Greetings!
The team is now fully staffed with the exception of bringing on one additional animator. It is now, the largest game project currently underway at Stardock across all studios in terms of monthly budget.
For those of you who remember the development of the original Star Control series, you may recall that Paul and Fred worked very closely with fan (SC2 mainly). In fact, thanks to Paul and Fred we've been able to team up Riku who did most of the best known tracks for Star Control 2 back in 1992 and he's in charge of the new sound track.
Now, that said, we have a number of challenges that we need help with. I'll list them below.
Challenge #1: IS Star Control Star Control without the Spathi?
The new Star Control is a prequel. It takes place before the events of the original series.
And for those who are deeply into the Star Control lore, our long-term plan is to make the Star Control universe a multiverse. The Famous battles of the Ur-Quan conflict (part of which is told in Star Control 1 and Star Control 2) take place in one universe. By contrast, Star Control 3 takes place in a separate universe.
As mentioned, Paul and Fred are the ones who wrote the Ur-Quan conflict lore that manifests partly in the first two Star Control games. Today, Paul and Fred, the founders of Toys for Bob, work at Activision which precludes them from being able to work on the new Star Control. However, since Star Control is a multiverse, we can, with patience, hopefully wait for the day for a continuation of the Ur-Quan story.
That said, regardless the new Star Control won't deal with the aliens from the Ur-Quan stories for multiple reasons. First, in the Ur-Quan lore, the humans join the Alliance of Free Stars in 2116, 4 years after the humans are contacted by the Chenjesu and our story takes place in 2086. Second, because we don't want to interfere with Paul and Fred's story, we want to wait until they're free to work on their story again to continue it.
From Stardock's point of view, Paul and Fred own the Ur-Quan lore and in fact, this lore goes well beyond what was seen in Star Control 1 and 2. So while Stardock owns the Star Control universe, we don't make any claim on their lore. Similarly, post-release if others create their own lore for their own universes, Stardock won't be making any claims on that lore either (i.e. no sneaky EULA that tries to lay claim to any lore/assets made that uses the new Star Control engine).
When you visit www.starcontrol.com later this Fall, you will absolutely see both classic and new aliens together since we support both the new Star Control and the original trilogy. We plan to provide a fairly elaborate series of pages to support Paul and Fred's backstory so that it's kept alive for the day when they can return to the Ur-Quan story.
Challenge #2: What IS Star Control?
While game designs are always unique, I'd like to propose that we look at what we are working on together collective as a specific genre (like 4X strategy).
In Star Control's case: It's an action adventure game. Specifically, an action adventure game in which you play as the Earthlings, go out into the galaxy and meet aliens, go on quests, explore planets, and have space battles.
That is what we're in the process of creating.
Challenge #3: Defining some core values
Each person will have their own vision of what they think a new Star Control must contain. Like I said above, SOME people will absolutely say that Star Control is about the Ur-Quan and the Spathi and so forth.
For me, it's a bit more general. I want to interact with really interesting aliens that are well written, funny, charming and try out lots of cool ships, design my own custom ship, etc. That's why we brought on comedy writers early on and have put a lot of budget behind making sure that we're prepared to record 11 hours of voice acting that will be handle through our engine's lips syncing tech (our engine is made by the some guys who led Civilization V's engineering PLUS additional veterans from around the industry).
Challenge #4: Satisfying the super fans
So how are we going to make the hard core fans happy?
Broadly speaking (without giving too much away) we plan to provide fairly extravagant mod tools. Tools well beyond what has ever been made outside of say Spore.
If you've read "Ready Player One" then you have a pretty good idea of the authoring level we are going for. We'll be talking a lot more about this as we progress.
The main point is that our goal is to make the Star Control universe all-encompassing. Infinite continuities with OUR included initial campaign just one of an endless number that the community can provide. If you've seen what the Ur-Quan masters team have done, imagine if they had millions of dollars in engineering hours designated to providing tools and support to ensure that there's a never ending stream of Star Control content.
