Just wanted to give my feedback on my most recent Daily Challenge. Towards the last 3/5th of the game the following:
I understand that sometimes you should buy things just to prevent others from using them, but in the three examples above, they were usually so cost-uneffective that they did more damage to the buyer than would have happened if an opponent had bought them and used them against that person. I hope that the AI can be upgraded to analyze the financial situation more often, and avoid the "Spend $10 to prevent your $1". I won this game way, way too easily.
I would also love to see the AI use some randomness in their Sabotage. Once you know what building they targeted (like for an EMP or NV), then they will always target that same building in the cluster making it way too easy to prevent it with Goon Squad. Humans would throw in some element of randomness to keep the players guessing. BTW you can tell which one they targeted because it will be locked out the longest.
I love the game, and these are just observations and suggestions. Keep up the good work and thanks for taking the time to read this.
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