I got AotS today and so far I am impressed.
Here are a few things I would like to see in the game and that I think would make it even more epic.
1. Different win scenarios other than just collecting points. Ideas that come to mind are: Complete elimination, control all points on the map. and produce so many of whatever unit.
2. Map tracking: Have it so that we know which map we have beat the AI at and at what difficulty level.
3. Achievements: Steam Achievements and in game achievements, like beat a map in less than 10 minutes or something similar.
4. Have units gain rank thereby giving them slightly better abilities (maybe even have the player choose which abilities), One way to keep track of this is unit decals.
5. Damage effects: Meaning that units smoke and'or shoot sparks when they get badly damaged.
6. Guard commands and retreat when faced with certain defeat command. Setting a rally point for the retreating units would be awesome. This could also be used to pull enemy units into a trap.....
7 A rally command. Where you could designate certain units to respond to quick key button and they all rally at a certain predetermined point.
More to come......
I'm going to tease a bit:SupCom wasn't unconstrined. First, it had a unit limit. Ashes doesn't. Second, you had to endlessly build energy. In fact, the FIRST thing you build are a couple of energy producers.In Ashes, you have logistics which are basically the same thing. Except, of course, we don't hard code limit the # of units.
So true and so far Ashes is headed in the direction of being a truly epic RTS. I just played a game that lasted an hour and a half and it was awesome (except for the audio glitch distortions about an hour in). It was me and 5 or 6 AI's. I set the goal limit high at 2000 and I tried to eradicate all the bases, but alas I wasted to much time building 2 very large forces and a smaller third one. I did take out two and almost a third as the game ended when I was assaulting the base. I am also still in easy mode and I can tell you that the Cronus dreadnoughts and the missile cruisers rule! I may try a game with them teamed up against me before I go with the next difficulty level.
But there should seriously be some kind of defense against missile cruisers and dreadnoughts (especially for the bases).... They stay at a good range and just bomb away.
For me epic would mean having a single player game that involves world spanning conquests where you would get resources from each of the bases you establish and still have to defend them. It would also be really awesome if some units followed to new maps or battles and kept their ranks.
We need point defense.
I just want Ashes to have a planetary spending wheel and tactical combat....
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