Overview
Mega Events: A Mega Events are a special galaxy wide events that introduce new challenges or opportunities to Galactic Civilization III. These events may include new enemies, planets, or resources. Example events include randomly spawning resources and anomalies, planets, and more.
3D Print Support: You may now export and 3D print ships you've designed. You may either use your own 3D printer or export directly to Scultpeo. (http://www.sculpteo.com/en/)
Steam Workshop: You can share custom Maps via the Steam Workshop.
AI: The AI is smarter in building fleets and defending planets.
Visual Improvements and UI
Planets now have a new visual effect that reflects their class.
Balance and Gameplay
Mega Events
Special galaxy wide events that introduce new challenges or opportunities.
Mega Events are spawned randomly and under certain conditions.
The frequency of Mega Events is set under "Game Settings" when you start a new game.
Example Events:
Gold Rush: Strange subspace wave has been opening space-time rifts and dropping extremely valuable artifacts across the galaxy.
Land Rush: A mysterious explosion has created a shockwave that has converted several previously dead worlds into habitable planets.
Wormholes: Survey teams are reporting a vast increase in the number of wormholes in the galaxy.
Anomalies: Survey teams are reporting there has been a sudden spike in the number of Anomalies being found.
Paradise Worlds: Rumor has come to us that several previous class 26 worlds have been discovered.
Resource Glut: A breakthrough in assorted mining technologies has greatly increased the number of resources we can harvest.
Distant Resources: A breakthrough in deep space scanning has been made. As a result, we are now able to detect previously unknown nodes of Antimatter and Elerium.
Tech Breakthrough: Independent researchers have a new technology and are sharing it with entire the galaxy.
Pirate Colony: Pirates have started their own colony on a barren planet.
Added 3D printing support to GalCiv3. You may export your ship designs locally or export their ship directly to a 3D printing service (Sculpteo - http://www.sculpteo.com/en/).
AI Improvements
AI will now decommission defenders if it has too many and it wants to make room for better model defenders.
Ship designs were upgrading too often for the AI because the AI was constantly changing its mind on which defense type it wanted.
Fixing an issue where preset ship blueprints were only using point defense.
AI will build better ships to defend their planets with "best defense" system
AI will rebuild AI fleets to optimize logistics
Added in-game registration process for Stardock Games. Registration of any Stardock game is rewarded with a free GalCiv 3 DLC. Elite Founders automatically receive the Registration DLC, but are still encouraged to register.
Added support for uploading custom maps to the Steam Workshop.
Bug fixes
Fixed mega-missile attack bug with starbases
Fixed bug in Upload Window where the old image of a ship would appear temporarily before the newly generated thumbnail appeared
The wiki and manual buttons now open to the browser instead of the Steam overlay.
Resource Bar was not resizing properly in non-small UI Sizes
Improved thumbnails when exporting ships to Steam Workshop.
Add a UI message with the file path for custom faction image.
Addressed a race condition when player with a custom faction leaves a multiplayer lobby.
Improved the mini-map thumbnails
Map Editor - Improved workflow exiting after save.
Game no longer allows players to save custom maps with empty names.
Fixed text overlap issue in the Ship Designer Category label
Fixed a bug in Starbase Components that was causing the Counter Measure Module to not be upgradable.
Fixed some "White Line" artifacts that were showing up on Normal and Medium UI.
Fixed a multiplayer crash during the United Planets.
Fixed a multiplayer hang-up at start with custom factions
Fixed a crash where the colony is destroyed behind enemy lines.
Fixed a crash when leaving the Post Game Screen and returning to Main Menu
Fixing crash where AI was gifting all its objects to another AI while that AI was running its move phase.
Changed the "Design Revolution Event"
The Benevolent choice grants +20 Benevolent and +10% Social
Updated the Malevolent text to reflect the given bonus.
