A very simple idea: if you manage to destroy all of the enemies' shipyards, and prevent them from building new shipyards you've beaten the enemy and can demand anything you want. A small fighter in outer space can completely dominate a giant class 26 world if it has local space control because on the turn the class 26 world builds a shipyard, that fighter can shoot it down. And if the world doesn't happen to have ships on it, THAT WORLD CAN'T DO ANYTHING ABOUT IT UNLESS REINFORCEMENTS COME ELSEWHERE.
In other words, you don't EVEN NEED TO INVADE THEIR WORLDS. IF YOU HAVE TOTAL SPACE CONTROL YOU'VE WON. Also, I might point out that there should be a planetary bombardment option where the goal ISN'T to invade a planet. Instead it's to bash it to rubble.
THIS IS SOMETHING YOU CAN ALSO PROGRAM THE AI TO TRY AND DO, AND TO RECOGNIZE.
Ohhhhhh. Huh. I actually haven't fought a real war yet in several dozen hours of play. There was never any need.
Umm. Care to explain just how you might know the second, given the first?
Here's my challenge for you sir. Play an immense map, Uncommon for ALL planet and resource choices. No pirates, very slow tech, slow game pace. Have at least 10 AI's and some minors.
Also, just for me, have one of the Custom AI"s you make be: patriotic, synthetic, focused on expansion, tech, military as it's first three; Diplomacy is dead last. Malevolent ideology. Traits shoud be Aggressive, Cruel, Expansionist, and Xenophobic.
Give them a 16 quality homeworld.
For points, please do the following:
-2 to Fertile, Popular, traders, farmers, Agile and Likeable. No one likes them, they don't need food or nookie, and don't move so fast.
You should now have 17 points to spend.
+2: Productive, Clever, Economical, Observant, Fast, Organized, Dense, Tough
+1: Adventuresome
And be sure you don't gimp them. Give them the Yor Tech tree.
The only thing they won't have is all my ship plans. Oh, you didn't know that? Yeah, the AI will use Human designed ships if they are a match for it. Silly AI, learning from human designers.
Seriously man, you are shot gunning a ton of thoughts but you can't really say you've played unless you allow yourself to play a game where you actually DO have to think and plan and make strategic decisions. For having never even been in a war, you have a lot to say about how things should work. Is every idea in your head bad? No, I didn't say that. Really though, you might find that some other things could be, should be and are more important than things that you repeatedly try to cry about.
I've come to believe you are just a Troll and I figure this will fall on deaf eyes again. If you are sincere, the I beg you, give this a try. Make your theories meet practice.
You go ahead and try to reach all their starbases from your limited range and small planet base. Re-learn the WWII lessons of island hopping as you slowing drive toward their homeworld, if you can find it. Meanwhile, the AI, while making enough mistakes that will allow you to win, will also make you read and react to what they do. And if Gifted ends up being to easy, then try the same thing and take it up one notch. Try it. You might like it.
Regards.
Umm. Care to explain just how you might know the second, given the first?Here's my challenge for you sir. Play an immense map, Uncommon for ALL planet and resource choices. No pirates, very slow tech, slow game pace. Have at least 10 AI's and some minors.Also, just for me, have one of the Custom AI"s you make be: patriotic, synthetic, focused on expansion, tech, military as it's first three; Diplomacy is dead last. Malevolent ideology. Traits shoud be Aggressive, Cruel, Expansionist, and Xenophobic. Give them a 16 quality homeworld. For points, please do the following:-2 to Fertile, Popular, traders, farmers, Agile and Likeable. No one likes them, they don't need food or nookie, and don't move so fast.You should now have 17 points to spend. +2: Productive, Clever, Economical, Observant, Fast, Organized, Dense, Tough+1: AdventuresomeAnd be sure you don't gimp them. Give them the Yor Tech tree. The only thing they won't have is all my ship plans. Oh, you didn't know that? Yeah, the AI will use Human designed ships if they are a match for it. Silly AI, learning from human designers. Seriously man, you are shot gunning a ton of thoughts but you can't really say you've played unless you allow yourself to play a game where you actually DO have to think and plan and make strategic decisions. For having never even been in a war, you have a lot to say about how things should work. Is every idea in your head bad? No, I didn't say that. Really though, you might find that some other things could be, should be and are more important than things that you repeatedly try to cry about. I've come to believe you are just a Troll and I figure this will fall on deaf eyes again. If you are sincere, the I beg you, give this a try. Make your theories meet practice.You go ahead and try to reach all their starbases from your limited range and small planet base. Re-learn the WWII lessons of island hopping as you slowing drive toward their homeworld, if you can find it. Meanwhile, the AI, while making enough mistakes that will allow you to win, will also make you read and react to what they do. And if Gifted ends up being to easy, then try the same thing and take it up one notch. Try it. You might like it. Regards.
I believe I should make another Let's Play thread, on a huge map. Except that I'm NOT going to choose an immense map because the game gets too boring at some point.
