I can't understand this behavior, or why it hasn't been addressed yet Often in my games, inevitably all my closest neighbors park their entire fleet in my borders and hover menacingly over key planets and starbases, shadow my ships etc. At first I was impressed, and thought an imminent war declaration was incoming, but I've played the game far too long now to be taken with this behavior.They rarely (if ever) declare war. They just like to sit.
It's to the point now where the AI's are often being ransacked by other (further away) AI powers, and yet the entire (closer) AI fleet just sits around hovering within my borders, not even a though towards defending itself?
I really think the AI needs to be taught about borders, and an invasion of space should only be considered if the AI actually intends to declare war. This space loitering is crippling to the AI's closest to me. Further, if it's under attack, and is losing starbases / shipyards etc (lets face it the AI cant actually invade planets yet) it needs to divert its space loitering priority to actual defense of it's empire.
please
Have the developers ever acknowledged this issue with the ai? Is there any indication that they are aware of it and are working on improvements?
I bought the game during early access and have picked up every dlc since launch, but have held off playing much because it strikes me as still being somewhat lacking in certain areas, judging mainlyfrom what I've read. I have very fond memories of getting trounced by the GalCivII ai, so when I read about behaviour like what is described here (plus in a lot of other places) I have to wonder if I've wasted my money on this one. Apparently there's been some improvement, finally, in the way the ai develops its planets, and that is encouraging. I'd sure like to know if the devs are trying to fix this behaviour with its fleets and will have something ready in the not-to-distant future.
If this is actually a diplomacy bug, as I suspect it is, then it's more likely to be addressed in 1.5 when they add the ability to demand AI players leave your territory.
I hope so, Naselus.
Would a dev like to comment? I'm anxious to delve into the game the way I did with the last GalCiv and expect to invest some serious time in it... But I know if this 'ai using my territory as a parking lot' issue were to happen I'd be tearing my hair out. If a fix is on the way, I'd just assume wait. Again, itt is something I've been reading about for quite a while now but I've never seen a developer chime in about it anywhere, so I just wish they would say they are aware of it and that they are hoping to address it.
I watched a portion of the latest dev stream, hoping to hear something about this, but there were some distracting audio issues, and I missed it if the ai parking its ships in the player's territory was discussed. Or else I just gave up before they talked about it. Did anyone notice this being talked about?
Also, I am curious to know from regular players how common this behaviour of the ai actually is.
Does it happen in most games or just in a rather small percentage? Does it happen usually on certain map sizes with certain settings, not others?
I noticed this in my games. I`d be thinking, `Why he`s hanging ships around my bases while he`s fighting a losing battle with someone else?`
I just accepted it because he was allied with me and I thought he was adding support protection to my planets as well. But it would be real nice to see them out of my systems.
It happens in all of my games. Even from 1.3 to 1.41 - Some of the races doing it are my allies as well.
Thanks. What sizes of maps are your games, and how many factions? Do you play with a variety of settings? Does it happen much with Naselus' mod?
Anyway, I hope it is discussed in the next dev stream and there aren't as many audio problems so I can hear.
Still alive and well in 1.41. Everyone comes to my space to park/fight.
Even when losing a war horribly, fleets get sent to menace my stuff.
Yeah, it still happens regardless of mods. It's a core fleet AI issue and not something you can fix in the XML, as far as I can tell.
Thanks for the replies. Not sure if there is a dev stream this week... Really hoping they are aware of the problemas it seems like the ai must be wasting a lot of resources on this sort of behaviour.
Oh, they know - giving you the option to tell the AI to frack off is a headline feature for 1.5. Or at least it was, provided they haven't completely changed their minds in two weeks. Again.
Frogboy is well aware of this problem.
It's an annoyance rather than an embarrassment and he's acknowledged that embarrassment is a bigger motivator than annoyance (he's annoyed that the AI does the Park My Ship In Your Space, was embarrassed that the AI needed to learn Planet Development For Dummies 101).
Agreed , ai is really quirky about where they send their ships. I had a game where Black holes were set to be fairly rare and I had only one in all my space.
3 different empires sent all their trash ships there and just parked for rest of game til I got sick of it and killed them all. Tried to pretend they were all trapped in the gravitational pull to make it seem logical and add to the fun but they just kept coming like I was handing out credits. Was weird, once I killed them all the word got out and no one ever came back.
Hope when they address this I can also have borders that actually stop ships from crossing. Would be nice if like in star trek you knew better than to fly into enemy space for fear of starting a war. In this they do it and then mock you in diplomacy saying how you should just have open borders since they don't respect yours. Ideally, I would like to be able to destroy any ship in my space (providing we don't have open border pact) without going to war.
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