Anyway, that's where we are now.
Cheers!
-brad
Some of my favorite moments include: Tricking the Mycon into getting ambushed by the Syreen, getting all the useful artifacts from the Druuge without selling even 1 crew member, solving the Spaeth vs Evil Ones problem, only to have it backfire, and then... I forget exactly how it went but tricking the Thraddash into attacking the Kohr-Ah, getting obliterated, then tricking the Ilwrath into attacking the Thraddash who then get so completely annihilated they disappear from the map ENTIRELY. This kind of permanent, wide-sweeping results of your actions are SO INCREDIBLY GAME-CHANGING, there hasn't been a game on God's green earth before or since that gives as much weight to your decisions. Sure Fallout 3 let you nuke a city, and a million games wildly preach the consequences of your decisions, but NONE of them compare to altering the universe so completely like in Star Control. None.
Oh! And another was when you-.... Wait. @Vaelzad - permission to start a new thread on this very subject?! Otherwise we'll go far off the rails for this discussion!
Yeah @Oktoberstorm, but what if the game is REALLY good? Still won't bother? Seems kind of short-sighted to say that up-front...
Yep, we definitely want feedback on the Star Control game we are creating. What affects us the most is constructive feedback and reasoning be it positive or negative. Tell us about your Star Control experiences and what you loved and didn't like about the game and why. What was the most memorable moment for you when you played? What was the most disappointing? What are some experiences that reminded you of Star Control or experiences you wished you could have had.
Can we expect this exchange of ideas and feedback to be something that takes place here in the forums? Or will this be more of a Founders thing? I'm curious because while those in the program will have a lot to say, there are probably people with good ideas that may not participate in the Founders program whose input would be valuable. I'm wondering what format these exchanges will take, if not solely here on the message board anyway.
I'm not encountering a ton of constructive criticism coming from those who seem determined to say why this isn't Star Control before we've even seen one thing about it. This mostly just seems to be a platform for them to explain why not having the [UQM alien species] present means it's not Star Control, rather than offering positive ideas about how to make the game be as great as it can be.
Complainers aside, there are a lot of great ideas coming up in these threads that all share a sense of personal immersion in the gameplay. Having a high degree of interaction when you control your vessels, whether traveling through space, fighting other ships, or guiding your landers or other vehicles on a planet surface. Having the feeling that you discovered some ancient secret all on your own. If there's a chance to get your hands dirty doing a task, it should involve the player on a micro level in real time on the front line of the adventure, rather than automated for the player on a macro level and making them feel like they're just a casual observer.
One idea that springs to mind is expanding on the element of racing through space (or Hyperspace, as it were) to your destination. One of my favorite parts of SC2 was that you were always dodging and/or racing away from others pursuing you in Hyperspace, and this was essentially a "racing" minigame in itself. I think this aspect could be hugely expanded on and made to be very fun by giving the player more dynamic gameplay options. Hyperspace navigation was fun, but at the same time got to be a little boring if you were travelling long distances on autopilot, just twiddling your thumbs. Having a sense of who may be pursuing you, whether friend or foe, would allow us to know whether to stop and say hello or keep the pedal to the floor and not look back. Perhaps even working some kind of obstacle courses into the navigation that you have to maneuver through. I'm imagining something along the lines of the Millennium Falcon evading the star destroyers in an asteroid field in Empire Strikes Back; maybe not necessarily with that level of visual detail or what have you, but similar in terms of dramatic tone.
In the early game, you often didn't have enough thrust to escape fast ships in pursuit, but it would be awesome if perhaps we had use of special powerups or speed boosts to get further away from enemies chasing us. And maybe instead of just hitting escape to warp out of combat, you actually have to outmaneuver them and get away by putting enough distance between you and them before you can safely hightail it out of there and resume course. I always loved that element of racing away by the skin of my teeth and I think there are a lot of opportunities to make it feel more intense and dramatic.
