*** RELEASED 7/9/2015 ***
Features
Added Steam Workshop support for uploading and downloading ship templates
Added Steam Workshop support for uploading and downloading custom factions
Added 2 new difficulty levels: Easy and Incredible (much like my wife)
Added custom map support for multiplayer games
Enabled Pirates in multiplayer
Added a "No Tech Brokering" game setup option (setting this blocks trading of techs unless you discovered it, ie: you can't trade a tech you got in a trade)
Fixes
Fixed a multiplayer desync when asking for peace
Fixed a multiplayer desync from some battles
Fixed a multiplayer desync when sending a constructor to a rally point
Fixed a crash when two systems both attempted to add notifications at the same time
Fixed a multiplayer crash when being awarded a constructor from an anomoly
Fixed an issue with missing movement trails on some ships
Fixed a crash when updating steam stats
Updated the miles version to fix sound issues and sound memory leaks
Fixed a bug/exploit where if you asked for enough from the AI it would overflow and forget its value, giving you everything it has for free
Fixed an issue where you can offer more credits per turn to the AI than you can actually pay
Fixed game within a game crashes in the ship designer
Fixed an issue where players could use rally points to ignore range limitations
Fixed an issue where ships couldnt explore if you didnt have a home planet (like at the begining of the tutorial or campaign)
Fixed an issue where ship desings would be broken if they were saved with a decimal in the name
Fixed an issue where sometimes game reports wouldn't be submitted to the universe
Fixed a desync when humans were traidng with each other in multiplayer
Fixed an issue where ship movement forecasting times were inaccurate
Fixed an issue where custom race homeworld doesn't display correctly in diplomacy report screen
Fixed crashes
Fixed an issue where the AI wouldn't take over if a human left a multiplayer game
Fixed a crash in the crash reporting tool (this is just a joke, don't send in letters)
Fixed crash if a multiplayer game was abandoned while there were multiple popups in the popup queue for the game about to be destroyed, which would crash once they were unhidden
Fixed several crashes, hangs, and missing UI when a peer would disconnect during a multiplayer game setup
Fixed a crash when loading a save game if a corrupt fleet exists
Fixed crash in race trait tooltip caused by a user making an insanely long list of modifiers in a trait mod, which the fixed string used for formatting the tooltip couldn't handle
Moved awarding the ship until after the battle when encountering pirates at an anomoly
Fixed the Mega Resort for the Drengin
Fixed an issue where the UP chairperson could be listed twice if the chairbeing defies the UP
Fixed ship definitions for missing ships
Fixed a desync when the AI considered requesting peace
Fixed Ranfer, Destroyer and Battleship blueprints
Fixed some issues with the Krynniac Jihad specializations
Fixed a bug with Food Distribution that made it unbuildable
Fixed an issue where you could get blank images after downloading content from Steam Workshop
Fixing a crash if your ship design list changes before you open the ship designer for the first time, like if you are playing a multiplayer game with a custom faction that isn't your own, with custom ship designs that aren't your own
Fixed an issue where the race trait that gives first improvement free was able to incorrectly award an ongoing project as the item to be awarded. Since this is impossible it prevents the item from ever clearing, and it also prevents any other manufacturing from happening. This basically locks out the planet from ever being usable to the AI.
Fixed an issue where restored session custom faction data was getting improperly culled or overwritten
Fixed an issue where govern wheel sliders (player, colony) were not being sent over the wire and saved for non-HOST players in MP sessions
Added 'isLocalPlayer' check to prevent 'you have insufficient resource and cannot build that thing' notification from showing up on other player's notification lists
Fixed a stuck turn after a human planet is invaded by the AI
Fixed a crash merging large groups of ships
Fixed a crash that can happen when encountering pirates in anomollies
Fixed crash in which the AI was able to find a way to get a certain improvement type hub without any neighbor improvements unlocked
Fixed the Merchants ideology trait
The Mutations colonization event is no longer global
Fixed bug with the lobby window where custom faction icons from one player do not appear to other players
Balance
You cannot select food and growth modifiers as a custom faction if you are playing a synthetic race anymore
Rush costs are now modified by the turns remaining
You can no long stack Yor assembly projects beyond your population cap
Request Constructor Button currently builds a basic constructor instead of latest constructor
AI
The AI is now better at building hub improvements in good spots
AI will now make use of preferred defense type when researching and when building ship blueprints.
