So the AI is getting a massive overhaul for v1.4. And I have to say, it's making a much bigger difference than we had originally expected.
To be honest, I was pretty skeptical that it was worthwhile to have engineering time spent on improving the way the AI manages its planets. Not to be a a lazy bum too much but I figured it a lot smarter to just let expert players play against the AI with bonuses. But as others have pointed out, the compounding nature of planetary improvements makes the bonuses we give too trivial.
Now, the AI is really quite good (better than most humans) at placing improvements in 1.4. It will never be as good as the best humans (traveling salesman AI problem) but it's close to an order of magnitutde better.
They're also working on improving the way the AI designs ships. Now this matters in a lot more ways than simply warfare. In GalCiv II, the AI took into account the ranges of various things to decide how much range techs it needed and how much life support it should have on ships. This is a non-trivial coding effort but needs to be done in order for the game to more challenging on larger map sizes.
Combined with the 1.31 AI update (the AI should be very noticeably better in 1.31 versus 1.3) I think that by the end of 1.4 the complains about GalCiv III's AI should be largely put to rest for most people. We shall see. The opt-in for it should be available in a few weeks.
Looking forward to it!
Bravo!! Good to hear. Look forward to 1.4.
Excellent to hear Brad! Thanks for sharing your opinion. I have no doubt that the game/AI will be as I hope. Past experience has shown me you guys are worth the faith. It's already been a fun year watching the changes this game has gone through and I look forward to seeing what happens over the next few years.
great to hear, couple things I'd love to see ai do on the subject of range:
Thank you for working on large map problems, I can't wait to try 1.4 out.
Good news everyone!
Yes. We shall see. (Cracks knuckles).
We shall see.
Thanks for the hard work I am excited about the upcoming patch. Your initial thoughts reminded me of a post I made that never saw a response and the thread appears dead so I have reposted it below. This is most in regards to what you think maybe in the future involving diplomacy and invasion.
"I know it's one of the major tenants of Galactic Civ games to utilize an AI that is competitive without the need to get resource bonuses, scripting, or other "cheats". However I feel like there are other parts of the game that would give improvement more bang for its buck than tweaking how the ai utilizes its planet resources etc. I would be fine with it getting enough of a resource bonus to make it be able to produce at least at comparable levels to a skilled human player and in advanced difficulty beyond that. But with the building as is I don't feel like the ai's use of its resources is the biggest issue that limits the challenge it provides or makes it uninteresting to play against.
The biggest issue with the ai to me is that diplomatically and war related it just does not do enough. Even at it's currently efficiency level an ai that stays active an busy would provide a far bigger challenge. I play all of my games at gifted level with up to 16 opponents and use a very similar and simple strategy. I just colonize as many good planets and claim as many resources as I can early then build up my research. I basically just mind my own business and continue to increase my technology and build up my worlds. I occasionally buy techs from other races I cannot research myself. I use next to no advanced strategy and really don't even try to take over other civs. I keep my military level around the middle of the pack in regards the strength. Eventually their comes a point I start to inadvertently culture flip other races and the ai does not have any answer for me eventually assimilating them. It does not even seem to care.
The only interaction the ai ever initiates with me is to offer me really bad trades and threaten me occasionally. Every time the ai threatens me I tell it to pound sand because I know it won't do a thing about it. The ai does not actively pursue anything as far as I can tell. It does not try to create treaties or alliances with me or any of the other races. And every ai opponent seems to pretty much behave the same generic way and interacting with them is just not interesting. And the one time per game the an ai opponent actually declares war on me it never attacks me or tries to invade my lightly defended planets or starbases. The only time I have been recently attacked was by the new peacekeepers from the mega events who attacked my because the Krynn declared war on me. That was resolved in three turns however when the Krynn sued for peace even though I had taken no action against them and had my butt kicked by the much more advanced peacekeepers.