I believe i raised an opinion shared by many already, but here it is again below my new reply right here:
There are many memorable moments and excitement factors to name a few that fuels the desire to explore was the fact that it felt unbelievably real: let me explain:
This is what i believe everyone have in common WRT what a new Star Control should be like !
One of the biggest dreams in all humanity since the knowledge of what we as humans exist in ie An uncomprehendingly vast universe filled with 100s of billions of stars and planets is for man to travel to the stars, fast forward to the 1990's A company called Accolade made that reality unbelievably come true !! I enjoyed the Melee on sc2 (i played sc2 before sc1) But when i actually discovered that i was able to explore the universe without restriction, i was blown away beyond heaven, i could not believe what i had dreamed my whole life became true with Star control 2, i was presented with an intriguing storyline equally passionately done as the universe, stars, planets, ships, aliens, and physics created by this talented team. It was like hitting one jackpot,atop another atop another, the further i ventured into this game.
The Fx was surreal, the sound, music provided an atmosphere of the intriguing strangeness of space, the glory felt when flying in hyperspace, the excitement felt when entering a galaxy, with the the music enhancing the experience, wondering what to expect, what planets, minerals, bio lifeforms, artifacts, technology,treasures, alien races,probes,critters will be discovered and what would be on these planets, a feeling of entering the unknown, and experiencing everything in real time as you travel the universe. the excitement of entering a strange planet with strange conditions, and how it could be made with todays technology.
Star Control is a game that was created out of passion, a type of passion that hits the inner most of all human explorers and the type that wants to explore the mysterious vastness of the universe. What better way to capture true human adventure than to explore the universe and it's wonders, along with the unique technology that allows for it.I know it's a sensitive matter wrt to the legal rights issue, and i fully support your respect towards TFB, i just hope Paul and Fred does someday go ahead with a continuation, perhaps the release of the stardock star control might be just what's needed for them to go ahead with it which will be a win win situation for everyone having your Star Control release and then theirs as well in future, and perhaps all of you working together in the distant future ! I just don't want it to sit there forever like a hidden artifact on an unknown planet impossible to get to because of the planet's impossible weather, however time will tell i guess.Right here and right now, i and thousands of others am super excited with what you guys are busy WRT the new Star Control.If the focus is kept on what it should be kept, the core of what made SC2 so adventurous, i feel you may expand upon it as you wish within it's unique universal concept.One idea for me that would be extremely rewarding is to discover a wrecked mothership on a very distant planet, to find that it was a ship that was wrecked many thousands of years in the past, built by a race with technology beyond current technology, being able to send engineers in to work on blueprinting it for creation back at the home planet/base.Overall perhaps one should have a choice of say 3 or four types of motherships that you could use as your main ship in the game and in addition discover a few like just mentioned on other planets. Getting to those hidden ships and building them must not be too easy however and must come at a cost, perhaps the planet is very hostile, perhaps you'll be pushed to your limits with regards to refueling points, perhaps many battles must be fought, riddles must be solved, or a combination of them all.
This is a good point - it's the TYPE OF GAME that's so special and uniquely Star Control. It's the feeling you get - not the specifics of who you encounter or where. Truly, honestly, it's the SPIRIT that will live on, even if the Spathi don't.
Although, it's funny... the latest GalCiv DLC is showed in a banner atop this very page, lol... The SNATHI. That might be too cheap to include in a Star Control game
Also... why does everyone always mention the Spathi, as a favorite race to bring back? Those spineless weasels were NEVER my favorite.