Among my tests I might point out that I had each AI pair up in teams with a customized synthetic partner. It didn't help.
I get that. Just know that with those settings, at least for me, there aren't nearly as many planets to colonize as you seem to have previously experienced. In the games I've played with those settings, all the AI's as well as I, generally end up with between 12-20 colonies after the rush was complete. You might or might not find a very limited set of planets on huge. Random number generators and all.
The AI mentioned above was always the top power after the rush and quickly declared war on me every time. EVERY FREAKING TIME. I eventually beat them back, but while I'm locked up in a dirty war, the always seem to be a couple of other AI's watching,building,waiting until too many of my forces are committed to the front in an attempt to bring the war to conclusion, that they see me as a juicy target on my flanks. We'll see if they have similar behavior for you.
Regards..
Godlike is freaking EASY. Don't know why people brag about it so much.
(messed up font size).
Actually, this is stupid. Loading an earlier game.
BUT HAVE I MADE MY POINT ABOUT THE DIPLOMACY SCREEN EXPLOITS?
This one is only the most obnoxious. Of course it's so obnoxious that even I find it obnoxious. However, the point is that BEATING GODLIKE AI right now is an accomplishment WITHOUT MUCH VALUE.
You meant to say, "Beating Godlike WHILE ABUSING EXPLOITS is WITHOUT MUCH VALUE."
Turn off tech trading next time.
But it counts equally in the metaverse.
Right???
Besides, it gets into a different issue: WHAT'S THE DEFINITION OF AN EXPLOIT?
I could argue that designing new ships is an exploit too.
Abusing something that is obviously contrary to it's intended purpose for personal gain. Designing ships, under this definition, is not an exploit as players are meant to be able to design ships. However, designing terrible ships, such as cargo battleships, for the AI to build that you personally would never use is an exploit.
Yes please. I can send a gazillion builders to upgrade a starbase, but none to a shipyard?
Who says I cant just attach a starbase to a shipyard? Madness!
When I can upgrade all of my ships even deep in enemy territory (especially interesting when swapping drives... are there teleporters??!),
all my shipyards and starbases should be able to do the same, without stupid builder-ships. But thats just my opinion.
So in the OP you say lets wipe out shipyards and now you do a 360? Nice one!
I'm pretty sure the game didnt come to this forum to spill garbage all over the place.
From my experience of actually taking out starbases and shipyards you'll need at least 5 corvettes or frigates or a mix of both to take out a shipyard or a basic starbase but because any enemy planet can build a shipyard you'll need scout class ships near every enemy planet to see where any new shipyards pop up and then move your 5 ship fleets into nearby areas so you can react to your enemies actions. As others have said if you dominate your enemies space you run the risk of them surrendering to someone you may not want or be able to take on militarily? this is why I would like the devs to put in the "No Surrender" game option in the setup menu as it forces the AI to fight to the bitter end. The OP has a basic good idea but it needed fleshing out abit . If you want to guarantee getting all your enemies planets I'm afraid unless you trade all their stuff for making peace with them you going to have to use transports to invade the planets?
This brings up a serious point from current game. I'm alterian, and the Yor did an excellent job with colony spamming which I couldn't do anything about because I was surrounded by others first. By the time they got to me, they were 4x (pun intended) the size of everyone else. I was gonan throw in the towel, but decided to see how far I could go. They obviously invaded, with bio warefare on my newest worst planet. I had already ruled that one hopeless. But my next planet was a gem to me, so 1 military academy and planetary defense side by side, pop 16, 100% approvAl, they failed there first invasion miserably! and didn't try again. However, they hovered around my planet, preventing me from building a shipyard. Yes, they tried to penetrate further, but I had amassed my defenses at the next planet and was just holding on.
the point is, that was 80 turns ago. I have finally turned the tide, 2 other players friendly to me surrenderd to me, and now Yor is only 2x my power. I'm tying up their military industrial complex by winning on defense. I'm just about to go to offense. In the meantime, I still cannot just yet rescue my planet, so I made it into a money planet dozens of turns ago and it generates enough to provide all my planetary maintenance, and cover mtC costs for half my fleet.
SHOULDNT there be a BLOCKADE mechanic? Nothing gets on/off the planet. The planet, should have to fully sustain itself, and no science/money (and even production, if you are human with those crazy decay rates) gets off the planet. Because of no blockade function, losing one of my best planets, being held hostage, was just a nuisance, and I'm sure it as well fouled up the AI's war plan.
The Yor should simply have moved on from that world and invaded deeper into your space, destroying your shipyards.
At which point you would have lost the war.
But "planetary bombardment" from space should be an option.
Looks like people are agreeing with me. Guess who is the troll in this thread.
I like winning. Even in debates.
