***Released 7/22/15***
Fixes
@Naselus: I noticed it working correctly after i started modding, and i didn't do that till after i opted in to the 1.1 beta patch. It's possible the break happened somewhere in the beta of course.
I'm fairly sure BestDef was added very late in the 1.10 beta. Vid's first post where he notices BestDef exists is from the 12 of July, while he'd been working in those files and reporting xml bugs in them under 1.10 beta in the week leading up to release and so would have noticed it earlier if it had been there. I've certainly not seen any sign of BestDef doing anything different from its current behaviour, and its name does strongly imply that it's present form is correct.
Given Vid and I probably fiddled around in that file more than anyone (aside maybe from TurielD), and both of us suspect that the problem comes in the moment BestDefense shows up, I'm inclined to believe it appeared with 1.10 rather than it working correctly in 1.10 and then being broken by 1.11 - especially since the 1.11 changelog contains no references to any alteration in best def, or anything related to it, and the patch came out only 24 hours afterwards.
Hmm possible, i know i didn't look at blueprints till a while after i started modding, before 1.11 but either at the end of the 1.1 or after the 1.1 beta. It's hard to be sure which. If they did add it last minute to 1.1 then i guess that makes sense.
Question not 100 sure if my game version is upgraded it still shows ver 1.1 . Is it suppose to show ver 1.12 now?
Browse to the GalCiv3.exe executable, hover over it, and it should say 1.1.12.0 for version 1.12.
Happened now a couple times with version 1.1.12: Game gets stuck at the end of turn when I have finished my movements and the turn button should activate. However, it doesn't. It continues to be labeled "Idle ship" but is grayed out and clicking it doesn't do anything. I can move around the map and the UI responds to mouse normally but the turn just won't end and because it's stuck in the "idle ship" grayed out I can't do anything about it...
Maybe you should add an "emergency force refresh/redo/end turn" button to the ESC menu or something?
I get this too, but I find going to a previous game save and carrying through can move past it. I have autosave set to every turn now.
I have the same issue. But I could still save and reload from that turn.
My suggestions:
I second that. With the specializations in the tech tree, if I have researched one specialization and want to trade for another specialization of the same group, which the AI rightly considers "fair trade", then I also have to close down the Diplomacy window, reenter the tech tree, remember the name, and then reopen the diplomacy screen. These quality of life changes mentioned above would make things far easier for the player.
Can we please have a number next to each faction leader on the diplomacy screen indicating when we can trade with them?
Currently it is only visible that we are on a "cool down" when a conversation is initiated which results in a lot of clicking each turn for a couple of dozen races to check whom the player can actually initiate trade with. It is important to use each turn for trading when building alliances
Shouldn't this be stickied?
CIV name is not displayed when an AI is requesting peace
Picture and background is visible but that is usually not enough to identify a CIV when there are a lot of them (The same pictures and backgrounds can be used multiple times when there are a lot of CIVs)
for future reference, there are no "Founders only" patches. There are sometimes "opt-in" patches, meaning you need to manually select the beta patch, before it's officially released, but they are open to everyone who select them.
Here is another bunch, just let me know when I can stop :
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