Let me reply with corebrave's reply in an earlier post, although we are all on the same side i do believe you vastly underestimate the games enormous potential when saying the above in quote, a financial risk it is NOT, if this game is made as it should, it will be a huge success forfulling a deeply deprived niche way beyond overdue ! !, and to that user that said, taking a "dead genre" dead genre my dogs @ss, this is a hidden treasure ! a genre screaming to be brought to our existence, which is an absolutely priceless gem, it's like discovering an ancient pyramid tomb with hidden wonders and treasures that cannot ever be priced.cuorebrave said it well !! :
(below is beside what i just mentioned above in the previous post wrt to the quest, story, exploration, the planets/ships/ aliens, technology) all the above and this below makes star control.. STAR CONTROL. !
I think the point many of you are missing is the laziness of the idea itself.
Stardock is stuck with a dilemma, how do you make a video game that can be apart of the Star Control franchise. BUT you cant use any of the already established lore, or characters. Their solution of a cataclysmic event in the past that creates an alternate timeline is NOT creative, its NOT original, and therefore it is NOT Star Control.
What about this game will BE Star Control? It cant possibly be 20 year old game play, and graphics. Nobody in this generation of kids wants to play a game with 20 year old game play. So if you take away the characters, you take away the established lore, you take away the classic graphics, and you take away physical game play, than WHAT makes the game any different than any brand new game that you could call anything?
Take my advice, BE CREATIVE, get your top people in a room and come up with SOMETHING. If you try to force feed people the played out, over used alternate timeline story, you are telling potential buyers that you were too lazy to come up with something better.
@BUM783 - You're right about the tiredness of an alternate reality. I'm not a fan of that. Did I miss it somewhere that they said they're settling on this idea? Splitting off into alternate realities, like Marvel or something?
It's SPACE. It's neverending. There's no shortage of explanations we could come up with. One idea I had was that there was calm before and after the Urquan war... Sol is at almost the very left side of the map. And space never ends... so what's stopping us exploring the space just to the left of the map we already know?
Let me reply with corebrave's reply in an earlier post, although we are all on the same side i do believe you vastly underestimate the games enormous potential when saying the above in quote, a financial risk it is NOT, if this game is made as it should, it will be a huge success forfulling a deeply deprived niche way beyond overdue ! !, and to that user that said, taking a "dead genre" dead genre my dogs @ss, this is a hidden treasure ! a genre screaming to be brought to our existence, which is an absolutely priceless gem, it's like discovering an ancient pyramid tomb with hidden wonders and treasures that cannot ever be priced.cuorebrave said it well !! :(below is beside what i just mentioned above in the previous post wrt to the quest, story, exploration, the planets/ships/ aliens, technology) all the above and this below makes star control.. STAR CONTROL. !
Uh....if you're referring to my post that Star Control is a dead genre....yes, it is. However, not because of the lack of enthusiasm from fans of that particular genre or the willingness for newcomers to enjoy that said genre. Its because the lack of GAMES. I think the closest you have is the space/planetary exploration aspect of Mass Effect (horrible ending....btw) and perhaps an indi-game or two that I'm not aware of.
Also, ANY game is a financial risk to produce. I'm thankful that Stardock has the cojones to develop this game, and I hope its an immense success. However, there is still the risk that the developers make grave mistakes and the game could be a flop, both gameplay-wise and financially.
What made star control 2 such an enduring favourite was the wonderfully rich and immersive 'story'.
If you think about; it the graphics were fundamentally basic (even for their time), and the combat engine, although hugely entertaining, was pretty simple too.
They didn't mean ONLY the Spathi. They meant ALL the aliens and ALL the lore from the original will NOT be present in the new game. They are making a video game that will have ZERO to do with the original Star Control.
Do NOT give me that Marvel analogy BS, Fox, Sony, etc do a good job writing those movies so that a story is told inside the Marvel Universe without directly mentioning the other heroes. They do not simply explain it away by saying the X-men and Avengers are in different timelines. The Marvel analogy only fits if you tell a story from inside the original Star Control universe without encountering the original Star Control aliens. The problem is that takes actual creativity, whereas Stardock seems to be taking the lazy way out by making an alternate timeline. Maybe im just sitting here banging the same drum over and over again, BUT maybe someone there will read these comments, and at least TRY to come up with a better story. If alternate timeline is the best you can come up with, I cannot imagine the rest of the story will be any better.
