I simply cannot take this any more. Somewhere along the line, someone thought that an AI player should be able to jump into your strategic rear (more or less so to speak) and colonize planets without even an atom of consequences.
Here's a newsflash from reality: violation of sovereign space in order to colonize "property" of an empire is a HOSTILE act, not a neutral or friendly one.I have every right to reduce that minor AI player to cinders for a transgression like this, but no, it's from a "trusted, warm" *ally* who cannot for the life of them understand why I now need to BLOW THEM INTO ANOTHER UNIVERSE!
In short, because the person who did this has zero geostrategic sense, I have to not only lose the asset (thus throwing my own strategy into turmoil), but get punished as the bloody aggressor for defending my $&%*&*$ space!
Sorry, I can't take this kind of thing anymore. Paradox pulls the same garbage in their games too often.
I buy no more until this kind of crap gets fixed. I cannot have "friendly" AI behaior like this. You want to program a policy of "open asset, fair game everywhere"? Fine, but don't punish your players for responding aggressively to the exercise of this policy. I just got this game and I'm in my fifth skirmish mode start and this has happened 4 times now. I am really hacked off. I can't plan under these conditions.
Maybe such an UP resolution could be reinforced by a peace-keeping force that drops in with superior ships if the resolution is broken. So you could build up a sneak attack, but next turn they UP-force will be strike back ... and it won't be funny.
That would not be particularly immersive. It would work better if what you did simply caused everyone to DOW you n the following turns. This would force the sneaky player to go back and defend his staging area and homeworlds.
Now currently in most games I am fairly ahead of the ai in tech and combat ability but (WHEN) this changes (and it will), then the 'threat' of all the ai dog pilling on the human player would have teeth. Many things that can make this happen and will such as shipdefs being corrected line by line and giving proper name tags on ship sizes. All of these small errors lead to an ai that seems crippled and dull. That is another thread but rest assured the ai will get to a point where players will be happy with how it plays and goes to war.
I love this topic. I completely understand the irritation that incursions cause and of course the game can be designed to limit this if they choose to do so. There are plenty of games that stop you at borders.
Personally, I stand on the no borders side. I really liked Erischild's ocean analogy. Think of land masses as space colonies. Areas of influence or hegemony might extend far into the ocean that surrounds them. Nothing but a puny 2-3 mile limit is considered an incursion. Even that limit is frequently violated by fishermen from other nations. Violations do occasionally result in real world diplomatic penalties but I am not aware of any war started by a coastline violation unless it was an obvious invasion fleet. Thousands of ships move at will in the waters that surround land masses.
We currently have no laws related to space and there is no doubt in my mind that when we start populating the solar system it will be a free for all. Even the planets themselves are in question. We planted a flag on the Moon nearly 50 years ago. The Chinese are likely to plant another one in the next decade. Shall we declare war on the Chinese? Suppose we establish a permanent base on the Moon, as it is currently planned, I believe. Does that give us a valid claim to the entire surface of the Moon? What about Mars? We have spent billions exploring and mapping the surface of Mars and we are likely to establish a colony there in the next century. Will the first settlers claim ownership of Mars, and resist any efforts by others to colonize the other side of the planet? The issues that we will face are extremely complex and they are fraught with danger. Future land issues on planets, moons and asteroids could easily erupt into wars there and on Earth, assuming we are still a world of national boundaries.
The issues of the OP are less complex to me. If the AI incurs you can ignore it and their colony will soon be overtaken by your influence. If you consider it a Casus Belli, wipe them out and take the diplomatic penalty that goes with it. I do wish they would nerf the diplomatic penalty between friends and allies. Who cares if your enemies hate you a little more. I also wish that star bases would be subject to influence and flip to you. I am almost certain that they did so in GCII, unless I dreamed it.
