Custom race:
Thalan Tech
Colonizer + Patriotic.
Gentle, Craven, Clumsy, Brittle, Wasteful, Forgetful, Unpopular, Poor Traders.
Productive, Clever, Content, Fertile, Dense, Militant, Farmers, Adventuresome, Observant, and Fast. 1 extra point was put into Likeable.
Galaxy type: Immense, Spiral, Abundant Planets and Stars.
AI: Godlike. All standard races.
No pirate bases (a major point against my strat, but it doesn't make it invalid).
Game speed: Slow.
Exactly how do you post screenshots?
I spoke too soon. The Drengin have started building Carriers. Carriers are completely and utterly broken balance wise. Everything else gets slaughtered when the "small" (instead of tiny) infinitely replaceable assault fighters are used. Looks like each fighter has about 200 attack total. A single Carrier defending a shipyard just took out my strongest fleet including the T.A.S. Crusader. Sigh.
Okay one last post on this subject... If you're not having fun playing with this game setting, there are many other game settings that you can choose from. I suggest using a smaller map or more factions on a larger map. By doing this you will not be able to expose your fast colony rush. For instance if you play above 80 factions on an insane map, you'll have a hard time getting to 20 planets before they are all gone, then you'll have to start war to get more (or culture flip).As other suggested turn on pirates this will provide a little more challenge to your colony ships. I'm not saying the AI is super but, it's decent and playable. Could it be better always something could be tweaked or improved. If you want to challenge yourself, use the suggestions. If you want to continue running away with wins play the way you are, however, as you said it's not fun for you We gave you options on how to attempt to have fun and you are refusing to use them.
The point is that on larger maps, you're going to hit 100 colonies anyways at some point, that is if you don't lose. And at 100 colonies the game becomes pretty tedious. And this part of the reason I want better AI. Better AI means more automation (if the AI can be trusted to improve my worlds based on my strategic guidelines, I'll be happy to let them), and less micro management, which means the larger maps become playable.
As of right now the larger maps are essentially unplayable because you either lose or you manage to get a large empire at which point THE GAME BECOMES EXTREMELY TEDIOUS.
I don't want to play on the smaller maps because they're not epic at all and I find those games sort of dinky (my personal opinion).
Then Play with more factions.... if you play with 80 + factions you're not going to get 100 colonies by turn 60. You'll be lucky with 15-20. If you don't like managing 100's of planets then choose a smaller map. The forum has spoken, you're refusing to listen on how to improve your game and make it more difficult.
That won't work Seilore, because if I do things correctly I'LL EVENTUALLY GET AN 80 PLANET EMPIRE ANYWAYS. (Or I just end up losing).
At which point the game becomes tedious again. In other words, under those conditions I GET PUNISHED FOR PLAYING THE GAME CORRECTLY (because after I slowly and meticulously build my giant empire, I have to spend a crap ton of time afterwards to micromanage a huge empire, knowing that I've pretty much already won the game, which is a pain in the butt).
Your suggestion doesn't fix the problem IT ONLY DELAYS THE INEVITABLE.
There are a million ways to punish the ai. I can win on 1-2 planets easily. What exactly are you doing that requires 80 planets in order for you to win?
Conquest. Or diplomatic victory. And I like big maps. More epic that way. Unfortunately, it's not very epic if your enemies are very mediocre. Victory only tastes sweet vs a WORTHY foe.
I think of technological victory as sort of meh. And ascension is boring as heck (hitting the end of turn button and hoping no one declares war on you until you win).
VICTORY COMES FROM SPILLING THE BLOOD OF YOUR ENEMIES AND REVELING IN THEIR DEMISE. Unfortunately, if your enemies roll over and die at the first push, it becomes much less satisfying.
Why do you need 80+ planets to win a conquest type?
How else are you supposed to do that on a immense map with hundreds of planets?
The point of a conquest victory is to CONQUER enemy planets, right?
And I'm sorry if I'm not very good at diplomacy. My concept of a diplomatic victory is I BEAT YOU WITH HUNDREDS OF WARSHIPS UNTIL YOU DIPLOMATICALLY ACKNOWLEDGE MY SUPREMACY.
Either way, I'm going to need a lot of planets for that.
you'll eventually end up with a multitude of planets yes but you do not initially need 80+ planets in order to get the ball moving.
Yeah, but AT SOME POINT I'm going to end up with 80+ planets.
So I may as well get them as early as possible.
In other words, imagine if I was playing with 9 HUMAN opponents and they saw me get 87 planets this quickly.
WHAT DO YOU THINK THEY'LL DO?
This is really the story of the entire thread. There is no significant advantage to not taking a planet the moment you see it, even if it's terrible.
Completely agree, and I'm so glad someone finally said it. If we get past all of the argument about not abusing the AI, whether this is map related, etc, etc, this is the bottom line.
Is expansion too strong in Gal Civ 3? And lets ignore the ideology perks or the racial advantages...as those are specific points that could be addressed.
At a fundamental level, is expansion too good?
I will also throw in that Civ 4 had my favorite version of expansion curbing. It was a nice soft barrier that you pushed on as the game went on, much nicer than Civ 5 and other games I have played.
Civ IV did it right when it comes to managing early game expansion. I too agree completely.
A lot of times in Civ IV you wanted to raze the cities you conquer because otherwise your economy collapses absolutely.