My suggestion is to make the ai more diplomatically active, aggressive, and give it more personality. It also needs to learn how to actually execute an offensive and invade worlds. Diplomatically diplomatic races should actively pursue alliances and ai's that have similar alignments that are both diplomatic and aggressive should form military alliances and work together. Of course if one of them is both diplomatic and aggressive but has a ruthless trait it will look for the first opportunity to back stab the other two for it's own advantage. Aggressive and xenophobic races should be nearly impossibly to culture flip and be hostile and warlike to just about every race in their path. The ai should gain advantages and also make mistakes based on its core personality and not take such a seemingly generic approach to everything. And for the love of god we need to option to accept or decline a culture flipped planet into our civs and should take a massive diplomatic hit with the race we flip it from based on its personality type if we do accept. Against races like the Drengin that should pretty much equal a vendetta and crusade for the entirety of the game. It would also be cool to see some complex diplomatic activity between the ai races themselves.
I greatly enjoy the planet building aspects of the game but beyond that I don't see much going on with the game at this time. Hope this does not seem like a negative rant but I am thirsting for some interesting civ to civ interactions and for the rest of the game to feel alive and engaging. I know you love games like Star Control and most of that is probably due to the complex and interesting races that inhabit those games. While I know Galactic Civilizations is a different kind of game it would really benefit from developing the ai races to have personality and give you the feeling your race lives inside and evolving story that you get from those games. Love the Galactic Civ series more than Star Control just FYI
"
Thanks
Thank you so much. This will make the insanely more fun
Thanks for the hard work. Excited to see what you've come up with!
Frogboy, looks great, but how about the advanced governors, senators and the election stuff?
That is gonna go through an expansion?
Yeah.. i find it now a boring gameplay with all that micro management
You do realize that all of the caveats in that post were directed at you, right?
the AI does not attack, its ships are standing right next to mine instead of seeking its ennemies and it does not invade on larger maps, the map only moves via influence, not conquest.
I will have another bunch of save game posted on your support system by the end of the day. Basically, the AI is not much better at this than it was in 1.3. Planet-wise though, I have seen improvements since 1.0.
That's odd. I do have the same issue where ships will often park next to my planets, starbases, and ships, but they are definitely invading all over the place. They make alliances and break and honor treaties. My AI on 1.3.1.4 is definitely better than 1.3's was.
I have been at war with the Yor for 500 turns. Zero invasion from them. They attack me where they can, when I goad other AI to attack them, some of there ships will attack them, the Yor will attack their starbases, but there's zero transports around and lots of ships remain parked around my shipyards and starbases instead of regrouping and fighting the Yor.
Also, I don't want to sound too negative, I really like the game and I appreciate the effort of Stardock to fix it and make it better
But you guys really need to start testing it on larger maps. Or give us more tools to help you.
I appreciate the work on the AI, but when will invasion mechanics be improved?
while an involved invasion mechanic would be cool & all, I suspect it would require a nontrivial amount of effort/work to implement such a thing & there are still a good number of things like the ai & compounding multipliers that need addressing. Trying to do, or even plan, both at the same time would be a mess simply from the fact that there would be too much in flux at once
I'm not sure what is the reason why people are having varying experiences. I'm currently playing on an insane sized map, have 50 major races, and rare minors. Tight clusters, with common stars and abundant planets and things are pretty much playing out how I would expect them to.Other than parking next to my stuff, and most of them will move off once I bribe others near them to declare war on them. I do think that the settings one uses and the number of races and how big the map is and its' configuration will give drastically different experiences. I've been quite surprised sometimes by this until I found my own particular formula to get the type of experience I'm looking for. It's a very individualized thing that I don't envy the developers having to deal with because of all those different variables! Makes my head hurt just thinking about it...
WOOT
^^^^ So much this. The initial map settings will DRASTICALLY alter the type of game you play I was playing on rare rare and now bumped up a bit but reduced the over all number of total planets each star gets. This feels just about right. I changed from tight to loose clusters for more stars as well.
Insane all the way!
Good to hear. My foot was getting sore kicking the AI's butt but I have seen the improvements and like what I see.
Keep up the good work guys.
Awesome job frogboy keep up the good work
hay Seilore, haven't seen you on the forums for awhile. Hope all is good and you've been busy keeping the galactic peace
There are many great features available to you once you register, including:
Sign in or Create Account