Hey Bum, I wasn't talking about the Marvel movies - have you read the comics? I'm referring to gems like Old Man Logan and Deadpool Kills the Marvel Universe, etc. Those are alternate timelines that split off from the main one. In Old Man Logan, almost all the superheroes are dead and Logan hasn't popped his claws in 15 years, Red Skull is the President of the remains of America and Hulk is the landlord of California with a host of inbred children made with his cousin, She-Hulk. And in the Deadpool one, he assassinates pretty much every superhero on earth in cold blood (using Ant-Man's helmet to shrink a nuke to microscopic size, sneak into the Avengers meeting and nukes them all) and then jumps out of time and assassinates the WRITERS of the comic. It's pretty fun.
But, I was agreeing with you, that with all of that going on, alternate timeline stories are getting pretty cliché.
And again, I wasn't talking about the movies at all (though the newest Spidermans did make Gwen Stacy his love interest instead of Mary Jane, and it was like MJ never existed.) - Disney/Marvel, Sony, Fox, etc., they can do whatever they want
I was referring to Frogboys original post he said
"In movie terms, it's akin to the way the Marvel comics properties tend to get split up between Sony, Fox, and Marvel Studios (Disney)"
BUT its not anything like that at all, the properties that Marvel sell off are not able to simply ignore the past comic book lore, and market the movie as MARVEL. Ignoring all the races, and all the lore from SC2 would be like Sony making up a brand new Super Hero and slapping the name Marvel on it to get recognition.
i sincerely apologize, it seems that we are in exact agreement, thank you for clarifying your point. Definitely it is a genre that should NEVER have stopped, imagine how many star control's we would've had if they continued like westwood and blizzard with rts way back, we would've had this brilliant unique genre for filling a un quenchable thirst that have been existing for more than 15 years already !
I don't 100% agree, exactly the point that we all have been bringing up is the fact that they should not take away, the factor that made this game a GREAT game, and that is, the physics, story, the way you were entirely free to explore the universe, the exploration, planets, combat, technology and aliens, were extremely well balanced,
Space is space, and the engine was made to mimic the strangeness of space/ the universe, the universe does not change the way it works ever, nor should star control
as it is an adventure based inside the universe and it's physics. Of course graphics will be upgraded, however it has to be star control, not changed into another rts type game. I'm fine with 2d if done with today's cutting edge graphics, if they can find a way to do it 3d BUT retain the exact feel of SC2 a for away, how that could be done will probably challenging and if it does not feel right as in 100% right LEAVE IT 2D! let there be samples we could test offer us the players one or two options, should there be a drastic change, because it won't be starcontrol if it's changed to something different that does not feel the same.
Everything about the game, the story, the travel, the combat, the ships, the technology, the hidden secrets, the aliens, hyperspace, galaxy and planet scouting and also the lander mining was all exciting, i do however like the idea of simply exploring a different part of the universe where there would be different races away from current lore,characters, that could work, the universe after all might be infinite as no one as of date can yet tell how vast the universe is !
Also i agree with a post earlier that the spathi is not the be all end all, there are MANY other races i liked more.