The Yor should simply have moved on from that world and invaded deeper into your space, destroying your shipyards.At which point you would have lost the war. But "planetary bombardment" from space should be an option.
the tried and failed? No, they tried and died. I held them off at my next shipyard, which was at my empire core. Anyways, yes, planetary bombardment should be available if you maintain a blockade for several turns. A free way to soften up the defenses. But shouldn't be overkill.
oh, another things which should, "not work" while a planet is being blockaded or ravaged by war. TOURISM. Your tourism revenues should be about as empty as Syria's.
Oh good, I'm glad they tried.
Was the problem for the Yor they sent too many small fleets and didn't make one big giant fleet?
But regardless, well done on holding them off. But yes, tourism should suffer in war. JUST LIKE HOW THE YOR SHOULD NOT WANT SNUGGLER COLONIES BECAUSE IT MAKES NO SENSE. SNUGGLER COLONIES ARE FOR BIOLOGICAL RACES. SYNTHETIC RACES DON'T SNUGGLE.
And about Syria: what comes around will go around. The war continues.
Marigoldran.. stop with the all caps I swear. All of your posts are meaningless. You don't play the game before making suggestions, you constantly complain, AND YOU HAVE TO SCREAM AT US ABOUT EVERYTHING. gtfo
Edit- Calmed down a little, but the majority of it stands.
I hate to say it, but I'm in an agreement with Christian here.
Forum ban until stats have shown he's completed at least a half-dozen games on maps not set to Abundant everything.
At that point, he (and I'm assuming a he, pardon my gender bias) might have something valid to contribute, and might be able to do it coherently then. It's getting tiresome and clogging up the forums (and our time).
You realise that blockading a planet is not that useful? It's a habitable planet, they're capable of sustaining a population without outside influence. Take a look at the one we live on for example.
Sustaining and living is one thing, but being able to fully contribute to the empire while blockaded is not valid. Human vs AI, AI vs human, or human vs human, there should be some consequence of owning a planetary orbit, but failing to be able to invade and win.
So you have to have a single military ship adjacent to an enemy planet during war for this to take effect? Sounds reasonable actually. To be clear, you mean that anything of the planets that contributes to your global empire would be cut off (research/credits/production for shipyards but definitely not influence) but would still be available locally. Then comes some further questions:
Say you're blockading me, my planet is completely cut off. Does this mean that I can't use my treasury to rush-buy defences too? Do blockaded colonies get access to their own mini-treasury for this? What if the planet is losing money? Does my empire stop losing money suddenly?
Well, I would propose a full cutoff. Most planets can sustain themselves, if they go full economy mode. I would think that they should be as well cut-off from the empire treasury, to prevent speed rushing defenses. The blockaded planet would need to have its own mini-treasury in fact. A true stand-alone "empire". If that planet can't sustain itself ecomically, then you have to start to sell buildings. You can produce social manufacturing however, but science is completely useless (no communications/collaboration with the current tech project, haha, your science team is trying to discover how to create fire while the empire's science team is working on Fusion).
But I think it should take more than just a single ship to blockade an entire planet. To make it interesting to break the blockade, a single ship on all 6 surrounding provinces. Wanna go tiny ships, sure, easy to break the blockade temporarily. Have a lot of warships, waiting for troop transports to arrive (or more, actually, to get the job done right)? Then you still need to split them up to form the blockade. Enemy fleet coming? Rally your fleet or try to hold the blockade.
This mechanic could make it interesting for those huge pop planets. Gives you an option of more than just leaving ships to destroy any newly built shipyard. That's what the AI does, and its certainly what a human player would do. Wanna do both, blockade and kill shipyards? It will take more than 6 ships, to blockade, and kill a shipyard every turn, unless you have a lot of movement points and can rally your fleet to destroy the shipyard and resume the blockade in the same turn.
If its such a valuable planet, then you will be forced to attack and break the blockade. Like I said, over 80 turns I lived with my planet simply not able to create ships, so I just made it a money planet in about 10 turns. If I had Terran tech/traits, I could have even sent production to another shipyard, very far away. Such a mechanic would seem to just make this scenario far more interesting.
*Shrug*. Obviously others disagree with you. Are YOUR posts that much more meaningful?
And you seem to be missing a sense of humor. If you think about it, the Yor really shouldn't want snuggler colonies. This is a very minor but also entirely valid point. After all, only biological species need to snuggle. Did I touch another nerve?
Once again, chill, dude. It's just a game.
Learn how to use bold and italics and I will.
Get rid of that advertising blurb thingy - "GalCiv 3: How You Rule Your Galaxy" - right the eff now!!
"GalCiv3: Not Good Enough To Challange a Chess Grand Master!!" Now, that is a slogan to stand by and speaks the truth of this game.
I'm sure Stardock's advertising folk are coming up with Building Sized Posters/Full Page Ads/Primetime TV slots with that phrase as we speak.
And the lay-offs are coming and Frogboy and his cohorts are bereft they have made such a poor game.
'Scuse me while I go Snuggle with my Yor babe now, m'kay??
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