Be careful what you wish for.
Next year all the 4X’s are going to come out. What I write below is not under some NDA. I know it because it’s my job to know it.
Let me walk you through the schedule:
1H2016: Stellaris, Master of Orion
2H2016: Civilization VI, Endless Space 2
I could be wrong on the dates. You could swap some of this around a bit but you get the idea.
Where is GalCiv III in this?
Stardock will be announcing its first expansion in January. I won’t go into details here but it is something we’ve never done before. 2016 we’re going to release a steady stream of GalCiv updates but we are going to do our best to stay away from the flood and work on the really big GalCiv III expandalone for much later.
GalCIv III has been a tremendous success for us. It’s kind of our Civ V. That is, with Civ V, a lot of long time fans were really upset that it didn’t do X, or Y like Civ IV had but it brought in a lot of new players. GalCiv III has done a good job welcoming a lot of new players into the GalCiv universe. 2016 is going to add a kick ass expansion (target release date February) and follow that up with a lot of updates to refine and improve the GalCiv III universe. But it won’t make sense to do another big expansion after February since all the 4Xs are coming out.
What should be in the base game versus some future expandalone?
Let me walk you through the things I think GalCiv III needs and how we want to get these things to you.
First off, Steam now supports upgrading to expandalones. This is a big deal because it means we can make a GalCiv III: X that is major game change but let people upgrade to it very inexpensively. In the old days, you’d have to “rebuy” the game. It also lets use do universal DLC which means that all the DLC you would buy for III will work on all versions of GalCiv III. As a gamer, that’ s a pretty big deal.
What we have decided going forward is that any really major changes will have to go into an expandalone. We had a pretty serious bit of pushback with the per-planet production wheel and we don’t want to go through that again. The per planet production wheel is a bad game design. We allow players to still get to it through a racial trait but personally, I’d rather see it die. But I understand players who feel attached to it.
But now there’s a lot of fear about making game changes that I think are objectively good. Let me give you an example:
In GalCiv II, I made it so that ship components used X + Y% of hull size space. Thus, an engine might use 3 units of space but also use 5% of the max hull space. This meant , no matter what you were very limited in how many engines you could have. GalCiv III doesn’t have the Y% and thus, inevitable, we have people designing ships that can move 73 moves which breaks the game balance. Do we bring back the Y%? Well, you know what will happen when/if we do. There will be angry people down-voting us on Steam. And to be candid, a game’s review score determines how often Steam will promote it. When we got rid of the per planet wheel, several people gave GalCiv III a negative review on Steam which hurts us even though we suspect most people were glad it was gone.
So on the one hand, making engines and sensors consume consume a % of hull space will make the game objectively better. But on the other hand, if we do it, we’ll upset some people who like having ships that can move 73 moves and some of them will give us negative Steam reviews which will in turn cost us a lot of future sales.
Let’s talk about the future
GalCiv III remains the first and only 4th generate 4X. All the other games out there are still 3rd generation (32-bit, DirectX 9c, single core design). Eventually, everyone will have to move to 4th generation. This was painful for us since we lost a decade of legacy code. But it’s something every franchise has to do sooner or later. So we’re in a good position for growing it into the future. It’ll just be a question of whether the fan base will stick with us or whether we’ll all great fractured between MOO, Stellaris, ES2 or whether Civ VI will annihilate them all.
Regardless, what I do know is that there are certain key ingredients on our road-map that I want to share with you guys:
These are intentionally vague so read into them what you will. But the game is called Galactic Civilizations. So over the next few years there’s just a lot of stuff to keep integrating into it.
So anyway, just some thoughts.
cheers,
-brad
I really hope the Civ VI rumour is true. I mentioned it on the official Civ forum and It basically got ripped to shreds saying there is "NO" Civ VI and Frogboy is just a fanboy who knows nothing. I really hope Frogboy is correct, it would be worth it to see egg on the faces of people from the official forum when it is confirmed.
frogboy seems to know his business quite well. I'm not sure posting on the official civ forum about it was a wise move. I'm sure firaxis (regardless of what stage they are at in game development) wants to keep things under wraps. They're publicly traded, so there's all kinds of regulations they have to abide by about information releases.
I have to say that personally I consider the release version of GC3 to have been a good and enjoyable 4x space game, while there is certainly room to improve it I thought it was good value for money. Further changes have now improved it further and I find it really enjoyable as is. But I do look forward to all the future additions and I'm pleased I paid to be an Elite Founder the major updates are like unexpected presents that suddenly turn up.
Had I just purchased GC3 at release, I am not so sure I would have been happy from a value perspective. I thought it was pretty rough to be honest. But, I spent my $100 early and am quite happy:
For me personally, the game is not yet where I feel it is super fun. But, I am pretty confident it will get there in time.
Thanks for the clarifications regarding what you get as a Founder. Time and doubt, the couple that enjoy some companionship after all.
Speaking of doubt, it is hard to believe the staying power of these new titles will be greater than the sum of the parts of this epic universe, evolving here at Stardock, from the perspective of the time of writing. ( Although with a single keypress, that time had come and gone. )
In the end "we'll see", as the Terminator said. Not going to rush into any of these new 4X titles, until I'm absolutely and positively sure not to end up with another "Disaster of Orion", following some initial fantastic and almost magical entries of course.
The magic trick is harder to pull off as time passes. Which proves that magic fades over time! This should be why those players that more recently were introduced into the timestream, might have missed all these clear signs of entropy. And thus somehow think Civ V is better than Civ II or something. Or IV for that matter!
Well, times change. Old farts not so much.
Sins 2?
Just read this. I am very excited about the road map. Most of them are exactly what I want to see moving forward. So that is great.
Stupid question but in the pic, who's ships are those. They look great.
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