Expand your Galactic Civilizations III experience with new Mega Events that include the return of the Dread Lords, a declaration of war from the Peacekeepers and more.
Here are some EXAMPLES of some of the events:
Dread Lords Return A dormant Dread Lord colony has awoken. Stop them before they become too powerful and wipe out all life in the galaxy.
Peacekeepers A large force of time travelling robots appear and declare that they have been sent back to stop the conflicts that endanger the future.
Assassination A beloved leader is is assassinated, the new leader vows revenge plunging the galaxy into war.
Space Monsters - Distant relatives to the Living ships of the Dread Lords, begin to appear in the galaxy again. They will continue to spread until exterminated.
The Artifact A mysterious Artifact appears and starts boosting the power of a previously weak race. The only way to stop them from becoming gods is to kill them first.
You will also receive Organic Dread Lord Ship parts as part of this pack.
The Galactic Civilizations III Mega Event DLC is available now for $4.99 through Stardock or Steam.
If you are a Galactic Civilizations III Elite Founder:The Mega Events DLC was automatically added to your Steam account free of charge, and can be accessed under “Galactic Civilizations III” in the “DLC” section, enjoy!
Of course it wasn't stripped out. They made a batch of these mega events then hand-picked several to give to customers for free as a way to promote the rest in the DLC.------Gosh, that was easy.
Nope. They said Mega Events were going to be included in a free patch. You're wrong.
And that still doesn't justify stripping content only to add it in as DLC. Would you be okay if they took out United Planets in GC4 only to sell it as DLC later? What about minor races? The ship designer?I don't oppose DLC on principle. Stuff like ship parts is fine. I don't feel like I'm missing a part of the game if I don't have it. But this goes way to far.
Read the patch notes. There are mega events in the free patch. This is DLC for extra (and more powerful aka more game breaking) mega events.
How does that statement contradict my previous one? Some Mega Events are free. Some are DLC. If Stardock wanted to, they could have made ALL Mega Events DLC. Literally nothing stopped them from doing that. Sure there would have been pissing and moaning. Same as always then.
Instead Stardock chose to make some free and some paid. What the exact method behind the madness was on choosing what for what is up to them to divulge. It's entirely possible that different departments of Stardock have different reasons as well. It's also entirely possible that more of the free Mega Events were supposed to go into the DLC and someone messed up along the way. And/or it was presumed by one hand of Stardock that more was going into the DLC and presumed by another hand of Stardock that it wasn't.
Regardless they weren't "taking out" Mega Events from the free patch. After all, they could have refused to put these super, game breaking, Mega Events in at all and waited instead to put them in an expansion pack. You know, kinda like they did for GC II.
If anything Stardock is being faulted for making too many Mega Events free, as some who bought the DLC see it as not a good value.
So, no. Your entire premise is flawed. You can argue value like some are. You can argue against DLC period as others are. But unless you know for a fact that these Mega Events were going to be part of the free patch and those evil greedy overlords at Stardock decided to rip it from your fingers to make you pay for them instead, then, no, they were not "taken away".
Finally, for all you know, those Mega Events might not have been offered at all unless there was a DLC along side them. In fact, you don't even know if the free Mega Events would exist without the paid ones. It is entirely possible that Mega Events, free or paid, would not come in until an Expansion Pack if it wasn't for this DLC.
In other words, the DLC didn't "take away" from the free ones. The existence of the DLC enabled the free ones to exist in the first place.
That's one theory at least.
We know that isn't true. When Stardock announced they would be adding Mega Events there was no mention of them being DLC. Sometime during development someone got the idea to rip the most entertaining events out and then charge for them because they know that fans would let Stardock walk all over them.
Reading is hard.
Uh-huh. You would only know this if 1) you worked for Stardock/know someone who works for Stardock and are taking out of turn or 2) you presume the worst of people.
My theory that the paid mega events (plus Dread Lords art assets) made it possible for the free mega events to exist makes just as much sense, if not more so.
Trust me, I am the furthest thing there is from a "Stardock fanboy". There are quite a few things about Stardock that I don't particularly approve of (though I tend not to go on about it here, what with it being their home and everything - basic courtesy and all that). But this? You are presuming the worst with scant evidence.
The fact of the matter is, they have made absolutely no secret of the fact that there are going to be multiple DLCs released every year and that (along with the expansion(s)) will help fund the continued development of the game. They could have easily put all or most of the mega events in the DLC with no one the wiser. Presumably they'll be adding to this DLC (and others) as time goes by.
Buy it or not, it's up to you.
Never buy it because you hate DLC? That's fine.
Wait till it becomes an acceptable price for content (either via sale or bundle or additional content)? Also fine.
But to presume that this content would exist without the DLC and you would have gotten it for free at some point along the line? Sorry, but you just can not know that. You simply can't. And nothing you say, unless you can quote Stardock directly on this, would say differently.
