around their nexus at tier 3. Even if you captured the map they would still have a crap ton of resource generation.
Nice to see someone else suggesting this, when I did I got a lot of flak.
Brad, it would be nice if Ashes could have at least the same AI helpers as Dark Reign from 1997:
Dark Reign was one of the best. Thanks for bringing this up!
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