Screenshots are hard. What looks good in motion doesn’t necessarily look good standing still.
So what is the hype about Ashes of the Singularity about? These are just giant land ships right?
What the big deal isn’t the detail you can have on a single unit. Homeworld was doing that years ago. What DirectX 12 makes really practical is that you can have thousands of these units in this detail.
Let’s take a look at these two screenshots:
This is the Hyperion zoomed in. I could zoom in further but you will get pixilation at some point since DirectX 12 doesn’t make texture size disappear.
The point of this screenshot (click on the thumbnail to see a bigger version) is to look at how the light is affecting the unit and its parts. This unit has a series of guns, each with its own firing solution, it has its own personal line of sight. But let’s focus on the lighting of it. This image hasn’t been photoshopped. It’s just a print screen. You get the detail without the noise and you can have thousands of these.
Now, let’s zoom out:
You’ll want to click on this to see more what I mean. But notice how clean the unit remains zoomed out. It’s not noisy. It’s still crisp, distinct. There’s no such thing as full-screen antialiasing in this game because it’s not doing deferred rendering. It’s rendered much the same way a movie CGI scene would be.
Not to be confused with the art style or art quality
Now, someone might say they don’t think these shots look good. That’s an artistic call. The rendering system won’t save a game from bad art or just bad taste. It has nothing to do with realism. What it does mean is that your objects are rendered like physical objects and not like scenes in a video game.
Ashes of the Singularity’s Alpha will be going onto Steam early access next week for those who are really really brave and have high end hardware.
Well you can't possibly know I'm wrong here. On what settings will the average person run the game? My guess is medium because I have average hardware and medium is the right mix between performance and graphics. And I'm running a DX12 capable card on Windows 10. I did a benchmark test just today and between DX11 and DX12, FPS is a wash. Yeah things will get better with more optimization, but that doesn't change that folks will still probably have to run on medium for some time.
eviator I am sure there is something wrong with your pc, i am getting a big jump in FPS in my pc, and i think we have the same graphic card.
Okay, maybe you can help me interpret my results.
First off, your CPU is pretty new, one generation old at most. You also have way more memory. My CPU is three generations old (below minimum specs, actually), purchased within the last few years. But as I've been getting 40 FPS on medium I figured it was up to the task for now. The test OS is very clean, running only games never used in a manner that might cause it to download nefarious things. Windows 10 was installed over a relatively fresh installation of Windows 8 in July.
The results seem to indicate that the benchmark is GPU bound, that is, the GPU is the thing slowing everything down. This indicates to me that the CPU is NOT the thing holding my results back. Could I stand to get a newer CPU, sure, but if I'm going on numbers from the benchmark, it would seem the card is the issue.
How do you interpret these results?
My FX-8350 (2012) is slightly better than your i5-2500k (2011) 1 year difference
The Core i5-2500K also lacks Intel's Hyper-Threading technology, which means its four cores generate a maximum of four processing threads, so that may be a problem in DX12, mine have 8 core and i think that helps but still it cannot be that much of a difference between yours.
Still I recommend doing a clean Win10 install, with latest Nvidia drivers, it may fix the problem or may not, and 8GB is the minimum for this game right nowtry to get another 8GB of ram, i think it will help a lot.
On a PC every part of it has something to do with the quality and FPS of a game (HDD, Graphic card, CPU, RAM) and last windows, 1 stupid app that you install can destroy your PC performance even after you uninstall.
So do some Tests, start with a clean install, if that does not work then upgrade your Ram. Ram may be the problem here.
Sorry eviator but the only way to find out the problem is to do some tests.
Bummer, tests means time or money or both. I'm half convinced the benchmark is giving misleading results through oversimplification. It says 100% GPU- bound, but I don't think the GPU is the problem here. Your system, with the same card, gets better results and the difference seems to be CPU and memory. Frogboy's Results also show GPU-bound with a hyper-threaded i7 circa 2012 And his card isn't too bad. There is something screwy here. All I've been able to conclude is that newer hardware will yield better results. It seems to me the benchmark provides no useful hints as to what the actual choke point is. As long as that remains the case, I'm not going to waste money on new hardware. In the meantime I'll look for a benchmark that doesn't provide misleading results.
I don't think soI have a GTX770 4GB, I think you you have the 2GB version, second you only have 8 GB Ram that's the minimum requirement for the game.
Doing a clean Win10 install just make you spend around 2 hours of your time and no money.
You know something, I am gonna make you a favor and take out 16GB Ram from my PC and do another Benchmark with 8GB and see how big is the difference.
I will update you in a few hours, still at work.
I have the 4GB version. But my point is that if the GPU isn't the problem, why does the benchmark indicate I am GPU bound when you are not? I know the whole thing is complex, but the benchmark devs say if you are GPU bound you need a faster GPU.
Like i said before, every part inside a PC is connected and have a lot to do with Performance, less Ram in a PC then the GPU need to work harder i guess.Not sure i will test that later.
On the subject of terrain, I'm not sure how much detail one expects of desert when looking at units that are this big.
The terrain engine is procedural generated which in this case means that they could be as detailed as we'd like them to be provided the player has sufficient memory .
Here's the starting location of Deneb. People who have used the map editor hopefully realize that there's no painting or tiling involved here. This is all generated by the engine complete with erosion simulation, time of day, environment, etc.
The main goal of the terrain is to provide a contrast between itself and the units so that the units pop. The main point of the post, however is to talk about lighting and how it deals with units, especially ones in motion. The reason units aren't "noisy" (or have speckles) is because of the object space rendering techniques it uses. That's why it ends up looking more like what you'd see in CGI and less like a game.
It's not my place to talk about other games in this genre. But it might be worthwhile for people to post screenshots from their favorite RTSs and look not at the art style or art "quality" but rather the way things are rendered and lit.
Your right Frogboy, if we are talking about Lighting then yes It looks really nice on the Units. I mean the Shadows are top notch Good job!I really want to create a new Post to talk about the terrain engine, but I will wait for you the Dev's to create that post with some nice examples of how we like it so far by giving our Opinions and Ideas. It will be really interesting to see what everyone will say about it.
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