No, we DON'T know this. You might presume this, for whatever reason. But we don't KNOW it. AFAICR, the first mentioning of mega events was either in the patch notes (which was released a few days before the DLC) or in the vague roadmap that Bard posted over at Steam (checking just now, Brad mentioned "random events" in the road map - see link further on). And I know for a fact that months ago, Brad mentioned that each and every major patch this year would be accompanied by DLC. Go check this thread, if you don't believe me: http://steamcommunity.com/app/226860/discussions/1/598198173700392501/#c541907867790951236
Yes, we DO know this. It was announced on one of the live streams, long before that post you linked. They said that Mega Events would be added in a patch and never mentioned anything about DLC. This is very different from races and espionage, which Stardock told us straight away they would be DLC. If there was going to be a Mega Events DLC they would have told us right then and there, but they didn't. It's so obvious they took these events out to try and nickle and dime customers.
Obvious to you, maybe, but not to others. Funny how things are obvious to some aren't to others. Perhaps, just perhaps, it isn't quite as obvious as you think.
As for the thing about the devstream, they've been very quiet as to what is going into various DLCs until it is closer to release, beyond vague generalities. Probably because plans are always shifting. And even then you still don't know if they were planning on putting ALL Mega Events into a patch and only decided later to take some out. Stardock might simply be guilty of not telling people everything months and months ahead of time. But that ain't the same thing at all when it comes to intentionally trying to screw people over.
Again, think the worst of Stardock with almost no supporting evidence if you want. Until I get a little meat on my outrage bone, I refuse to get rustled over this.
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Though, I have to admit I find it funny that one poster is upset that too much was put in this DLC while another poster was(is?) upset that not enough was put in.
Ahahaha, I found the strings for all the DLC events are in the base game. I'm going to keep digging around and try to see if the code for the DLC is around here somewhere.
I'll save you the trouble. It's in a folder called "DLC". Not that says much because prior DLC went straight into the base game directories.
Stardock hasn't been exactly very..... consistent on where it is putting the DLC.
How is this guy upset that too much was put in? He's upset that they "took it out" of the patch. Did they? Don't know or care. My purview is price for content. His thing is the existence of the DLC to begin with. Similar but not the same as what you're saying.
Given that he said he doesn't mind espionage/commanders coming in DLC (actually, last I heard it was expansion - but that's splitting hairs), I have to presume he isn't against DLC entirely. He also said earlier that he's especially cheesed off because, paraphrasing, all the cool and interesting Mega Events were put in the DLC while uninteresting ones were put in the base game. I happen to disagree with him that the mega events in the base game are uninteresting, but that latter bit pretty much is the basis for me finding it amusing that he is complaining that "cool" things were put in the DLC that fans will be "forced" to get.
----
Speaking of plans changing. I do seem to remember that the devs said a map editor would come out when the game was released. It wasn't until a while later that they clarified that the map editor would be DLC. Again, as I recall. Is this another case of them nickle and dimeing? I wouldn't say so. I'd say it was a case of plans coming into focus and knowing just what is going to be a bennie and what is going to be have to be paid for.
Sometimes plans change. And sometimes plans aren't even set in stone. I guess I just think things are a tad less black and white than Antilurker77 seems to think it is.
So I figured out what they did. They created all of the Mega Events, then removed all of the events they wanted to sell as DLC. Except they did a really sloppy job when removing them. They left behind some of the files for these events. The strings announcing each mega event are all in the base game. There's also partial data for the Dread Lord, Peace Keeper, and Space Monster tech trees (tech descriptions). Basically, they removed all of the functional data (actual Mega Event scripts, ship data, and AI configs) but left behind some of the descriptive strings. If I had proper documentation, I could recreate the missing files basically "unlocking" the DLC.
So there you have it, hard evidence that they stripped content from the game to resell it as DLC.
That's.... That's.... That's not hard evidence. AT ALL. As I said before, they only created the DLC folder with this patch. Probably because they wanted to have a better system of organization.
Lets say for a moment that these files were originally in the base game and then moved. They probably were. So what? It would seem to me for internal purposes that things would be in the base data directory structure for ease of testing. Why load up DLC modules when testing and designing unless you need to? It seems to me that only when the DLC itself was close to going live would it be "moved".
I can tell you one thing. When the opt-in patch was live but the DLC wasn't, the Dread Lord (and others) tech trees were in fact in the base directories. But the DLC Mega Events? I can guarantee you that they were not there. If they were moved it was long before the opt-in went live.
It seems to me that you are trying to look at everything in (more than) the worst possible light without even considering what else might be going on and using those worst possible light conclusions to support the stance you already had.
Antilurker77, I used to be like you. I hated DLC and actively railed against it.
The companies have won. DLC is here to stay. Give it up, man. All we can do now is vote with our wallets.
