So I'm not 20 turns into a new game and the first other race I run into is Yor, so I open trade trying to maybe haggle for a tech or two of theirs (I was synthetic too) but he was being super stingy. I wondered what it would take in creds/week for him to agree...and while I was at it I threw in all his techs...and a base...and a ship for fun. I may have gotten a little and frustrated and entered something like 90000000 creds/week (20 turns into a game, you know I'm good for it man...c'mon!). I thought there'd be no way he'd fall for it. There's gotta be some kinda creds/week check right...wrong! He said it was a generous offer ...and it was ...and I may have declared war on him immediately after he gave me all his techs.
Stupid robots, no concept of guile (it's safe bet the other races work like this too).
Personally this isn't a big deal, I just have to remind myself I'm a big boy and I don't need to cheat to win (it's no fun anyway)
But if the devs want to fix this they could just make you pay what you agreed to pay even if you go to war (you agreed to pay it) I was surprised it's not like that already. Want that 6 Duterium back you traded for 50 turns? War is the answer!
Thoughts?
As an afterthought every time see/say Yor I can't help but think the dev that made them up was wondering what to call them when a guy named Roy walked into his office.
This is definitely something that there's no point giving the AI the ability to do right back at you - because you won't fall for it.
My ideas:
A third-party (something like a bank) who oversees any "credit per turn" trade. The buyer has to pass on to that third party a certain amount as confirmation of the trade deal (say 10-20% of the total bc to be paid). Then, that third party pays out to the race you've bought from the credits as per the agreement (say 7bc/turn). Then, after the third party has used the deposit you've given them, you have to stump up more/the rest of what you owe (if you originally passed on 10% either a further 10% or the remaining 90%). And if you renege, well, suddenly all that stuff isn't yours anymore. Title in the property doesn't transfer until full payment is made.So you might not want to move those ships too close to your best planets until the deal's done and they are yours.
If the buyer declares war before full payment, the deal is cancelled. Planets/ships are once again property of the seller. And will attack you if possible.
If the seller declares war before full payment, the deal is cancelled. Buyer keeps all monies (even those paid so far in the credit/turn deal) and, of course, all planets/ships etc bought in the deal.
And that's how you hit a home run kids. Lol
I am surprised every time I hear things like this. I remember playing and AI being idiosyncratic but smart when picking friends and knowing when players are about to go to war. Though it couldn't predict you doing so in that case. I think gaps like this or some form of exploit will always exist so diplomacy and UP penalties for betrayal are the devs best friend.
DARCA
Oh, and its, 'it' or N-1. Yor don't have a gender.
My thoguhts, some of which I have heard before:
1) First payment made immediately (Before tech's trade), so you much have the at least a single payments worth on hand to pay. (this covers absolutely absurd values).
2) Declaring war absolves they person you are declaring war ON from having to pay you, but the United Plant still requires agreesors to pay off their debt. So if YOU declare war, you still must make payments until paid off (or the other race no longer exists). You could also avoid paymnets by leaving the UP. (If/when implemented, havent tried it yet, not sure if possible right now).
Running in bankrupt mode, until a positive balance I am pretty sure is going to be more a larger negative, then any techs 'bought' this way.
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