I'd like to hear if Stardock can "destroy" this (and this looks pretty solid for a no budget game):
https://www.youtube.com/watch?v=jKFyubLQTS8
I don't 100% agree, exactly the point that we all have been bringing up is the fact that they should not take away, the factor that made this game a GREAT game, and that is, the physics, story, the way you were entirely free to explore the universe, the exploration, planets, combat, technology and aliens, were extremely well balanced,Space is space, and the engine was made to mimic the strangeness of space/ the universe, the universe does not change the way it works ever, nor should star controlas it is an adventure based inside the universe and it's physics. Of course graphics will be upgraded, however it has to be star control, not changed into another rts type game. I'm fine with 2d if done with today's cutting edge graphics, if they can find a way to do it 3d BUT retain the exact feel of SC2 a for away, how that could be done will probably challenging and if it does not feel right as in 100% right LEAVE IT 2D! let there be samples we could test offer us the players one or two options, should there be a drastic change, because it won't be starcontrol if it's changed to something different that does not feel the same.Everything about the game, the story, the travel, the combat, the ships, the technology, the hidden secrets, the aliens, hyperspace, galaxy and planet scouting and also the lander mining was all exciting, i do however like the idea of simply exploring a different part of the universe where there would be different races away from current lore,characters, that could work, the universe after all might be infinite as no one as of date can yet tell how vast the universe is ! Also i agree with a post earlier that the spathi is not the be all end all, there are MANY other races i liked more.
I have to agree with UrQuanian. I also have to wholeheartedly disagree with BUM783's comment (sorry!)
What about this game will BE Star Control? It cant possibly be 20 year old game play, and graphics. Nobody in this generation of kids wants to play a game with 20 year old game play.
There are so many games out there are on people's phones that reuse 20+ year old game play, and the the developers make a KILLING at it? Heck, I'm SHOCKED at what is considered "fun" to play by the kids these days on their phones. Hell, even the graphics in some of those games are pitiful. Yet, people still play them.
I mean, come on...Candy Crush? That's just Bejeweled with a small twist! Star Control II....hell, that's Asteroids with a small twist!
In GalCiv3 you took some previous races and changed them. For examole the Yor is trying to be a collective, the Iconians were all but wiped out and trying to start anew. Civilizations evolve, both biologically and culturally over eons. Culture changes, history is forgotten, technology is lost, civilization is rebooted. Perhaps you can take that approach.
The galactic civilizations, humans included, have evolved over hundreds of thousands of years, having lost knowledge of the events and relationships in SC2, and are having to explore the Galaxy all over again. The races they meet are new to the explorers, some they've never encountered before, some evolutions from past races. The evolved races hint at their ancestry, but are different enough that you do not violate the IP. Heck you could even encounter evolutions from humans who settled on new planets and went their own way.
It seems you will have a difficult time appeasing the SC fans without the old races and without being able to reference what happened to them. Unless you can come up with new races that are just as engaging or more so, so people will fall in love with the new ones.
SC2 blew my 13 year old mind on the 3DO. In fact, it was the first time I ever stayed up all night playing a video game solo. Like the rest of you, I have my favorite moments that stand out each time I replay the game. And I hold most of the races dear to my heart. But what stood out the first time through wasn't the Spathi, or even the Kor Ah, impressed as I was by them. It was the vast exploration of the stars on a scale I had previously not experienced. The terror of running out of gas in the middle of nowhere, a sitting duck! The desire to see what the next system had in store for me and my crew. Learning the characteristics and backstory Collecting resources to upgrade my ship into something formidable so I could make a difference in the story that was unfolding around me.
As great as the races from the first 2 games are in our hearts and minds, I agree with the majority who have chimed in on this thread that there's not a lot of (enjoyable) surprise to be had revisiting the same species in the same places. Strategically deployed allusions to a few of the staple races will be very warmly received, IMHO.
One question, and I apologize if it's been asked/answered already (I'm new here and still learning my way around but was so excited upon learning about the new SC game that I had to post)
-Would crowd funding any or all of this project be a beneficial possibility? If it allowed you more resources during development that equated to a higher quality/ larger-scoped game I would be VERY interested in participating
please tell me, this new Star Control game will be on a gaming platform like ps4 or Xbox1 or something other than just PC.
SC3 didn't fail because Paul and Fred didn't make it like the first 2. It failed because PC games are god awful compared to a gaming system.
I would rather this new SC be made for the original 3do with old graphics, than PC with the best graphics money can buy.