Yes, it is hard evidence. You can deny it all you want, but that won't change a thing. The mental gymnastics you're going through are getting more and more ridiculous. I must say, seeing your perceptions of Stardock crumble down has been quite amusing.
I have not touched the Opt-In, all of these files are in everyone's copy.
There is zero reason for these files to be in the game. This type of pattern is common among companies with shady DLC practices. They try to make it seem like it was never there, yet they always manage to miss a few files. The testing excuse is nonsense, the directories wouldn't complicate testing at all.
I am not against DLC. Stardock can do map packs and races until the end of time for all I care, it's this type of scummy DLC I'm against.
Whatever you say, mate. Remember, I am not a die-hard defender of Stardock. Never have been, either.
Yeah, I know. The opt-in, IS everyone else's copy. The opt-in is only around for testing, with minimal changes when it is released to everyone, if necessary.
And I still haven't seen you address the point that prior to 1.2, the DLC files weren't separated from the main game. It's only with the latest patch that they did that.
Zero reason? Again, whatever you say mate.
You obviously came into this pre-convinced that you were right and then twisted all of the evidence around to support your already held stance. Fair enuf. But unlike some, I see no reason to debate for pages on end saying the same thing over and over again. So if you want to think you've won? Fine by me, as I really don't care.
Actually, no. If you do get some enjoyment out of having your preconceived notions upheld, I'm happy for you. It's good to get joy out of life after all, no matter how you find it.
Me? I learned long ago not to get into an argument where I repeat myself 5000 times. Life's too short and all that. I've made my points for all to see. So this is where I bid adieu to you in this conversation.
And yet here you are, defending scummy DLC practices to the bitter end.
Yeah, I know. The opt-in, IS everyone else's copy. The opt-in is only around for testing, with minimal changes when it is released to everyone, if necessary.And I still haven't seen you address the point that prior to 1.2, the DLC files weren't separated from the main game. It's only with the latest patch that they did that.
You are missing the point. It doesn't matter where the files are saved, what matters is that Stardock wasn't thorough and left evidence in the game files.
Then please, if you believe this DLC to be honest, then enlighten me on why every single user has the DLC partially installed. As far as I'm concerned, the only thing that should be there are the Dreadlord ship parts because of multiplayer. There is no reason to have text files just sitting in the game files.
Okay then, have fun being nickle and dimed. Because if this goes well, Stardock will go further and further with this.
I do not understand this negative energy towards DLC. As a fan of the Wheel of Time series, I feel this negative energy is akin to me purchasing the first book of the series and then feeling because I bought the first book, I am entitled to all the following books for free. How is new developer content funded? Does it come from shaking the magic money tree? I have no problem supporting SD's ongoing efforts by purchasing DLC. To buy or not to buy, that is the question posed and all of us have the power to choose the answer.
Simple. Setting aside, for the moment, the new artwork, the actual DLC, the thing that makes the DLC the DLC, are the five XML files that define each mega event. Everything within those XMLs make calls to various files within the game itself. That Stardock didn't separate all the non-schema calls can simply show that they were sloppy, not malicious. If one presumes that all files that are called by the DLC mega events should indeed be separate, that is. There's arguments that can go either way in that, not that I'm interested in engaging in them at the moment.
I presume you've heard if Hanlon's Law? Well substitute sloppiness for incompetance. Or leave it in, if one wants, as it's all the same. The fact that Stardock is just now getting around to separating DLC content can back this up, if one wishes. Or it can show that they had more important things on their minds (like getting the game out the door in a timely manner) and decided to wait to clean up their file structures. Lots of reasons, really; with only some of them truly rising to the level of maliciousness.
I hope this clairfiles where I am coming from and, once again, I bid you well wishes and a good night.
First of, it's six XML files. Five in the Game folder, and one in the Text folder (the files Stardock lazily left in). And again, you did not answer my question. The files Stardock left in are completely useless without the rest of the DLC. All they do is register some strings, but these strings are never called anywhere. You can delete them with no adverse effects. There's no reason for those files to be there. And once again, you're completely missing the point. Whether Stardock puts DLC in it's own directory or not doesn't matter, what matters is that those files shouldn't be there. There is no excuse. It's obvious that the DLC was originally part of the base game, but then they decided to cut it out. Stardock tried to cover their tracks, and did a sloppy job.
I did. Repeatedly. You just don't like/accept my answer as an answer. Either way, if you wish to have the last word, please feel free.
Because your answer is nonsensical and full of holes.
This is a persuasive argument for parallel dimensions, where two different people live in the same physical world but still in two different realities, one positive and one negative.
When faced with that choice, I will take the positive reality nearly every time.
The positive reality where you are played a fool and ripped of? Doesn't seem so positive to me.
Antilurker, no need to be argumentative. Let it go. You've said your piece... multiple times.
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