But the other point is this: I want AI that can collectively work together to take down a dominant player. THAT would be a HUGE improvement to the game. It means that no matter how strong you are (up to the point where you're collectively stronger than everyone else), you can still lose, and THAT makes the game fun.
If you hate dealing with lots of colonies, why do you play large/abundant maps?
Because I like the process of feeling powerful. But I DON'T like the tedious work that comes with it.
That's why I play up to turn 50 where I'm pretty sure I've won the game, and then I stop.
The AI ISN'T SMART ENOUGH to deal with a dominant human. They don't know when to work together to take down a dominant common threat.
I would also like to delegate responsibility to a competent AI. But the AI isn't competent enough in empire management yet to delegate to.
Screenshots posted. Made it to turn 50.
96 Colonies. Teching everything in 1 turn. Outproducing all of the AI by 2x, even the Yor as you can see on the graph.
Another idea: one of the difficulties of getting late game information especially on larger maps is because ALMOST NO ONE manages to get to the late game on the larger maps. They feel like they've already won, and the rest of it is just a tedious chore. So they stop on turn 50 or 100 or something like that. The ONLY reason I'm continuing this game is because I told people who are listening that I would try and finish it.
But as you can see, at this point there is virtually no challenge left in this particular game anymore.
So I tested out a Civ 4-style maintenance system last night. Modded in a basic cost of 3credits for each colony hub; removed the maintenance of factories, research labs and econ buildings (in Civ 4, no building cost maintenance, only cities), and then changed LEP from -0.2 approval per colony to (-0.2 credits per colony) per colony.
This seemed to help a lot (though I may have set the stacking penalty too low). By the time I hit 20 planets, I had to stop colonizing because I was spending 140 credits per turn on colony maintenance (how much colony maintenance were you paying at 20 worlds, Marigoldran? Oh yes, I remember - zero). New colonies needed to be set at 50% econ to break even. Once i'd built up my core worlds a bit, and started showing some profit from my econ planets, I was able to start colonizing again. Now, in about turn 300 or so, I've hit 120 worlds - and setting up a new planet is costing me 27 credits per turn, so it needs to be REALLY built up before it can begin to pay for itself. About 50% of my planets are Econ worlds, and yet my budget surplus regularly sinks to zero during colony waves, forcing me to stop again.
The effect is pretty simple - there's no hard-cap on expansion, but every new world you colonize forces you to increase the % of your total worlds which are dedicated to economy. Small empires can get away with maybe 1 in 10 bank worlds, and so have 90% of their planets doing useful things - research and industry. Bigger empires find themselves lugging around an increasing dead-weight of planets which only exist to pay the increasing maintenance burden.
This counteracts the advantages of extra build queues and extra population growth, since so many of my new planets are just pushing everything into generating cash. I need to take an extra planet just to set on cash generation if I want to add one for industry or research. Eventually, I'll reach a point where I need to set every new planet I get to cash just to support itself, at which stage there's no longer any advantage to expansion aside from denying the enemy a planet.
The current LEP system doesn't counter the bonus of gaining build queues and pop growth effectively at all, since even with the penalties from being at 0% approval, you're still getting something from the planet. You're still better off having it than not. With the modded version, that changed completely - setting up an extra planet genuinely hurts until it can be brought on-stream. Class 5 worlds need significant terraforming and building up to make them worthwhile additions to the empire, as opposed to being worth it regardless.
"Because I like the process of feeling powerful. But I DON'T like the tedious work that comes with it."
So in lay mans terms what you are saying is; I like sex but I want to skip the tedium of foreplay?
This is (almost) exactly the kind of soft-brake to expansion that GC3 needs.
How about delegating it for someone else to mop up? According to you it should be beatable by a handicapped monkey anyway. I wouldn't mind trying to be that monkey actually
How about trying without Thalan tech? It definitely makes life easier with quick access to the Hyperion Matrix and the Gaia Vortex, along with cheap Hives everywhere.
How, hedetet? How do I give you my saved game?
On one condition: you actually try in good faith to win the game. Even if you aren't very good at it, it has to be done in good faith.
SORT of. The problem with your analogy is that the "foreplay" in this case is more like bashing your head repetitively against a wall.
It won't matter. The problem is once the human gets to >50 colonies, the game is effectively won. Thalan tech just makes it faster (so I don't have to play as long).
Well I'm bored as well now.
You've proven the coloniser exploit is broken. Rather than give you a whole shipyard, it should provide a more limited production bonus, or shipyards costs should be significantly increased. I hope they fix it and in the meantime I've just going to continue to avoid it. And Carrier Assault Fighters. And Diplomacy exploits. Did I miss anything else? Hey it's a new release it's to be expected, we just need more open minds and less defensiveness.
Apart from setting the game up right and avoiding the craziest exploits I have another option for you marigoldran. Play the third campaign mission on Suicidal in particular. On lower difficulties, the TAS Crusader and it’s support fleet can be used to overwhelm the Drengin and the missions can be done very quickly. However, at Suicidal, that approach is indeed Suicide, and you have no choice but to find another way. The problem is, even with the TAS Crusader and the fleets you start with, the Drengin have a huge power lead, so there is a lot of catching up to do. You’ll need to play really well all around to have a chance, no coloniser exploit and only a very limited time to colonise. Getting close to victory now, expect a Metaverse score soon as my 3rd clean Suicidal difficulty victory, it's been a lot of fun.
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