Maybe it is just my style of play but I have had no major problems with this issue. I will usually wind up with open border treaties with any friendly faction and occasionally with less than friendly, if I feel it is to my advantage. Open borders improve your diplomatic status dramatically and does not seem to cause any great increase in incursions on big maps. The Drengi likes to tell me every 3-4 turns how much the open borders treaty has improved our relationship. The others do the same thing of course but only the Drengi amuse me with their friendly communications.
On any map, if you sit around and leave assets untouched in your empire, they will eventually come for them. The answer is simply, you get there first.
going back to up proposal about ganging on the skeak attacker this should be a vote for the council. Your allies and those who are close, or friendly towards will vote with you unless you skeaked attacked one who is an Ally, friendly, or close with. If they have trade routes, or any other treaty with you they will side with you unless they have the same with the other civilization. If the proposal pass then the ones who are an ally, close, or friendly towards you could declare war, but not attack you. Not just attack, but also embargo you. If a resolution pass then the offending nation should be allowed to fix things by giving back the colonies with a diplomatic penalty incurred instead.
To those who claim there can't be borders in space...you do realize this is not the main point right? The point is that if another faction does something that is blatantly against your own best interests such as colonizing a planet in a system that already has another planet you own, then it makes sense that the player would see this as an aggressive act and respond accordingly. Nations defend their own interest. It doesn't make sense that a faction can do something that massively goes against your own interest and yet people still treat you like a bad guy if you respond.
It CAN make sense because different species will have different inherrant points of view. Some will not see this as a provacative act, some would.
Hence my recommendation that their be a personality trait (I'd call it Territorial), as this will allow for creative application. Terrans (us) are clearly territorial, and should thus NOT be mad at you for destroying some random colony they or anyone else made in your backyard.
The Iridium on the other hand, maybe have a different perspective and are not territorial, and SHOULD be mad at you. I agree its unfair that EVERYONE sees you as a war monger for eliminating some backpocket colony, but SOME is reasonable.
I'm all for real-borders that are smaller than influence, so that the AI can easily define what is and is not that aggressive. I also think ships fighting outside of those real borders may not count as "war" per-se, given certain techs/etc.. I like how Endless Legend handles it for example.
Your idea doesn't make sense. The problem with your premise is that you assume that this is merely a matter of culture. It isn't. Do you think humans are aggressive just because they feel like being so? The reason for why empires go to war over territory is because of economic competition. A piece of land containing important resources, as well as living space for future generations, can't be secured if somebody else takes it first. That is why nations and empires don't kind it kindly when somebody starts expanding into their territory. If a civilization is able to make it into space then they are industrialized and thus need resources and land just like everybody else.
And thus, your argument fails.
Since domination of the galaxy is the goal of the game, the mere existence of other factions is against your interest. If you start wars, no matter for what reason, you are an even bigger threat than everybody else. Because you shown you are willing to take things by force, while the faction who just colonized did not. For a third party, it doesn't matter why you attack - because you don't like their noses, because they stink, because you think if the space map is colored in your color, everything belongs to you ... it doesn't matter. You are the one who attacked. How should other factions know you will stop? How should other factions know you will not claim their planets next? Because you say so?
Also it makes no sense why a complete solar system belongs to you, just because you have a couple of guys on one planet. Let's say there is a solar system with four planets and in turn 10 you colonize one planet. In the next turn - or maybe even in the same, if the AI goes after you - there are still three more planets free. Why should the AI not be able to colonize?
Well ok, let's say you held on to three of those planets for several turns and just havent got around to colonize the fourth ... well, why should it be considered yours? Colonize it, for your gods sake! What? You don't have the resources to do it? Well tough luck - this is a race of empires for galactic domination. If you can't stand the heat, stay out of the kitchen!
don't know about territorial good points either way. I wouldn't mind real boundaries in space more smaller than influence borders of course maybe a up resolution. Here's one thing to remember you will probably want to make it only after the colony rush, or you will be smaller than planned with a bunch of independent planets. Same rule as before no closed borders. If you want it this way defend your own space.
pre world way 2 all over again
@hardcore gamer
I think humans are the way they are because of our particular evolutionary history. I highly doubt an intelligent species evolved from say... nomadic herd animals, will have the same natural conception of territory and what is "yours" versus "mine" that we do. You even get these different views within the same species depending on their mode of existence, the dichotomy and misunderstandings of the Spanish meeting the Native Americans the first time they met (the Spanish thought "gifts" were permanent property, the Native Americans, less so).