I'm not joking.
Probably just pc, the way it should be, as this game will be requiring a pc's abilities as it is far from just an arcade game, it has a huge quest factor, new graphics a MUST, they could perhaps do a melee on the xbox,ps, for the arcade part, the space pirates and zombie game have a couple of good ideas (just don't like the name), but looks good. however like i say, only ideas for the arcade part, changing it and making it feel like star control, blending in with all other factors seemlessly like transitioning into closer proximities when scouting a galaxy moving in on the various planets through space, and moving into hyperspace must all feel connected as in star control 2.
It's a good concept for a few ideas, but obviously make the ships more starcontrol like, i liked the fx and the way modules connected to one of those ships looked good,not happy with those ships, (but then again it is not starcontrol) and the combat must feel STAR CONTROL like, ie there is ENERGY in the combat of SC2, you are constantly moving towards or away from your enemy, not lingering for too long too close to the enemy as the risk gets higher the closer you get, then gravity effects, the balance in sc2 is so right ! ,however 3d scenes as in the ship itself moving in 3d should be kept to a minimal, the scenes i like on that video was at: 20 36 46, 52 58 105 109 110 seconds, liked the background it feels immersive. here it is again: https://www.youtube.com/watch?v=jKFyubLQTS8
You misunderstand. We welcome new additions, a new story, but the problem here is that in this game universe Star Control 1 and 2 never happened. It's completely backwards.
Just please consider this again: they're making a sequel in a series where the story has to be discarded.
Now if StarDock wants to make a space adventure game I'm 100% behind it. But don't call it Star Control and forget about the lore. It's non-canon, it's disrespectful and lenient, it smells like backer baiting, and pretty much doesn't make sense.
What is your rational behind that opinion? PS4 and XBOX1 are both basically a low-end computer, doing resolutions of ~900p for a lot of their games.
dogchainx...
Because #1, although pc games have extraordinary graphics, most play games in today's world on a gaming system.
#2 It's crazy to only have this game on 1 playable option that isn't even a top option.
It's ok to have this game on multiple platforms & the PC being 1 of them, as well with the ps4 or whatever. But just to have it released for PC is asking for failure.
star control 1 came out on Sega genesis and did quite well for an unknown game.
star control 2 did awesome for the 3do.
lol
the 3do...not the Sega or Nintendo/super Nintendo, the ps1
the 3do
a system new at cd rom games
even before a system called the Sega CD.
I found out a month ago that star control 2 also came out on PC.
a month ago
its been out for a qtr century.
I had always presumed it was only for the 3do.
Stardock MUST also release this game on some/any gaming console or it WILL fail.
Were talking about them making money right? Or to avoid failure?
I have Star Control 3
The game would have been better on a gaming console. Still not better than the first 2....but better.
it failed because you could only play it on PC.
I honestly and truly believe this is not my opinion.
I believe it to be fact.
Put this new Star control game on some/any gaming console, with the addition to the PC.
Stardock will be glad they did cause the sells numbers won't even be close in comparison.
Any facts to back this up? There are more Steam active users than owners of PS4+X1 put together.
See above. And by that rationale Star Control II shouldn't have been ported to the 3DO.
Do you want me to list all the games that are PC only and were successful? To save myself time here is a list.
Star Control I was first released for Amiga and MS-DOS, also a source for "did quite well" would be nice.
Citation needed.
Your ignorance is irrelevant. Star Control was released first for MS-DOS, later ported to the 3DO after 2 years.
Again, lots of PC only games are very successful. Stardock has a quite a few.
It is not a fact and you are wrong, so very much wrong.
Not even worth repeating myself. You have no facts, basically repeated the same drivel a number of times and failed to make any compelling arguments.
Thanks Rhonin...you saved me a lot of typing. lol
Also...
http://hexus.net/gaming/news/industry/83972-pc-games-sales-eclipse-value-console-games-sales-2016/
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