Upload ship process
Added a "Change" button to Upload window when uploading a ship
When you click the Change button, a 3d view window of the ship becomes visible, and you can position the camera how you want it
You then click "Done" to lock-in the camera at that position
You cannot upload while you are changing the position of the camera
Camera override for scene view now allows zooming
Just wanted to point out this typo in case it was copied from a game file. You should either remove the word previous or change it to, for example previously unknown. Unless it's trying to tell us that the worlds that were discovered used to be class 26 but are not any longer class 26, in which case you might want to take a complete pass at fixing it to be more clear.
Two questions,
Edit - Island Dog announced the dev stream today while I was typing this. See you at 3pm eastern, 1900 zulu.
Thanks, that did the trick for me also.
I'm trying to register but i can't write a @ in the field for the email adress in the game.
Waragh,
Can you us provide with more information on your issue? For example, what type of keyboard are you using? Are you able to enter other characters into the dialog box? Finally, can you send your "../My Games/GalCiv3/debug.err" file to me (pshaw@stardock.com).
Thanks!
Thanks you Sir it worked!!..............
I had to use run command. win 7 Home Premium!!
I am curious how you would normally type the @ symbol in other cases.
I'm guessing you would still have the same issues with the onscreen keyboard:http://sd.stardock.com/sean/JingImages/2015-08-07_1524.png
That said, your best option may be to temporarily add English as a language and input method:http://sd.stardock.com/sean/JingImages/2015-08-07_1521_001.png
Let me know how it works out for you.
In 1.2 the Thalan tech tree the Hive is zero cost and zero maintenance, is this value correct? The mother hive is also the case as well.
I if I am already an elite founder and registered here do I need to still register?
Well, you can if you want, I guess.
But I just checked and I got the "Register DLC" as an elite founder without registering. It looks to be the cosmetic ship parts I mentioned a few posts back.
Any one else finding custom races NOT being recognized those downloaded from here and the hated steam workshop?? Mods are active in game options and i have checked my factions folder and all are present and correct and my subscription races but they just WILL NOT show in race selection panel... was fine before this opt in
EDIT: This seems to have fixed itself somehow guess i just had a lazy mod folder for while all working now...
Does this patch address the bug in the 300+ turn range where the turn never ends and it just greys the button out? The one with the workaround here: https://forums.galciv3.com/469652/page/1/
I'm still not thrilled with the way the notifications screen works since the last change. Clearing the list is such a pita now that I just ignore it most of the time now, which I don't like!
There's a new button that says to register and get free DLC. As an elite founder, I already have the DLC anyway. Does this new button mean anything and is there a compelling reason to register?
I'm still seeing this on occasion in my UP voting results screen, there are no results!
No Larsnex I just tried it and it said I have it already so we are good to go!!
I did not have my faction or ships form workshop after I restarted Steam they were Back!
LOL NO it`s there to Compel Us Elite Founders to Push It!!!
Then they should have made a button with the text "Do NOT push this button", with a tooltip stating "We really, really mean it: do NOT do it!".
And when you hover over it a faint audio track should play repeating: "Push it; push it; we know you want to do it; you know you want to do it; come on, give in to your desire and push it."
Also worked for me. Very nice.
It might be because I opened a game started in 1.12 under 1.2, but I'm seeing oddness (can't get picture to insert) in the resource tallies.
I'm also wondering if doing the new in-game registration only applies to non-founders who have not yet registered. I entered my addy a couple of hours ago but have gotten no email from Stardock yet.
[Edit 1638 EDT] Put my Windows 10 box into hibernate, went out for a while, when I woke it back up the resources tally for Durantium was displaying correctly again. Fascinating the subtleties that can crop up with a huge game built to run on all manner of gear and OS versions.
Well I am a founder but oddly I got the register now as well and did and got the email within a few minutes.
However have noticed every once in awhile instead of going to inbox like stardock emails should it goes to spam mail folder so may want to check there. No idea what the gift is though but does steam act as if its different from the launch parts as shows gift registration gift and ship parts as different downloaded installs.
I have the same problem with the @ , the On screen keyboard doesnt solvethe problem
Just a thought: Does the input field support copy&paste? What about ALT+64?
No
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