I always choose "Xeno Ind" to improve my manufacturing and research, then "Planet Improvements" for the food and tiles, and finally "Xeno Commerce" for the morale and econ.
Question: Since we begin with factories and research labs, and "Xeno Ind" simply improves them, is it a better strategy to go "Planet Imp" and "Xeno Comm" before upgrading the factories and labs? Any theories or observations would be greatly appreciated.
Thanks all.
3 constructor i always upgrade to colonizer. For me this work fine... if i got good map and 3 planet close to each other and my shipyard can catch 3 planet i create another place where i build colony ship, build couple factory (0 research) some food + hospital and i can send 2 colony per turn 1 from homeworld and 1 from my 3 planet (this work for me only on insane map, i love insane map). How many players so many tactic.
IMHO, the best early game strategy is as follows:
On turn 4-6, as soon as int travel is done, u should rush buy a maxed out sensor ship.
By turn 14 you should be able to produce 1 Coloship (with IOn Drives, 11 moves and 25-40 range) in 2 turns.
What EXACTLY is a "maxed out sensor ship?" I've seen this reference before. Thanks.
A cargo hull ship, that holds as many sensors as it can carry and nothing else.
Exactly, also called Eye of Sauron
I am no expert on GC3 (yet) but after playing 100+ hours, there's a few things I have figured out for myself.1) Get that research tree up and going FIRST. Since ALL future research depends on your research capability, I go for that tree first in all 3 ages.2) Next up (for me) is production. Going for universal translator and starting to work up the government tree will eventually give good production bonuses, that's important to me. (industrial specialization doesn't hurt, but you want the production bonuses as soon as you can get them.)3) Throw some points into the interstellar research tree. That gets your ships moving faster and farther early on which will save you HUNDREDS of moves later in the game.Once I have those 3 built up to at least the end of the first age, then it's time to decide what greater strategy I'm going after. For me that's usually dumping a lot of points into the military tree, while slowly adding points to some of the others. I start alternating between military and other tech trees. So for every one thing I research in military, I pick one other tree to dump a point into, while paying attention to make sure my research and production tress stay ahead of the game.But of course this all depends on what race you are playing and what type of win you are going for!I'm sure it's like Diablo where there really are millions of possible combinations and strategies for getting there.My build strategy is for a military based civilization, but I think at least the research portion of the build is a winner for any type of strategy. Everyone has to research, and the faster you can do it the more options you have available to you. I SPAM research buildings on any planet I can fit them and pay attention to those adjacency bonuses on planets! Antimatter reactors and advanced research buildings are your best friend.One thing I should add to this is that even though I go for research first in the tech tree, I actually start industry on my home world before the research centers. It's kind of a catch 22, but the way I see it is that I can't build research facilities fast enough if there are no factories to speed up building them up. Right? So far this has all worked, but I should add that I play on insane maps at normal or slow game speed. Hope this helps and have fun!
With all due respect.... this is rather confusing and also pretty wrong.
If you want to do well and win at GalCiv3 at the moment you need to rush exapnsion. For example I am now playing a MP game with a friend of mine + 7 other Civilisations on the largest map on MP (i think immense ?).At turn 51 I have 200 billions population with 38 colonies with the strat I describe above
100 hours in the first step in a 1000 mile journey.
Very interesting tips, thanks to you all.
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