Would it ever be possible, or planned to make a Multiplayer mode that will allow me to play asynchronously with some/many friends?
For Example, I've been playing Play by Email games of Civilization for many years with some of my friends. We have since "hacked" a game together in CivV using Google Drive and a shared save file. We have been playing the same huge game for over 2 years now. We get 1-2 turns in a day, and its a great break form work. It is a fantastic way to play IMO.
It would be really great if there was some play mode that would allow me to play like this again. As much as I enjoy the normal game, Multiplayer is quite fun as well. I just cant get any friends to commit to several hours in order to play together.
Thanks,
Larakin
No.
I tried when GCIII was in Alpha.
I know there is no current way to do it. I was more asking/requesting that it was a feature to add.
I pushed hard for this in alpha/beta as well. It's too hard to get people with busy lives time synchronized for a LONG multiplayer game.
i thought there was a way you could do it but you would have to trust the other players not to cheat
Play for your civ, save, email.
This round robin type of game would open up to much.
If there was a way to password each civ then we could do it this way.
My idea for multiplayer is
Hotseat that is where you take turns playing on the samecomputer.
I would really like a streamlined async multiplayer mode too - where you would get alerted as soon as your turn was ready (but you wouldn't have to have the game open to stay alerted and playing.
This is probably the only realistic way to play a long game like this with strangers.
@Larakin
...just a note about Civ V with asynchronous gameplay: Giant Multiplayer Robot so far you didn't noticed yet
And yeah, I'd really like to have GC3 on asynchronous multiplayer too as the current MP mode is buggy, instable, limited on local area only.
I could think about some sort of giving orders for a couple of turns instead for one-turn only as we have it currently. One doesn't have to check in every turn, while you lean on your automation orders. Some sort of automation routines or pre-defined orders for the empire could make sense. Nothing else happens toward AI empires, so it would be kind of shorten the gap from my view. So it would be players joice about how often he needs to interact and host's joice about turn duration.
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