UI
New cinematic camera system for watching battles, the Michael Bay edition (in that every time a ship explodes I imagine that Michael Bay is on it)
Added a new Medium UI size
Added a new Normal UI size
In the error popups that come up when you fail to colonize a planet or declare war on another player, it now says why you cannot do these things (e.g. UP resolution prohibits this, this player is immune to war, etc.)
You can now get to the Manual from the games main page
You can now get to the Wiki from the games main page
Added the ability to review the game
Added an option to show design that are over mass (for modders to fix their ship designs if we change mass values)
Updated the text in the popup when changing the galaxy difficulty to be more clear
Redid the turn count victory condition to be more clear and have it based on more relevant information (faction power)
Enter/Esc key now closes the shipyard screen like it does for other screens
Added Raw Production entry and breakdown to the planet wnd
Yor colonies show Synthetic Pop Cap instead of Food in the planet wnd
If you don't have resources required for a ship it still shows up in your shipyard, but it is greyed out
If tech trading is disallowed by a UP resolution, the tech category entry will still show up in the interaction wnd, but disabled and with a tooltip saying which UP resolution is preventing tech trading.
While a galactic event is active, the notifications list on the side of the main game wnd will show the name of the active event and how long it will be active for (if applicable). Mousing over the entry will show the bonuses granted by that event
Fleet tooltips tell you how many moves they have remaining
Updated planet textures
When attempting to load a map, it now shows the proper text in the title and delete prompt
Added a new ambient music track
That will be coming in 1.1. But isn't in this update, look for it in a 1.1 update next week.
Can you make this work on the diplomacy screen too? That way I can stop accidentally declaring war when I try to say goodbye to them.
any news on the yor and their population cap? is it still possible to go past the cap without any penalties?
Not really bitching here but, isn't it strange that 1.10 does not equal 1.1? Again not complaining that you guys are doing this, I realize that it is widely used that way. Just an observation that the way that numbering works, exists.
Thanks, Derek! Greatly appreciated man.
They might as well use x.y.z, where y is the major patch stream with features, and z is the minor patch stream containing only critical corrections. Major testing required for changes in Y, minor testing for changes in Z.
They are the same thing, i use them interchangeably. What is being released today is a 1.1 test version, the real version won't come out until next month and we will continue updating and to it as we go.
The test patch is out, the password to unlock it is in the first post.
Nicer Explosions, but not as impressive as what I would expect from a Michael Bay production
Cinematic Camera seems to be broken, it just gives you top down view. Free Mode does "seem" to be more forgiving and easier to control, atleast when you select it, your ships are in front of you, and you arent panning around to frickin find them.
Is the debug console locked in the test patch? The ` key is not bringing it up.
See the disclaimer in the opening post. You have to start a new 1.10 game for the camera to work.
Yes, the debug console is disable unless you enter /cheat on the command console.
I have been disclaimed thanks for the correction!
Tooltip bug - minor -
in the 1.1 tooltip improvements:
-Under Approval Tooltip in Planetary Screen, it shows approval bonuses on the bottom. It fails to mention the affect on Resistance - pop, prod, and influence are there and fine. As well, in the text just underneath the approval bonuses, the text states high approval helps influence, growth, and resistance. It doesn't mention raw production.
Only tooltip "bug" I could find. i can suggest other useful tooltips, I'll stay focused to look for defects, not improvements.
Derek, do you want tickets opened up for 1.1 issues, or just report them in the forums??
Hello. In steam propirties of the game i can now choose russian language, but game still in english. When localization should be ready?
how do you access the workshop after you opt in, I cant see it anywhere
How do you pull up the command console?
I don't have an Opt-In menu choice. I've been in previous Opt-ins. How do I get the option back? I tried deleting and reloading local content
Are you entering the password revealed in the OP
you do it like you did in GC 2 add cheat to the ,exe !
this is really odd, it says im 1.1 and there is just no workshop
Workshop is hidden...Try to find it in the community-screen
Will there be an option added for uploading/subscribing to mods? Real mods I mean, custom races and ship templates are not mods they are optional in game elements.
Also will there be a mod selection/load order added to the options screen?
In ImprovementDefs.xml line 2555, there is a space after XenoIrrigantion's internal name. I believe this is preventing players from building the next stage (BiomassResequencer) and allowing players to build an additional copy of the previous stage (FoodDistribution)
<Improvement> <InternalName>XenoIrrigation </InternalName> <DisplayName>XenoIrrigation _Name</DisplayName>
Ticket #HGV-613-56274
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