Now, would I, if I were running a civilization, naturally want to accumulate resources and defend territory? Sure... but I am, inescapably, human, and those other races are not, they are not beholden to what I think is reasonable.
Also bear in mind, that I am one of the few people who've posted thus far supporting Real borders, for the most part, I think empires would try to "boguard" their backyard planets, I just think the game will be more creative if some of the AI's happen to be jerks and not care, and real borders should definitely not be as expansive as influence typically is, as that covers vast swaths of empty space.
PS: The fact that this issue about real borders is contentious amongst forum posters, (who are presumably all of the same species and mostly of the same overall cultural foundations) is more than enough proof that wildly different alien species will also consider real borders that cover star systems you barely colonize as contentious as well.
I suggest we just focus on what is "fun" and what is not "fun". You clearly just don't LIKE that the AI does this, and it is a stupid waste of resources in most situations, so the AI should be made smarter about how to deal with it, at the least.
Getting back to the OP's, well, op... his primary complaint was the lack of ability to plan ahead due to planet sniping.
There are valid reasons for not being able to colonize a planet that he had his eye on. It might be an extreme planet that he doesn't have the tech for. He might be drastically low on pop. His colonizer producing shipyard might be really far away. His economy might have gone negative and he can't produce a colonizer util he's in the black.
It takes some planning, but you can hold a planet until you can get around to colonizing it as long as you're not at war with the planet sniper. It takes 6 ships to surround a planet. You can use whatever you have, armed or not. I sometimes surround a stack of AI ships in the same way and have surrounded AI shipyards this way until I'm ready for war.
Just a thought to address the root complaint.
actually a tactic I never thought of. As far as real borders their needs to be an exemption for species totally surrounded by other species borders.
No it isn't. Have you forgotten that the game has a diplomatic victory? And that you can benefit from trade with other empires?
This is a massive simplification. Context is important. If somebody colonizes a planet in a system I was already in, then yes I will probably dow them and drive them away. But this isn't the same as just launching massive invasions into other empires. There is a difference between defending your own backyard and attacking other peoples backyard.
Because it makes no diplomatic sense. Planets aren't individual units, they are smaller units that make up a solar system. Just like how an individual street is merely a part of a bigger city. Because of this, colonizing a planet in a system even though another empire already has a presence in it is a perfect way to create massive tension and distrust between the 2 parties.
To create an analogy, think about how claims work in the Paradox games like EU, where if a another empire owns a province in a region that you own you get a claim on that province giving you a just reason to go to war for it so that you can unite the whole region under your rule.
You would be a horrible statesman in real life. You give pretty much no thought at all to how your own actions will affect the decisions later take by others in response. Other empires aren't going to care what you think. If you violate what they consider to be their sphere of influence then they will respond accordingly...
Such a species would not be able to get into space. You need an industrial economy in order to build such advanced things as spaceships. A society that rejects the idea of ownership and embraces some kind of socialism, won't be able to industrialize. Just look at the native Indians, their society was extremely unadvanced in terms of economic and technological development. Even the civilizations in North American such as the Aztecs were much more advanced.
The fact of the matter is, if the AI colonizes a planet in your influence then that's basically a free planet for you within the next 20-odd turns. If not, then you weren't that powerful there anyway and have no grounds to declare it yours.
