I'll write a fancier version of this soon but here is our near-term schedule:
Late update: December 2017
Very nice, thank you!
A clear path always helps to see what is coming up!
What about expansion packs?
^ I'd assume that's what 2.0 would be given in one of the more recent dev streams (whatever happened to them. If I were the suspicious type I'd think Stardock is purposefully hiding from us) that the new invasion and starbase systems would be in the expansion. Though in the dev streams I'm pretty sure Paul said 1.4 was the last major patch before the expansion, so plans do change.
So 1.5 is diplo. That's good; it's now the only real weak link left in the game. Good to see SD's priorities are in the right place.
Yea, there was a lot of debate of whether AI or diplomacy should be addressed first. On the one hand, we're all pretty sick of AI players putting units in our sphere of influence and not being able to yell at them but on the other hand, we were also pretty embarrassed at the AI not effectively waging wars or managing its planets.
Lesson learned: embarrassment is more powerful than annoyance.
I think it was the right choice, tbh. Improving diplo is nice, but would've been pointless if people were still walking away because the game was too easy. We can cope with the placeholder-y diplomacy as long as the game's actually a challenge.
Yea, there was a lot of debate of whether AI or diplomacy should be addressed first. On the one hand, we're all pretty sick of AI players putting units in our sphere of influence and not being able to yell at them but on the other hand, we were also pretty embarrassed at the AI not effectively waging wars or managing its planets.Lesson learned: embarrassment is more powerful than annoyance.
Definitely the right choice.
I'm really glad you mentioned the embarrassment factor, it helps offset some of the defensive responses to AI/high difficulty is easy complaints, which was really offputting given what we were actually seeing in-game. As far as I'm concerned Stardock are back on track with this title ... so keep rocking on!
Wow. This all looks really great and I'm very excited to see and play with these things.
I have a question about the new starbase system, though. Is it going to be changing things in such a way that reduces micromanagement, changes gameplay balancing, or a mix of both. To clarify on what I mean by gameplay balancing will it change the effective power of starbases and all things closely related to them (like constructors and starbase techs). I'm just curious, that's all. Thank you.
Are the two new major civilizations new new or returning ones?
i too have a question about the starbases will the new system finally eliminate the constructor spam? i recall brad saying that GC3 had hit the nail on the head in regards to the constructor spam problem. and i dont see how that can be when the current system so closely mimics the old system
A more long term one was posted on Steam:
Regarding the new starbase system, from what I remember it was stated that you could queue starbase modules and select a shipyard as a sponsor for a starbase, as long as that starbase had something queued the shipyard would pump out construction ships.
That's great, but when will the planetary wheel option be back so i can start playing again? I hope we don't have to wait until December.
This is the thing. We all want GalCiv3 to be a challange in some area. Probably even several areas (war, diplomacy, trade etc). Making the game difficult in the easiest way first is certainly the way to go. IE I can accept that the AI can't beat me if I play well but it shouldn't let me be bad and beat it.
Was hoping that political parties and governments would come much earlier :/
Sweet, I cant tell you how much I am leeching for a political system.
I want Japanese translation text MOD to be usable.
As I said before, I hope the two new races will be the Arceans and the Torians
A bit disappointed that the expansion is only going to have a mini-campaign. In the dev stream Paul mentioned up to 8 missions for the campaign and I was quite looking forward to something with a bit of heft in it after the (let's be frank, universal) disappointment with the size of the base campaign.
And what's a Ship Pack DLC? Hopefully that's not just new designs and is also new parts, much like what we got with the Mega Events and Snathi.
What about over-hauling modding support? Brad has been talking about that since 1.1!
In the dev streams Paul initially placed starbase micro on the roadmap for 1.4. When 1.4 became the AI patch he pushed it to 1.5. Now it seems it's been pushed to 1.6. I guess roadmaps are subject to change depending upon what people are most interested in seeing improved. Starbase micro was a huge issue early on, but nobody seems to talk it about anymore. I wonder why that is.
Hope the trading and domestic politics systems don't become too involved and through of the balance of the game. I've seen that happen in other games where adding too many features can become too distracting.
But let's wait and see don't want to be negative about things being added before the fact. Generally I think the road map is looking great.
I still want to be able to build starbases into full-blown colonies. Planets are for primitives.
YOU GUYS ARE AWESOME!
I can't wait! If DLC is what funds this, if I hadn't already, I'll be buying them all.
First off, I would like to thank Stardock for adopting regional pricing for India, which Steam introduced very recently. So, instead of waiting for the game to go on sale for 50-60% off, I finally bought it for full price and don't have to wait more to play it
From past experience, I am sure GalCiv 3 will be as good a game for its time as GalCiv 2 was. And the good thing is - now I can get the expansion on Day 1 instead of waiting for a sale, thanks to local pricing!
Disappointed that there is no mention of work to the ship designer. We were meant to get it in 1.3 and since then it has completely dropped off the radar.
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