But we need to abandon this silly open vs closed borders argument, because it's a distraction from the real issue. The real issue is that the AI doesn't really understand or care about influence. It doesn't get the fact that planets within my influence will pretty much belong to me whether I colonize them or just cultural flip them later; it needs to push the border back before anything more than 5-6 hexes into my space is a legitimate target. This applies to invasions, too - far too often I've watched the AI (once it's had it's arbitrarily short transport targeting range removed) take an individual planet in a cluster of 4-5 and not send any further support until long after it's flipped back. The really annoying problem with the AI dropping colonies into my back field has nothing much to do with it damaging me, since ultimately it doesn't; it's just bloody irritating.
Influence, as we're so often told, isn't a border. I'm ok with that. However, it IS a sphere of influence - which, in the parlance of the Great Powers, essentially refers to the area outside their direct control where outside interference will none the less provoke a hostile reaction. The AI needs to understand that that's exactly how most players will view it, too, and so shouldn't attempt to violate influence unless it brings enough force to literally take the area from my influence and adding it to it's own.
I actually suspect that players would be less annoyed by it if this were the case - if the AI suddenly settled 4-5 planets close together and within your influence, and so flipped the region to itself, then that should be applauded as good, challenging AI play. It would be a rare, daring move. But instead, we have - in literally every game - the throwing colony ships at junk class-5 worlds that will inevitably flip to me before they've built 3 buildings. That's boring, predictable, irritating, a waste of resources and ultimately a matter of the AI doing something bloody stupid, rather than an intended strategy.
Yes, Communist Russia famously failed to industrialize and would never have been able to make it to space. Oh, wait...
Communist Russia never got rid of the idea of ownership. Even in the soviet union everything was state-owned.
A socialist system is characterized by communal ownership. I think you were trying to refer to an anarcho-syndicalist system, though it's been 'proven' by an economist that a system with no formal means of ownership can run an industrial society anyway. There's no reason to assume that advanced economies require a concept of property even amongst human beings, let alone species like the Yor or the Thalans.
Well I said "evolved from nomadic..." not "IS CURRENTLY NOMADIC". They may well develop sedentary settlements ala humanity, but it wasn't a product of their nature, and would result in a different mindset.
I'm not even touching the whole socialist/ownership thing lol...
At any rate. Naselus was quite on point with his post. The AI is the issue, and it doesn't understand influence. Not a complete solution, but I've long felt that a easy way to help balance culture flipping would be for the planet, not to go into your control, but rather, to become completely independent first.
You thus deprive the enemy of his planet's use, but you don't instantly get the planet for yourself, there is no sudden reversal of power. You could have the planet eventually, fully flip, but this could be very long term, and it may well be more useful to just invade it (it would suffer a penalty to defense since they believe in your culture anyways).
ok we are talking colony rush right. The problem is squaters right.
1. Spain claimed the new world, and Portugal claimed Brazil after a meeting with the pope. That means anyone not Spanish or portugeese in the new world are squaters.
2. Several examples where Greek, and Carthage colonies shared the same island.
3. Haiti and Santa Domingo share the same island. I think one was French I know the other was Spanish.
4. Cabbot claimed from nova Scotia to Florida. Henry Hudson who sailed for Netherlands not England this time claimed the Hudson for the Dutch. Later became the new Netherlands.
5. New sweeden later became Delaware.
6. Spain only started colonizing florida because French squaters were there first.
7. French squaters started new Orleans on territory Spain had already claimed.
8. Oregon territory had been claimed by sir francis drake for England thoso American squaters.
9. Russian squaters expanding Alaska to parts of California.
there are probably others, but you get the point. When you claimed so.ething first, and someone moves into something you claimed, but not settled then it is historically accurate.
I suspect the problem comes back to an inability to code the AI to respect such a border. As allready noted Influence allready IS borders because the AI gets pissy about you going inside their borders with anything pretty hard. So from an AI diplomacy PoV Influence = Borders. It's just that the AI willfully ignores that with each other and the player.
Instead of planets culture flipping, they instead "shut down" and are unable to produce anything.
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